Beispiel #1
0
        private void AddRowsToGrid(MappingFilter filter)
        {
            Collection <KeyMapping> maps = MappingsManager.GetMappings(filter);

            foreach (KeyMapping map in maps)
            {
                if (filter == MappingFilter.ClearedUser || filter == MappingFilter.ClearedBoot)
                {
                    if (this._keylist.Contains(map.From))
                    {
                        // Don't add an entry for a cleared key which has been remapped.
                        break;
                    }
                }
                else
                {
                    this._keylist.Add(map.From);
                }

                int index = this.grdMappings.Rows.Add(map.ToString());
                this.grdMappings.Rows[index].Tag = map;

                string cellvalue = string.Empty;

                switch (filter)
                {
                case MappingFilter.Boot:
                    cellvalue = "Boot";
                    break;

                case MappingFilter.User:
                    cellvalue = "User";
                    break;

                case MappingFilter.ClearedUser:
                case MappingFilter.ClearedBoot:
                    cellvalue = "Cleared";

                    // Need to store the row to a little array as
                    // don't want to have to access each cell to decide whether
                    // to show the delete button for it or not.
                    this._clearedKeys.Add(index);

                    break;
                }

                this.grdMappings.Rows[index].Cells[1].Value = cellvalue;

                if (MappingsManager.IsMappingPending(map, filter))
                {
                    this.grdMappings.Rows[index].Cells[2].Value = "Pending";
                }
                else
                {
                    this.grdMappings.Rows[index].Cells[2].Value = "Mapped";
                }
            }
        }
Beispiel #2
0
        private void GetButtons()
        {
            if (showAllButtons)
            {
                buttonCount = 8;
                return;
            }

            // Assume there are some normal unmapped keys!
            buttonCount = 1;

            // See what's currently mapped by looking at the current mapping list
            var currentMaps = MappingsManager.GetMappings(MappingFilter.Current);

            foreach (var map in currentMaps)
            {
                if (MappingsManager.IsMappingPending(map, MappingFilter.Boot))
                {
                    // Pending
                    if (MappingsManager.IsDisabledMapping(map))
                    {
                        if (!pendingDisabled)
                        {
                            pendingDisabled = true;
                            buttonCount++;
                        }
                    }
                    else
                    {
                        if (!pendingMapped)
                        {
                            pendingMapped = true;
                            buttonCount++;
                        }
                    }
                }
                else
                {
                    // Actual
                    if (MappingsManager.IsDisabledMapping(map))
                    {
                        if (!disabledKeys)
                        {
                            disabledKeys = true;
                            buttonCount++;
                        }
                    }
                    else
                    {
                        if (!mappedKeys)
                        {
                            mappedKeys = true;
                            buttonCount++;
                        }
                    }
                }
            }

            // Now look at the cleared keys.

            var maps = MappingsManager.ClearedMappings;

            foreach (var map in maps)
            {
                // Has this cleared key been remapped (in which case we ignore it)
                bool remapped = false;
                foreach (var currentmap in MappingsManager.GetMappings(MappingFilter.Current))
                {
                    if (currentmap.From == map.From)
                    {
                        remapped = true;
                        break;
                    }
                }

                if (remapped)
                {
                    continue;
                }

                if (MappingsManager.IsDisabledMapping(map))
                {
                    if (!pendingEnabled)
                    {
                        pendingEnabled = true;
                        buttonCount++;
                    }
                }
                else
                {
                    if (!pendingUnmapped)
                    {
                        pendingUnmapped = true;
                        buttonCount++;
                    }
                }
            }
        }
Beispiel #3
0
        private void GetButtons()
        {
            if (this._showAllButtons)
            {
                this._buttonCount = 8;
                return;
            }

            // Assume there are some normal unmapped keys!
            this._buttonCount = 1;

            // See what's currently mapped by looking at the current mapping list
            Collection <KeyMapping> currentMaps = MappingsManager.GetMappings(MappingFilter.Current);

            foreach (KeyMapping map in currentMaps)
            {
                if (MappingsManager.IsMappingPending(map, MappingFilter.All))
                {
                    // Pending
                    if (MappingsManager.IsDisabledMapping(map))
                    {
                        if (!this._pendingdisabled)
                        {
                            this._pendingdisabled = true;
                            this._buttonCount++;
                        }
                    }
                    else
                    {
                        if (!this._pendingmapped)
                        {
                            this._pendingmapped = true;
                            this._buttonCount++;
                        }
                    }
                }
                else
                {
                    // Actual
                    if (MappingsManager.IsDisabledMapping(map))
                    {
                        if (!this._disabledkeys)
                        {
                            this._disabledkeys = true;
                            this._buttonCount++;
                        }
                    }
                    else
                    {
                        if (!this._mappedkeys)
                        {
                            this._mappedkeys = true;
                            this._buttonCount++;
                        }
                    }
                }
            }

            // Now look at the cleared keys.

            IEnumerable <KeyMapping> maps = MappingsManager.ClearedMappings;

            foreach (KeyMapping map in maps)
            {
                // Has this cleared key been remapped (in which case we ignore it)
                bool remapped = false;
                foreach (KeyMapping currentmap in MappingsManager.GetMappings(MappingFilter.Current))
                {
                    if (currentmap.From == map.From)
                    {
                        remapped = true;
                        break;
                    }
                }

                if (remapped)
                {
                    continue;
                }

                if (MappingsManager.IsDisabledMapping(map))
                {
                    if (!this._pendingenabled)
                    {
                        this._pendingenabled = true;
                        this._buttonCount++;
                    }
                }
                else
                {
                    if (!this._pendingunmapped)
                    {
                        this._pendingunmapped = true;
                        this._buttonCount++;
                    }
                }
            }
        }