/// <inheritdoc />
        /// <summary>
        /// </summary>
        public override void Destroy()
        {
            BackgroundHelper.Loaded  -= OnBackgroundLoaded;
            BackgroundHelper.Blurred -= OnBackgroundBlurred;

            MapsetBuffer.ForEach(x => x.Destroy());
            base.Destroy();
        }
Beispiel #2
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 /// <summary>
 ///     Updates all the buttons in the buffer and makes it so that they display
 ///     the correct display status.
 /// </summary>
 private void UpdateButtonSelectedStatus() => MapsetBuffer.ForEach(x =>
 {
     if (x.MapsetIndex == SelectedMapsetIndex)
     {
         x.DisplayAsSelected(MapManager.Selected.Value);
     }
     else
     {
         x.DisplayAsDeselected();
     }
 });
Beispiel #3
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        /// <summary>
        ///     Initializes the container with new mapsets.
        /// </summary>
        public void InitializeWithNewSets()
        {
            lock (MapsetBuffer)
            {
                MapsetBuffer.ForEach(x => x.Destroy());
                MapsetBuffer.Clear();

                var selectedMapIndex = Screen.AvailableMapsets.FindIndex(x => x.Maps.Contains(MapManager.Selected.Value));

                if (selectedMapIndex != -1)
                {
                    SelectedMapsetIndex = selectedMapIndex;
                    SetPoolStartingIndex();

                    if (View.ActiveContainer == SelectContainerStatus.Mapsets)
                    {
                        ClearAnimations();
                        X = Width;
                        MoveToX(-28, Easing.OutBounce, 1200);
                    }

                    InitializeMapsetBuffer();

                    return;
                }

                if (Screen.AvailableMapsets.Count <= 0)
                {
                    return;
                }

                SelectedMapsetIndex = 0;
                SetPoolStartingIndex();

                if (View.ActiveContainer == SelectContainerStatus.Mapsets)
                {
                    ClearAnimations();
                    X = Width;
                    MoveToX(-28, Easing.OutBounce, 1200);
                }

                InitializeMapsetBuffer();

                var mapset = Screen.AvailableMapsets[SelectedMapsetIndex];
                SelectMap(SelectedMapsetIndex, mapset.PreferredMap ?? mapset.Maps.First(), true);
            }
        }