void Update(){
		if (mapDataThreadInfoQueue.Count > 0) {
			for (int i = 0; i < mapDataThreadInfoQueue.Count; i++) {
				MapThreadInfo<MapData> threadInfo = mapDataThreadInfoQueue.Dequeue ();//Dequeue= the next thing in a queue
				threadInfo.Callback (threadInfo.Parameter);
			}
		}

		if (meshDataThreadInfoQueue.Count > 0) {
			for (int i = 0; i < meshDataThreadInfoQueue.Count; i++) {
				MapThreadInfo<MeshData> threadInfo = meshDataThreadInfoQueue.Dequeue ();
				threadInfo.Callback (threadInfo.Parameter);
			}
		}
	}