public void _1_VisitArmored() { IVisitor bullet = new TankBullet(); IArmoredUnit armored = new Marauder(); armored.Accept(bullet); Assert.AreEqual(125 - 32, armored.Health); }
public void SelectRequest(char c) { AbstractCharacterBuilder builder; var director = new UserConstruct(); Fighter fighter = new Fighter(); Caster caster = new Caster(); switch (char.ToLower(c)) { case 'd': builder = new Duelist(); director.Construct(builder); builder.Character.Show(); fighter.ProcessType("Melee"); break; case 'g': builder = new Guardian(); director.Construct(builder); builder.Character.Show(); caster.ProcessType("Melee"); break; case 'm': builder = new Marauder(); director.Construct(builder); builder.Character.Show(); fighter.ProcessType("Melee"); break; case 'w': builder = new Witch(); director.Construct(builder); builder.Character.Show(); caster.ProcessType("Ranged"); break; default: Console.WriteLine("Error, try again"); break; } }
public List <Build> ProtossBuilds(Bot bot) { List <Build> options = new List <Build>(); if (Bot.Debug) { foreach (Strategy strategy in bot.EnemyStrategyAnalyzer.Strategies) { if (strategy.DetectedPreviously) { System.Console.WriteLine("Detected previous strategy: " + strategy.Name()); } } } if (bot.EnemyRace == Race.Terran) { if (Marine.Get().DetectedPreviously && !Reaper.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && !SiegeTank.Get().DetectedPreviously && !Medivac.Get().DetectedPreviously && !Viking.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && !Battlecruiser.Get().DetectedPreviously && !WidowMine.Get().DetectedPreviously && !Hellion.Get().DetectedPreviously && !Thor.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously) { // ValinMarineBot options.Add(new NinjaTurtles()); return(options); } if (BattlecruiserRush.Get().DetectedPreviously && Thor.Get().DetectedPreviously && WidowMine.Get().DetectedPreviously) { // BenBotBC options.Add(new OneBaseStalkerImmortal()); return(options); } if (Battlecruiser.Get().DetectedPreviously && !BattlecruiserRush.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && !Reaper.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Medivac.Get().DetectedPreviously && !Raven.Get().DetectedPreviously) { options.Add(new MassVoidray() { SkipDefenses = true }); return(options); } /* * if (ProxyDetected.Get().DetectedPreviously * && !Marauder.Get().DetectedPreviously * && Banshee.Get().DetectedPreviously) * { * options.Add(new AntiMicro()); * return options; * } */ if (ProxyDetected.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && Banshee.Get().DetectedPreviously) { // MicroMachine options.Add(new AntiMicro() { HuntProxies = true, CounterProxyMarauder = false }); //options.Add(new NinjaTurtles() { Expand = true }); //options.Add(new OneBaseTempest() { DefendingStalker = true }); return(options); } if (ProxyDetected.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Strelok //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, SendScout = true, MassTanksDetected = MassTank.Get().DetectedPreviously }); options.Add(new OneBaseStalkerImmortal() { UseSentry = true }); options.Add(new OneBaseTempest()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Raven.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { options.Add(new OneBaseStalkerImmortal()); //options.Add(new PvTStalkerImmortal() { BuildReaperWall = false, ProxyPylon = false, DelayObserver = true, SendScout = false, MassTanksDetected = true }); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Jensiiibot //options.Add(new PvTStalkerTempest()); //options.Add(new Builds.Protoss.WorkerRush() { CounterJensiii = true, BuildStalkers = true }); //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false }); options.Add(new PvTZealotImmortal()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Rusty options.Add(new OneBaseStalkerImmortal()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && Thor.Get().DetectedPreviously && SiegeTank.Get().DetectedPreviously && MassTank.Get().DetectedPreviously && Hellbat.Get().DetectedPreviously) { // MechSweep options.Add(new OneBaseTempest() { RequiredSize = 3 }); return(options); } options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false }); } else if (bot.EnemyRace == Race.Zerg) { if (Bot.Main.OpponentID == "eed44128-f488-4e31-b457-8e55f8a95628") { options.Add(new PvZHjax() { CounterRoaches = false, DefendNydus = false }); return(options); } options.Add(new PvZHjax()); return(options); /* * if (Lurker.Get().DetectedPreviously) * { * //Kagamine * //options.Add(new PvZAdeptIntoVoidray()); * //options.Add(new WorkerRush()); * options.Add(new PvZHjax()); * return options; * } * if (Mutalisk.Get().DetectedPreviously * && !Lurker.Get().DetectedPreviously) * { * options.Add(new OneBaseStalkerImmortal() { StartZealots = true }); * return options; * } * if (Hydralisk.Get().DetectedPreviously && StrategyAnalysis.ZerglingRush.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * return options; * } * if (RoachRush.Get().DetectedPreviously || StrategyAnalysis.ZerglingRush.Get().DetectedPreviously) * { * options.Add(new PvZRushDefense()); * options.Add(new NinjaTurtles()); * return options; * } * if (Roach.Get().DetectedPreviously * && Zergling.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously) * { * options.Add(new PvZRushDefense()); * options.Add(new NinjaTurtles()); * return options; * } * if (Queen.Get().DetectedPreviously * && Zergling.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && !Roach.Get().DetectedPreviously) * { * options.Add(new NinjaTurtles()); * return options; * } * if (bot.PreviousEnemyStrategies.MassHydra * && MassRoach.Get().DetectedPreviously * && !Lurker.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Zergling.Get().DetectedPreviously * && !Roach.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && !Queen.Get().DetectedPreviously * && !Mutalisk.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Zergling.Get().DetectedPreviously * && Roach.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && Queen.Get().DetectedPreviously * && !Mutalisk.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * options.Add(new OneBaseStalkerImmortal() { StartZealots = true }); */ } else if (bot.EnemyRace == Race.Protoss) { if (Zealot.Get().DetectedPreviously && VoidRay.Get().DetectedPreviously && !Carrier.Get().DetectedPreviously && !Tempest.Get().DetectedPreviously && !Stalker.Get().DetectedPreviously && !Adept.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously && !StrategyAnalysis.CannonRush.Get().DetectedPreviously) { // MavBot3 options.Add(new ZealotRush()); return(options); } if (SkippedNatural.Get().DetectedPreviously && !AdeptHarass.Get().DetectedPreviously && VoidRay.Get().DetectedPreviously && Immortal.Get().DetectedPreviously) { // AdditionalPylons options.Add(new DoubleRoboProxy()); return(options); } if (Oracle.Get().DetectedPreviously && ThreeGate.Get().DetectedPreviously && Zealot.Get().DetectedPreviously && !Stalker.Get().DetectedPreviously && !VoidRay.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously) { // LuckyBot options.Add(new OneBaseTempest()); return(options); } if (Carrier.Get().DetectedPreviously && Collosus.Get().DetectedPreviously && SkyToss.Get().DetectedPreviously && Tempest.Get().DetectedPreviously && !Archon.Get().DetectedPreviously && !HighTemplar.Get().DetectedPreviously) { // TheGoldenArmada options.Add(new OneBaseTempest()); return(options); } options.Add(new OneBaseStalkerImmortal() { DoubleRobo = true, EarlySentry = true, AggressiveMicro = true }); return(options); /* * if (AdeptHarass.Get().DetectedPreviously * && SkyToss.Get().DetectedPreviously * && Carrier.Get().DetectedPreviously * && HighTemplar.Get().DetectedPreviously * && VoidRay.Get().DetectedPreviously * && !StrategyAnalysis.CannonRush.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * options.Add(new OneBaseStalkerImmortal()); * return options; * } * if (AdeptHarass.Get().DetectedPreviously) * { * // SharpenedEdge * options.Add(new OneBaseTempest()); * options.Add(new Dishwasher()); * return options; * } * if (StrategyAnalysis.CannonRush.Get().DetectedPreviously * && Tempest.Get().DetectedPreviously) * { * // ThreeWayLover * //options.Add(new MassVoidray() { SkipDefenses = true }); * options.Add(new OneBaseTempest()); * return options; * } * if (Sentry.Get().DetectedPreviously * && Archon.Get().DetectedPreviously * && !Stalker.Get().DetectedPreviously * && !Zealot.Get().DetectedPreviously) * { * options.Add(new TempestProxy()); * return options; * } * if (Zealot.Get().DetectedPreviously * && StrategyAnalysis.CannonRush.Get().DetectedPreviously * && Oracle.Get().DetectedPreviously * && Phoenix.Get().DetectedPreviously * && Stalker.Get().DetectedPreviously * && !Immortal.Get().DetectedPreviously) * { * //Gumby * options.Add(new NinjaTurtles()); * return options; * } * if (Oracle.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Stalker.Get().DetectedPreviously * && !Zealot.Get().DetectedPreviously * && !Sentry.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * return options; * } * if (Zealot.Get().DetectedPreviously * && !Stalker.Get().DetectedPreviously) * { * options.Add(new NinjaTurtles()); * return options; * } * * options.Add(new NinjaTurtles()); * options.Add(new PvPMothershipSiege()); */ } return(options); }