/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Random rand = new Random(); Grafika.Init(Content, this.GraphicsDevice); GlobalAcc.Init(); Wyposazenie.Inicjalizacja(Content); Mapy.Init(this.GraphicsDevice); Menu.init(); Info.init(); Help.init(); TestowyFont = Content.Load <SpriteFont>("testfont"); SpriteAnimated SA = new SpriteAnimated(300, 300, Grafika.Eksplozja3, 60); GlobalAcc.ListaAnimacji1.Add(SA); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Random rand = new Random(); Grafika.Init(Content, this.GraphicsDevice); GlobalAcc.Init(); Wyposazenie.Inicjalizacja(Content); Mapy.Init(this.GraphicsDevice); TestowyFont = Content.Load <SpriteFont>("testfont"); float[] pozycjeX = { 100, 100, 400, 400, 100 }; float[] pozycjeY = { 100, 300, 300, 100, 100 }; float [] czas = { 0f, 20f, 70f, 100f, 120f }; CurveKey [] KurwyX = new CurveKey[5]; CurveKey [] KurwyY = new CurveKey[5]; for (int i = 0; i < 5; i++) { KurwyX[i] = new CurveKey(czas[i], pozycjeX[i]); KurwyY[i] = new CurveKey(czas[i], pozycjeY[i]); } kolizja = new Obiekt(new Vector2(750f, 320f), "GuzikN", Content, 0f); GlobalAcc.ListaKolizji.Add(kolizja); GlobalAcc.ListaObiektow3.Add(kolizja); SpriteAnimated SA = new SpriteAnimated(300, 300, Grafika.Eksplozja3, 60); GlobalAcc.ListaAnimacji1.Add(SA); // TODO: use this.Content to load your game content here }