/// <summary> /// Reset /// </summary> public void Reset() { LastMapUpdatePose = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); LastScanMatchPose = new Vector3(0.0f, 0.0f, 0.0f); MapRep.Reset(); }
/// <summary> /// Reset /// </summary> public void Reset() { MapRep.Reset(); // Set initial poses MatchPose = startPose; LastMapUpdatePose = new Vector3(float.MinValue, float.MinValue, float.MinValue); }
/// <summary> /// Update with new data /// </summary> /// <param name="dataContainer">Scan data</param> /// <param name="poseHintWorld">Pose hint</param> /// <param name="mapWithoutMatching">Map without matching ?</param> public void Update(DataContainer dataContainer, Vector3 poseHintWorld, bool mapWithoutMatching = false) { System.Diagnostics.Debug.WriteLine($"ph: {poseHintWorld}"); if (!mapWithoutMatching) { LastScanMatchPose = MapRep.MatchData(poseHintWorld, dataContainer, out Matrix4x4 lastScanMatchCov); LastScanMatchCov = lastScanMatchCov; } else { LastScanMatchPose = poseHintWorld; } //std::cout << "\nt1:\n" << newPoseEstimateWorld << "\n"; //std::cout << "\n1"; //std::cout << "\n" << lastScanMatchPose << "\n"; if (Util.Util.PoseDifferenceLargerThan(LastScanMatchPose, LastMapUpdatePose, MinDistanceDiffForMapUpdate, MinAngleDiffForMapUpdate) || mapWithoutMatching) { MapRep.UpdateByScan(dataContainer, LastScanMatchPose); MapRep.OnMapUpdated(); LastMapUpdatePose = LastScanMatchPose; } if (drawInterface != null) { GridMap gridMapRef = MapRep.GetGridMap(0); drawInterface.SetColor(1.0, 0.0, 0.0); drawInterface.SetScale(0.15); drawInterface.DrawPoint(gridMapRef.GetWorldCoords(Vector2.Zero)); drawInterface.DrawPoint(gridMapRef.GetWorldCoords(gridMapRef.Dimensions.ToVector2())); drawInterface.DrawPoint(new Vector2(1.0f, 1.0f)); drawInterface.SendAndResetData(); } if (debugInterface != null) { debugInterface.SendAndResetData(); } }
/// <summary> /// Update map with new scan data and search for the best pose estimate. /// </summary> /// <param name="scan">Scanned cloud points</param> /// <param name="poseHintWorld">Pose hint</param> /// <param name="mapWithoutMatching">Map without matching ?</param> /// <returns>true if map was updated, false if not</returns> public bool Update(ScanCloud scan, Vector3 poseHintWorld, bool mapWithoutMatching = false) { // Do position matching or not ? if (!mapWithoutMatching) { // Match and measure the performance var watch = Stopwatch.StartNew(); MatchPose = scanMatcher.MatchData(MapRep, scan, poseHintWorld); // Calculate average timing MatchTiming = (3.0f * MatchTiming + (float)watch.Elapsed.TotalMilliseconds) / 4.0f; } else { MatchPose = poseHintWorld; } // Update map(s) when: // Map hasn't been updated yet // Position or rotation has changed significantly. // Mapping is requested. if (Vector2.DistanceSquared(MatchPose.ToVector2(), LastMapUpdatePose.ToVector2()) > MinDistanceDiffForMapUpdate.Sqr() || (MathEx.DegDiff(MatchPose.Z, LastMapUpdatePose.Z) > MinAngleDiffForMapUpdate) || mapWithoutMatching) { var watch = Stopwatch.StartNew(); MapRep.UpdateByScan(scan, MatchPose); // Calculate average timing UpdateTiming = (3.0f * UpdateTiming + (float)watch.Elapsed.TotalMilliseconds) / 4.0f; // Remember update pose LastMapUpdatePose = MatchPose; // Notify about update logger?.LogInformation($"Map update at {MatchPose.ToPoseString()}"); return(true); } return(false); }
public void SetUpdateFactorOccupied(float occupied_factor) { MapRep.SetUpdateFactorOccupied(occupied_factor); }
public void SetUpdateFactorFree(float free_factor) { MapRep.SetUpdateFactorFree(free_factor); }
public IMapLocker GetMapMutex(int i) { return(MapRep.GetMapMutex(i)); }
public void AddMapMutex(int i, IMapLocker mapMutex) { MapRep.AddMapMutex(i, mapMutex); }
public GridMap GetGridMap(int mapLevel = 0) { return(MapRep.GetGridMap(mapLevel)); }