public static void HandleChangeDarkLight(MapleCharacter chr, int sourceSkillId) { LuminousSystem resource = (LuminousSystem)chr.Resource; if (sourceSkillId == LuminousBasics.SUNFIRE) { if (resource.LightLevel > 0) { chr.CancelBuffSilent(LuminousBasics.ECLIPSE); DataBuffer.CharacterSkillBuffer[LuminousBasics.SUNFIRE].GetEffect(1).ApplyBuffEffect(chr); resource.LightLevel--; resource.State = LuminousState.Light; } } else if (sourceSkillId == LuminousBasics.ECLIPSE) { if (resource.DarkLevel > 0) { chr.CancelBuffSilent(LuminousBasics.SUNFIRE); DataBuffer.CharacterSkillBuffer[LuminousBasics.ECLIPSE].GetEffect(1).ApplyBuffEffect(chr); resource.DarkLevel--; resource.State = LuminousState.Dark; } } chr.AddCooldown(LuminousBasics.SUNFIRE, 180000); chr.AddCooldown(LuminousBasics.ECLIPSE, 180000); chr.AddCooldown(LuminousBasics.CHANGE_LIGHT_DARK_MODE, 180000); }
public static void HandleComboBuff(MapleCharacter chr, int combo) { Buff oldbuff = chr.CancelBuffSilent(Aran1.COMBO_ABILITY); if (oldbuff != null) { Buff newbuff = new Buff(Aran1.COMBO_ABILITY, oldbuff.Effect, SkillEffect.MAX_BUFF_TIME_MS, chr); newbuff.Stacks = combo; chr.GiveBuff(newbuff); } else { SkillEffect effect = DataBuffer.GetCharacterSkillById(Aran1.COMBO_ABILITY).GetEffect(1); Buff buff = new Buff(Aran1.COMBO_ABILITY, effect, SkillEffect.MAX_BUFF_TIME_MS, chr); buff.Stacks = combo; chr.GiveBuff(buff); } }
private static int DoMonsterDamageModifiers(int damage, MapleCharacter chr, MapleMonster mobFrom, int mobFromOID) { if (damage == 0) //guard/miss etc { Buff buff = chr.GetBuff(Priest.HOLY_MAGIC_SHELL); if (buff != null) { buff.Stacks -= 1; if (buff.Stacks == 0) { chr.CancelBuff(Priest.HOLY_MAGIC_SHELL); } } } #region Spearman if (chr.IsSpearman) { if (chr.Job >= JobConstants.BERSERKER) { if (chr.Job == JobConstants.DARKKNIGHT) { byte evilEyeRevengeLevel = chr.GetSkillLevel(DarkKnight.REVENGE_OF_THE_EVIL_EYE); if (evilEyeRevengeLevel > 0 && !chr.HasSkillOnCooldown(DarkKnight.REVENGE_OF_THE_EVIL_EYE)) { MapleSummon evilEye = chr.GetSummon(Spearman.EVIL_EYE); Buff evilEyebuff = chr.GetBuff(Spearman.EVIL_EYE); if (evilEye != null && evilEyebuff != null && evilEyebuff.Stacks != Berserker.EVIL_EYE_OF_DOMINATION) { SkillEffect effect = DataBuffer.GetCharacterSkillById(DarkKnight.REVENGE_OF_THE_EVIL_EYE).GetEffect(evilEyeRevengeLevel); int summonDamage = (int)((effect.Info[CharacterSkillStat.damage] / 100.0) * chr.Stats.GetDamage()); int healHp = (int)((effect.Info[CharacterSkillStat.x] / 100.0) * summonDamage); chr.AddHP(healHp); //instant KO: if (!mobFrom.IsBoss && summonDamage < mobFrom.HP) { if (Functions.MakeChance(effect.Info[CharacterSkillStat.z])) { summonDamage = mobFrom.HP; } } evilEye.AttackMonster(summonDamage, 0x84, mobFrom); chr.AddCooldownSilent(DarkKnight.REVENGE_OF_THE_EVIL_EYE, (uint)effect.Info[CharacterSkillStat.cooltime] * 1000, DateTime.UtcNow, false); } } if (chr.HasBuff(DarkKnight.FINAL_PACT2)) { return(0); //Invincible } } Buff crossSurgeBuff = chr.GetBuff(Berserker.CROSS_SURGE); if (crossSurgeBuff != null) { int absorbPercent = crossSurgeBuff.Effect.Info[CharacterSkillStat.y]; int absorb = (int)((chr.Stats.MaxHp - chr.Hp) * (absorbPercent / 100.0)); absorb = Math.Min(absorb, crossSurgeBuff.Effect.Info[CharacterSkillStat.z]); //normally z = 4000 damage -= absorb; } } } #endregion #region Magician else if (chr.IsMagician) { Buff buff = chr.GetBuff(Magician.MAGIC_GUARD); if (buff != null) { if (chr.Mp > 0) { int absorb = (int)((buff.Effect.Info[CharacterSkillStat.x] / 100.0) * damage); if (chr.Mp < absorb) { absorb = chr.Mp; } chr.AddMP(-absorb); damage -= absorb; } } } #endregion #region Bandit else if (chr.IsBandit) { Buff mesoGuard = chr.GetBuff(Bandit.MESOGUARD); if (mesoGuard != null) { double absorb = 0.5; double mesoLoss = mesoGuard.Effect.Info[CharacterSkillStat.x] / 100.0; double mesoLossReduction = 0.0; byte MesoMasteryLevel = chr.GetSkillLevel(ChiefBandit.MESO_MASTERY); if (MesoMasteryLevel > 0) { SkillEffect effect = DataBuffer.GetCharacterSkillById(ChiefBandit.MESO_MASTERY).GetEffect(MesoMasteryLevel); absorb += effect.Info[CharacterSkillStat.v] / 100.0; mesoLossReduction = effect.Info[CharacterSkillStat.v] / 100.0; } int damageAbsorbed = (int)(damage * absorb); if (damageAbsorbed > 0) { int mesoUse = (int)(damageAbsorbed * mesoLoss); mesoUse -= (int)(mesoUse * mesoLossReduction); if (chr.Mesos >= mesoUse) { chr.Inventory.RemoveMesos(mesoUse, false); damage -= damageAbsorbed; int mesoDrops = Functions.Random(1, 4); for (int i = 0; i < mesoDrops; i++) { chr.Map.SpawnMesoMapItem(1, chr.Position, chr.Map.GetDropPositionBelow(chr.Position, chr.Position), false, MapleDropType.Player, chr); } } } } } #endregion #region Luminous else if (chr.IsLuminous) { Buff oldBuff = chr.GetBuff(Luminous2.BLACK_BLESSING); if (oldBuff != null) { int remove = (int)(damage * 0.7); damage -= remove; if (oldBuff.Stacks < 2) { chr.CancelBuff(Luminous2.BLACK_BLESSING); } else { chr.CancelBuffSilent(Luminous2.BLACK_BLESSING); Buff newBuff = new Buff(oldBuff.SkillId, oldBuff.Effect, oldBuff.Duration, chr); newBuff.Stacks = oldBuff.Stacks - 1; chr.GiveBuff(newBuff); } } byte skillLevel = 0; if ((skillLevel = chr.GetSkillLevel(Luminous1.STANDARD_MAGIC_GUARD)) > 0) { SkillEffect effect = DataBuffer.GetCharacterSkillById(Luminous1.STANDARD_MAGIC_GUARD).GetEffect(skillLevel); double percent = effect.Info[CharacterSkillStat.x] / 100.0; int absorb = (int)(percent * damage); if (chr.Mp >= absorb) { chr.AddMP(absorb); damage -= absorb; } } } #endregion return(damage); }