public void RenderPointOfInterestCircle(RenderContext renderContext, float radius, IPaint fill, IPaint stroke, int level, PointOfInterest poi) { Point poiPosition = MercatorProjection.GetPixelRelativeToTile(poi.Position, renderContext.rendererJob.tile); renderContext.AddToCurrentDrawingLayer(level, new ShapePaintContainer(new CircleContainer(poiPosition, radius), stroke)); renderContext.AddToCurrentDrawingLayer(level, new ShapePaintContainer(new CircleContainer(poiPosition, radius), fill)); }