Beispiel #1
0
    private static void MapResConfigPostprocess()
    {
        string     path = System.IO.Path.Combine(RESOURCE_MAPRES_CONFIG_FOLDER, "resource_in_map.xml");
        TextReader tr   = new StreamReader(path);
        string     text = tr.ReadToEnd();

        if (text == null)
        {
            Debug.LogError("Map Res data file not exist");

            return;
        }
        else
        {
            XmlSpreadSheetReader.ReadSheet(text);
            XmlSpreadSheet sheet = XmlSpreadSheetReader.Output;
            string[]       keys  = XmlSpreadSheetReader.Keys;

            object[] mapIds = sheet[keys[0]];

            Dictionary <int, MapResTempConfig> mapResDic = new Dictionary <int, MapResTempConfig>();
            for (int i = 2; i < mapIds.Length; i++)
            {
                int mapId = Convert.ToInt32(sheet["Map_ID"][i]);


                if (mapResDic.ContainsKey(mapId))
                {
                    //read data
                    int monsterId = Convert.ToInt32(sheet["Monster_ID"][i]);

                    string        monsterandBlood       = Convert.ToString(sheet["Monster_Prefab"][i]);
                    string[]      splitMonsandBlood     = monsterandBlood.Split('+');
                    string        monsterPath           = splitMonsandBlood[0];
                    string        monsterBloodPath      = splitMonsandBlood[1];
                    string        monsterEffectsStr     = Convert.ToString(sheet["Monster_Effects"][i]);
                    string[]      monsterEfectSplitStrs = monsterEffectsStr.Split('+');
                    List <string> monsterEffectsList    = monsterEfectSplitStrs.ToList();
                    monsterEffectsList = monsterEffectsList.Distinct().ToList();

                    string        monsterSfxStr       = Convert.ToString(sheet["Monster_sound"][i]);
                    string[]      monsterSfxSplitStrs = monsterSfxStr.Split('+');
                    List <string> monsterSfxList      = monsterSfxSplitStrs.ToList();
                    monsterSfxList = monsterSfxList.Distinct().ToList();

                    //modify the exist config
                    MapResTempConfig config = mapResDic[mapId];

                    if (!config.monsterGroupList.ContainsKey(monsterId))
                    {
                        MonsterResGroup monsGroup = new MonsterResGroup();
                        monsGroup.monsterId              = monsterId;
                        monsGroup.MonsterPath            = monsterPath;
                        monsGroup.MonsterBloodEffectPath = monsterBloodPath;
                        config.monsterGroupList.Add(monsterId, monsGroup);
                        config.effectPathList = config.effectPathList.Union(monsterEffectsList).ToList();

                        if (monsterSfxList[0] != "0")
                        {
                            config.soundSfxList = config.soundSfxList.Union(monsterSfxList).ToList();
                        }
                    }
                }
                else
                {
                    //read data
                    int      monsterId         = Convert.ToInt32(sheet["Monster_ID"][i]);
                    string   monsterandBlood   = Convert.ToString(sheet["Monster_Prefab"][i]);
                    string[] splitMonsandBlood = monsterandBlood.Split('+');
                    string   monsterPath       = splitMonsandBlood[0];
                    string   monsterBloodPath  = splitMonsandBlood[1];

                    //string monsterPath = Convert.ToString(sheet["Monster_Prefab"][i]);
                    string        monsterEffectsStr     = Convert.ToString(sheet["Monster_Effects"][i]);
                    string[]      monsterEfectSplitStrs = monsterEffectsStr.Split('+');
                    List <string> monsterEffectsList    = monsterEfectSplitStrs.ToList();
                    monsterEffectsList = monsterEffectsList.Distinct().ToList();

                    string        monsterSfxStr       = Convert.ToString(sheet["Monster_sound"][i]);
                    string[]      monsterSfxSplitStrs = monsterSfxStr.Split('+');
                    List <string> monsterSfxList      = monsterSfxSplitStrs.ToList();
                    monsterSfxList = monsterSfxList.Distinct().ToList();

                    //new config
                    MapResTempConfig config = new MapResTempConfig();

                    config.m_mapId          = mapId;
                    config.monsterGroupList = new Dictionary <int, MonsterResGroup>();

                    config.effectPathList = monsterEffectsList;
                    config.soundSfxList   = new List <string>();
                    if (monsterSfxList[0] != "0")
                    {
                        config.soundSfxList = monsterSfxList;
                    }

                    MonsterResGroup monsGroup = new MonsterResGroup();
                    monsGroup.monsterId              = monsterId;
                    monsGroup.MonsterPath            = monsterPath;
                    monsGroup.MonsterBloodEffectPath = monsterBloodPath;
                    config.monsterGroupList.Add(monsterId, monsGroup);


                    mapResDic.Add(config.m_mapId, config);
                }
            }

            GreateMapResDataBases(mapResDic);
        }
    }
Beispiel #2
0
    private static void GreateMapResDataBases(Dictionary <int, MapResTempConfig> mapResDic)
    {
        foreach (int key in mapResDic.Keys)
        {
            MapResTempConfig config = mapResDic[key];
            string           path   = System.IO.Path.Combine(ASSET_MAPRES_CONFIG_FOLDER, config.m_mapId.ToString() + "MapResDataBase.asset");

            if (File.Exists(path))
            {
                MapResDataBase dataBase = (MapResDataBase)AssetDatabase.LoadAssetAtPath(path, typeof(MapResDataBase));
                dataBase.m_monsters = new MonsterObjectGroup[config.monsterGroupList.Count];
                int i = 0;
                foreach (int mgkey in config.monsterGroupList.Keys)
                {
                    MonsterResGroup msg = config.monsterGroupList[mgkey];
                    dataBase.m_monsters[i]             = new MonsterObjectGroup();
                    dataBase.m_monsters[i].m_monsterId = msg.monsterId;
                    string pathMonsterPrefab = System.IO.Path.Combine("Assets/", msg.MonsterPath + ".prefab");
                    dataBase.m_monsters[i].m_monsterPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(pathMonsterPrefab, typeof(GameObject));
                    if (dataBase.m_monsters[i].m_monsterPrefab == null)
                    {
                        Debug.LogError("monster is null, path : " + pathMonsterPrefab);
                    }

                    string pathMonsterBloodEffectPrefab = System.IO.Path.Combine("Assets/", msg.MonsterBloodEffectPath + ".prefab");
                    dataBase.m_monsters[i].m_monsterBloodEffectPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(pathMonsterBloodEffectPrefab, typeof(GameObject));

                    i++;
                }

                dataBase.m_effects = new EffectObjGroup[config.effectPathList.Count];
                i = 0;
                foreach (string ePath in config.effectPathList)
                {
                    dataBase.m_effects[i] = new EffectObjGroup();
                    dataBase.m_effects[i].m_effectPath = ePath;
                    string pathEffectPrefab = System.IO.Path.Combine("Assets/", ePath + ".prefab");
                    dataBase.m_effects[i].m_effectPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(pathEffectPrefab, typeof(GameObject));
                    if (dataBase.m_effects[i].m_effectPrefab == null)
                    {
                        Debug.LogError("effect is null, path : " + pathEffectPrefab);
                    }


                    i++;
                }

                dataBase.m_sfxClips = new SoundClip[config.soundSfxList.Count];
                i = 0;
                foreach (string sPath in config.soundSfxList)
                {
                    dataBase.m_sfxClips[i]       = new SoundClip();
                    dataBase.m_sfxClips[i]._name = sPath;
                    string pathEffectPrefab = System.IO.Path.Combine("Assets/Sound/SoundFX", sPath + ".wav");
                    dataBase.m_sfxClips[i]._clip = (AudioClip)AssetDatabase.LoadAssetAtPath(pathEffectPrefab, typeof(AudioClip));
                    i++;
                }
                EditorUtility.SetDirty(dataBase);
            }
            else
            {
                MapResDataBase dataBase = ScriptableObject.CreateInstance <MapResDataBase>();
                dataBase.m_monsters = new MonsterObjectGroup[config.monsterGroupList.Count];
                int i = 0;
                foreach (int mgkey in config.monsterGroupList.Keys)
                {
                    MonsterResGroup msg = config.monsterGroupList[mgkey];
                    dataBase.m_monsters[i]             = new MonsterObjectGroup();
                    dataBase.m_monsters[i].m_monsterId = msg.monsterId;
                    string pathMonsterPrefab = System.IO.Path.Combine("Assets/Enemy/", msg.MonsterPath + ".prefab");
                    dataBase.m_monsters[i].m_monsterPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(pathMonsterPrefab, typeof(GameObject));
                    string pathMonsterBloodEffectPrefab = System.IO.Path.Combine("Assets/", msg.MonsterBloodEffectPath + ".prefab");
                    dataBase.m_monsters[i].m_monsterBloodEffectPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(pathMonsterBloodEffectPrefab, typeof(GameObject));
                    if (dataBase.m_monsters[i].m_monsterPrefab == null)
                    {
                        Debug.LogError("monster is null, path : " + pathMonsterPrefab);
                    }
                    i++;
                }
                dataBase.m_effects = new EffectObjGroup[config.effectPathList.Count];
                i = 0;
                foreach (string ePath in config.effectPathList)
                {
                    dataBase.m_effects[i] = new EffectObjGroup();
                    dataBase.m_effects[i].m_effectPath = ePath;
                    string pathEffectPrefab = System.IO.Path.Combine("Assets/", ePath + ".prefab");
                    dataBase.m_effects[i].m_effectPrefab = (GameObject)AssetDatabase.LoadAssetAtPath(pathEffectPrefab, typeof(GameObject));
                    if (dataBase.m_effects[i].m_effectPrefab == null)
                    {
                        Debug.LogError("effect is null, path : " + pathEffectPrefab);
                    }
                    i++;
                }

                dataBase.m_sfxClips = new SoundClip[config.soundSfxList.Count];
                i = 0;
                foreach (string sPath in config.soundSfxList)
                {
                    dataBase.m_sfxClips[i]       = new SoundClip();
                    dataBase.m_sfxClips[i]._name = sPath;
                    string pathEffectPrefab = System.IO.Path.Combine("Assets/Sound/SoundFX", sPath + ".wav");
                    dataBase.m_sfxClips[i]._clip = (AudioClip)AssetDatabase.LoadAssetAtPath(pathEffectPrefab, typeof(AudioClip));
                    i++;
                }

                AssetDatabase.CreateAsset(dataBase, path);
            }
        }
    }