/// <summary>
    /// 生成按钮组
    /// </summary>
    /// <param name="FloorList"></param>
    private void InitItem(List <MapFloor> FloorList)
    {
        int ListCount  = FloorList.Count;
        int ChildCount = FloorButtonGroup.transform.childCount;

        if (ChildCount > ListCount)
        {
            for (int i = 0; i < ChildCount; i++)
            {
                Transform SwitchButton = FloorButtonGroup.transform.GetChild(i);
                if (i <= ListCount - 1)
                {
                    AddSwitchInfo(SwitchButton, FloorList[i]);
                }
                else
                {
                    SwitchButton.gameObject.SetActive(false);
                }
            }
        }
        else
        {
            for (int i = 0; i < ListCount; i++)
            {
                if (i <= ChildCount - 1)
                {
                    Transform SwitchButton = FloorButtonGroup.transform.GetChild(i);
                    AddSwitchInfo(SwitchButton, FloorList[i]);
                }
                else
                {
                    GameObject obj = Instantiate(FloorButtonPrefab, FloorButtonGroup.transform) as GameObject;
                    obj.SetActive(true);
                    obj.transform.localScale = Vector3.one;
                    MapSwitchItem item = obj.GetComponent <MapSwitchItem>();
                    ItemList.Add(item);
                    item.SetItem(FloorList[i], this);
                }
            }
        }
    }