Beispiel #1
0
        /// <summary>
        /// 移动到指定位置
        /// </summary>
        public void MoveByBezier(Vector3 position, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float dValRate, float duration, object paramObj)
        {
            cachePositon  = position;//缓存起始坐标
            this.dValRate = dValRate;
            durationTime  = duration;
            Hashtable tweenParams = new Hashtable(cacheBezierTweenHashParam);

            tweenParams["from"] = dValRate;
            tweenParams["to"]   = 1f;

            float maxDuration = duration;

            if (dValRate > 0)
            {
                maxDuration = maxDuration - dValRate * maxDuration;
                if (maxDuration < 0)
                {
                    maxDuration = 0;
                }
            }

            tweenParams["time"]   = maxDuration;
            cacheBezierPositon    = new Vector3[4];
            cacheBezierPositon[0] = p0;
            cacheBezierPositon[1] = p1;
            cacheBezierPositon[2] = p2;
            cacheBezierPositon[3] = p3;

            Vector3 beginPosition = cachePositon + MapUtil.CalculateTargetBezierPoint(dValRate, cacheBezierPositon[0],
                                                                                      cacheBezierPositon[1], cacheBezierPositon[2], cacheBezierPositon[3]);

            transform.position = beginPosition;

            tweenParams["onstart"] = "OnBezierTweenStart";
            if (paramObj != null)
            {
                tweenParams["onstartparams"] = paramObj;
            }
            tweenParams["onupdate"] = "OnBezierTweenUpdate";
            if (paramObj != null)
            {
                tweenParams["onupdateparams"] = paramObj;
            }
            tweenParams["oncomplete"] = "OnBezierTweenComplete";
            if (paramObj != null)
            {
                tweenParams["oncompleteparams"] = paramObj;
            }
            iTween.ValueTo(gameObject, tweenParams);


            runningDuration = 0f;
        }
Beispiel #2
0
        private void DoOnBezierTweenUpdate(object param)
        {
            //Debug.Log("DoOnBezierTweenUpdate : " + param);
            //float t = tween.GetClampPercentage();
            float t = Convert.ToSingle(param);

            Vector3 beginPosition = cachePositon + MapUtil.CalculateTargetBezierPoint(t, cacheBezierPositon[0],
                                                                                      cacheBezierPositon[1], cacheBezierPositon[2], cacheBezierPositon[3]);

            transform.position = beginPosition;

            t = t + 0.01f;
            if (t > 1f)
            {
                t = 1f;
            }

            //SetAnimDirWithPos(nextPos,transform);
            if (tweenUpdateCallback != null) // just 优化
            {
                runningDuration = -Time.unscaledDeltaTime;
                if (runningDuration <= 0f)
                {
                    Vector3 nextPos = cachePositon + MapUtil.CalculateTargetBezierPoint(t, cacheBezierPositon[0],
                                                                                        cacheBezierPositon[1], cacheBezierPositon[2], cacheBezierPositon[3]);
                    runningDuration = updateInterval;
                    //Quaternion quaternion = Quaternion.Euler(0, 0, MAP_ANGLE);
                    //Vector3 dir2 = quaternion * (nextPos - transform.position);
                    //Quaternion quaternion = Quaternion.Euler(0, 0, MAP_ANGLE);
                    //float angel = 0;
                    ////Vector3 dir2 = nextPos - transform.position;
                    //Vector3 nextXProject = Vector3.ProjectOnPlane(nextPos, Vector3.forward);
                    //Vector3 curXProject = Vector3.ProjectOnPlane(transform.position, Vector3.forward);
                    //Quaternion quaternion = Quaternion.Euler(90, 0, -45);
                    //if (nextXProject - curXProject != Vector3.zero)
                    //{
                    //    Vector3 myResutl = quaternion * (nextXProject - curXProject);
                    //    //tweenUpdateCallback(param, nextPos,transform.position, dir2, angel);
                    //    tweenUpdateCallback(param, myResutl, angel);
                    //}
                    tweenUpdateCallback(param, nextPos, transform.position, t);
                }
            }
        }