public void Execute()
 {   // take the receiver method of Fire state change
     if (!Mario.IsFire() && !Mario.IsDied() && Sprint5Main.Coins >= 70)
     {
         Mario.MoveFire();
         Sprint5Main.Coins -= 70;
         SoundFactory.Instance.PowerUp();
     }
 }
 public void Execute()
 {   // take the receiver method of power state change
     mario.MoveFire();
 }