/**
     * Sets up for using the next group of enemies - uses the group info to select the enemy
     * prefab to use for object creation & other info like # enemies in group.
     */
    private void setUpEnemyGroupInfo()
    {
        enemyGroupInfo = waveInfo.getEnemyGroup (enemyGroupNum);

        enemyCounterForGroup = 0;

        string enemyTypeName = enemyGroupInfo.getEnemyTypeName ();

        curEnemyGameObject = enemyDict[enemyTypeName];
    }
Beispiel #2
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    /**
     * Sets up for using the next group of enemies - uses the group info to select the enemy
     * prefab to use for object creation & other info like # enemies in group.
     */
    private void setUpEnemyGroupInfo()
    {
        enemyGroupInfo = waveInfo.getEnemyGroup(enemyGroupNum);

        enemyCounterForGroup = 0;

        string enemyTypeName = enemyGroupInfo.getEnemyTypeName();

        curEnemyGameObject = enemyDict[enemyTypeName];
    }