public static void HandleChangeDarkLight(MapleCharacter chr, int sourceSkillId)
        {
            LuminousSystem resource = (LuminousSystem)chr.Resource;

            if (sourceSkillId == LuminousBasics.SUNFIRE)
            {
                if (resource.LightLevel > 0)
                {
                    chr.CancelBuffSilent(LuminousBasics.ECLIPSE);
                    DataBuffer.CharacterSkillBuffer[LuminousBasics.SUNFIRE].GetEffect(1).ApplyBuffEffect(chr);
                    resource.LightLevel--;
                    resource.State = LuminousState.Light;
                }
            }
            else if (sourceSkillId == LuminousBasics.ECLIPSE)
            {
                if (resource.DarkLevel > 0)
                {
                    chr.CancelBuffSilent(LuminousBasics.SUNFIRE);
                    DataBuffer.CharacterSkillBuffer[LuminousBasics.ECLIPSE].GetEffect(1).ApplyBuffEffect(chr);
                    resource.DarkLevel--;
                    resource.State = LuminousState.Dark;
                }
            }
            chr.AddCooldown(LuminousBasics.SUNFIRE, 180000);
            chr.AddCooldown(LuminousBasics.ECLIPSE, 180000);
            chr.AddCooldown(LuminousBasics.CHANGE_LIGHT_DARK_MODE, 180000);
        }
Beispiel #2
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        public static void HandleComboBuff(MapleCharacter chr, int combo)
        {
            Buff oldbuff = chr.CancelBuffSilent(Aran1.COMBO_ABILITY);

            if (oldbuff != null)
            {
                Buff newbuff = new Buff(Aran1.COMBO_ABILITY, oldbuff.Effect, SkillEffect.MAX_BUFF_TIME_MS, chr);
                newbuff.Stacks = combo;
                chr.GiveBuff(newbuff);
            }
            else
            {
                SkillEffect effect = DataBuffer.GetCharacterSkillById(Aran1.COMBO_ABILITY).GetEffect(1);
                Buff        buff   = new Buff(Aran1.COMBO_ABILITY, effect, SkillEffect.MAX_BUFF_TIME_MS, chr);
                buff.Stacks = combo;
                chr.GiveBuff(buff);
            }
        }
        private static int DoMonsterDamageModifiers(int damage, MapleCharacter chr, MapleMonster mobFrom, int mobFromOID)
        {
            if (damage == 0) //guard/miss etc
            {
                Buff buff = chr.GetBuff(Priest.HOLY_MAGIC_SHELL);
                if (buff != null)
                {
                    buff.Stacks -= 1;
                    if (buff.Stacks == 0)
                    {
                        chr.CancelBuff(Priest.HOLY_MAGIC_SHELL);
                    }
                }
            }
            #region Spearman
            if (chr.IsSpearman)
            {
                if (chr.Job >= JobConstants.BERSERKER)
                {
                    if (chr.Job == JobConstants.DARKKNIGHT)
                    {
                        byte evilEyeRevengeLevel = chr.GetSkillLevel(DarkKnight.REVENGE_OF_THE_EVIL_EYE);
                        if (evilEyeRevengeLevel > 0 && !chr.HasSkillOnCooldown(DarkKnight.REVENGE_OF_THE_EVIL_EYE))
                        {
                            MapleSummon evilEye     = chr.GetSummon(Spearman.EVIL_EYE);
                            Buff        evilEyebuff = chr.GetBuff(Spearman.EVIL_EYE);
                            if (evilEye != null && evilEyebuff != null && evilEyebuff.Stacks != Berserker.EVIL_EYE_OF_DOMINATION)
                            {
                                SkillEffect effect       = DataBuffer.GetCharacterSkillById(DarkKnight.REVENGE_OF_THE_EVIL_EYE).GetEffect(evilEyeRevengeLevel);
                                int         summonDamage = (int)((effect.Info[CharacterSkillStat.damage] / 100.0) * chr.Stats.GetDamage());
                                int         healHp       = (int)((effect.Info[CharacterSkillStat.x] / 100.0) * summonDamage);
                                chr.AddHP(healHp);
                                //instant KO:
                                if (!mobFrom.IsBoss && summonDamage < mobFrom.HP)
                                {
                                    if (Functions.MakeChance(effect.Info[CharacterSkillStat.z]))
                                    {
                                        summonDamage = mobFrom.HP;
                                    }
                                }
                                evilEye.AttackMonster(summonDamage, 0x84, mobFrom);
                                chr.AddCooldownSilent(DarkKnight.REVENGE_OF_THE_EVIL_EYE, (uint)effect.Info[CharacterSkillStat.cooltime] * 1000, DateTime.UtcNow, false);
                            }
                        }
                        if (chr.HasBuff(DarkKnight.FINAL_PACT2))
                        {
                            return(0); //Invincible
                        }
                    }
                    Buff crossSurgeBuff = chr.GetBuff(Berserker.CROSS_SURGE);
                    if (crossSurgeBuff != null)
                    {
                        int absorbPercent = crossSurgeBuff.Effect.Info[CharacterSkillStat.y];
                        int absorb        = (int)((chr.Stats.MaxHp - chr.Hp) * (absorbPercent / 100.0));
                        absorb  = Math.Min(absorb, crossSurgeBuff.Effect.Info[CharacterSkillStat.z]); //normally z = 4000
                        damage -= absorb;
                    }
                }
            }
            #endregion
            #region Magician
            else if (chr.IsMagician)
            {
                Buff buff = chr.GetBuff(Magician.MAGIC_GUARD);
                if (buff != null)
                {
                    if (chr.Mp > 0)
                    {
                        int absorb = (int)((buff.Effect.Info[CharacterSkillStat.x] / 100.0) * damage);
                        if (chr.Mp < absorb)
                        {
                            absorb = chr.Mp;
                        }
                        chr.AddMP(-absorb);
                        damage -= absorb;
                    }
                }
            }
            #endregion
            #region Bandit
            else if (chr.IsBandit)
            {
                Buff mesoGuard = chr.GetBuff(Bandit.MESOGUARD);
                if (mesoGuard != null)
                {
                    double absorb            = 0.5;
                    double mesoLoss          = mesoGuard.Effect.Info[CharacterSkillStat.x] / 100.0;
                    double mesoLossReduction = 0.0;
                    byte   MesoMasteryLevel  = chr.GetSkillLevel(ChiefBandit.MESO_MASTERY);
                    if (MesoMasteryLevel > 0)
                    {
                        SkillEffect effect = DataBuffer.GetCharacterSkillById(ChiefBandit.MESO_MASTERY).GetEffect(MesoMasteryLevel);
                        absorb           += effect.Info[CharacterSkillStat.v] / 100.0;
                        mesoLossReduction = effect.Info[CharacterSkillStat.v] / 100.0;
                    }
                    int damageAbsorbed = (int)(damage * absorb);
                    if (damageAbsorbed > 0)
                    {
                        int mesoUse = (int)(damageAbsorbed * mesoLoss);
                        mesoUse -= (int)(mesoUse * mesoLossReduction);
                        if (chr.Mesos >= mesoUse)
                        {
                            chr.Inventory.RemoveMesos(mesoUse, false);
                            damage -= damageAbsorbed;
                            int mesoDrops = Functions.Random(1, 4);
                            for (int i = 0; i < mesoDrops; i++)
                            {
                                chr.Map.SpawnMesoMapItem(1, chr.Position, chr.Map.GetDropPositionBelow(chr.Position, chr.Position), false, MapleDropType.Player, chr);
                            }
                        }
                    }
                }
            }
            #endregion
            #region Luminous
            else if (chr.IsLuminous)
            {
                Buff oldBuff = chr.GetBuff(Luminous2.BLACK_BLESSING);
                if (oldBuff != null)
                {
                    int remove = (int)(damage * 0.7);
                    damage -= remove;
                    if (oldBuff.Stacks < 2)
                    {
                        chr.CancelBuff(Luminous2.BLACK_BLESSING);
                    }
                    else
                    {
                        chr.CancelBuffSilent(Luminous2.BLACK_BLESSING);
                        Buff newBuff = new Buff(oldBuff.SkillId, oldBuff.Effect, oldBuff.Duration, chr);
                        newBuff.Stacks = oldBuff.Stacks - 1;
                        chr.GiveBuff(newBuff);
                    }
                }
                byte skillLevel = 0;
                if ((skillLevel = chr.GetSkillLevel(Luminous1.STANDARD_MAGIC_GUARD)) > 0)
                {
                    SkillEffect effect  = DataBuffer.GetCharacterSkillById(Luminous1.STANDARD_MAGIC_GUARD).GetEffect(skillLevel);
                    double      percent = effect.Info[CharacterSkillStat.x] / 100.0;
                    int         absorb  = (int)(percent * damage);
                    if (chr.Mp >= absorb)
                    {
                        chr.AddMP(absorb);
                        damage -= absorb;
                    }
                }
            }
            #endregion

            return(damage);
        }