void updateHUD() { player = GameObject.FindGameObjectWithTag("Player"); enemy = GameObject.FindGameObjectWithTag("Ennemy"); if (player.name == "FedorP1(Clone)" || player.name == "FedorP1skin(Clone)") { Fedor1.SetActive(true); Natalya1.SetActive(false); Marcus1.SetActive(false); } else if (player.name == "NataliaP1(Clone)" || player.name == "NataliaP1skin(Clone)") { Fedor1.SetActive(false); Natalya1.SetActive(true); Marcus1.SetActive(false); } if (enemy.name == "FedorEnemy(Clone)" || enemy.name == "FedorSkinEnemy(Clone)") { Fedor2.SetActive(true); Natalya2.SetActive(false); Marcus2.SetActive(false); } else if (enemy.name == "NataliaEnemy(Clone)" || enemy.name == "NataliaSkinEnemy(Clone)") { Fedor2.SetActive(false); Natalya2.SetActive(true); Marcus2.SetActive(false); } }
void updateHUD() { players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject pl in players) { if (pl.layer == 8) { if (pl.name == "FedorP1(Clone)" || pl.name == "FedorP1skin(Clone)") { Fedor1.SetActive(true); Natalya1.SetActive(false); Marcus1.SetActive(false); } else if (pl.name == "NataliaP1(Clone)" || pl.name == "NataliaP1skin(Clone)") { Fedor1.SetActive(false); Natalya1.SetActive(true); Marcus1.SetActive(false); } else if (pl.name == "MarcusP1(Clone)" || pl.name == "MarcusP1skin(Clone)") { Fedor1.SetActive(false); Natalya1.SetActive(false); Marcus1.SetActive(true); } } else { if (pl.name == "FedorP2(Clone)" || pl.name == "FedorP2skin(Clone)") { Fedor2.SetActive(true); Natalya2.SetActive(false); Marcus2.SetActive(false); } else if (pl.name == "NataliaP2(Clone)" || pl.name == "NataliaP2skin(Clone)") { Fedor2.SetActive(false); Natalya2.SetActive(true); Marcus2.SetActive(false); } else if (pl.name == "MarcusP2(Clone)" || pl.name == "MarcusP2skin(Clone)") { Fedor2.SetActive(false); Natalya2.SetActive(false); Marcus2.SetActive(true); } } } }