void Start() { mapUI = GameObject.Find("PlayerShip").GetComponent <MapUI>(); mapSpawn = GameObject.Find("TileBorders").GetComponent <MapSpawn>(); roomMemory = GameObject.Find("RoomMemory").GetComponent <RoomMemory>(); templates = GameObject.Find("MapTemplates").GetComponent <MapTemplates>(); missionManager = FindObjectOfType <MissionManager>(); //0 - no room //1 - top open room //2 - bottom open room //3 - right open room //4 - left open room //5 - top and bottom open //6 - left and right open //7 - left and top open //8 - right and top open //9 - left and bottom open //10 - right and bottom open //11 - bottom, top, right open //12 - bottom, top, left open //13 - bottom, left, right open //14 - top, left, right open //15 - all open }
void Start() { Application.runInBackground = true; Chat = gameObject.GetComponent <ChatManager>(); Spawner = gameObject.GetComponent <MapSpawn>(); User = gameObject.GetComponent <UserActionManager>(); }
private static MapSpawn ParseMapSpawn(string value) { string[] values = value.ToStrValues(); if (values.Length >= 3) { MapSpawn spawn = new MapSpawn(); spawn.Type = values[0]; spawn.MapX = values[1].ToIntValue(); spawn.MapY = values[2].ToIntValue(); spawn.Direction = -1; return(spawn); } return(null); }
void Start() { playerShip = GameObject.Find("PlayerShip"); mapUI = GameObject.Find("PlayerShip").GetComponent <MapUI>(); missionManager = FindObjectOfType <MissionManager>(); roomTemplates = FindObjectOfType <RoomTemplates>(); if (roomTemplates == null) { hubCamera = true; } if (FindObjectOfType <RoomMemory>()) { roomMemory = GameObject.Find("RoomMemory").GetComponent <RoomMemory>(); mapSpawn = GameObject.Find("TileBorders").GetComponent <MapSpawn>(); } }
public void SpawnMapSpawn(MapSpawn spawn) { EnemyGroup eg = new EnemyGroup(spawn.Type); eg.MapSpawn = true; eg.Chance = 100; eg.Category = spawn.Type; eg.PosX = spawn.MapX; eg.PosY = spawn.MapY; eg.Width = 1; eg.Height = 1; eg.MinNumber = 1; eg.MaxNumber = 1; eg.MinLevel = 0; eg.MaxLevel = 0; eg.Direction = spawn.Direction; eg.Summoner = spawn.Summoner; SpwanEnemies(eg); }
private void Start() { mapSpawn = FindObjectOfType <MapSpawn>(); roomMemory = FindObjectOfType <RoomMemory>(); }