Beispiel #1
0
        protected override void OnAwake(PlayerActor player)
        {
            Singleton <Input> .Instance.ReserveState(Input.ValidType.UI);

            Singleton <Input> .Instance.SetupState();

            MapUIContainer.DressRoomUI.CoordinateFilterSource = Singleton <Game> .Instance.WorldData.Environment.DressCoordinateList;
            MapUIContainer.SetActiveDressRoomUI(true);
            ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ =>
            {
                player.Controller.ChangeState("Normal");
                MapUIContainer.DressRoomUI.CoordinateFilterSource = (List <string>)null;
            }));
        }