Beispiel #1
0
    void AddPowerupToMapPiece(MapPieceData mapPieceData, GameObject mapPieceObject)
    {
        int        whichPowerUp = PowerupPicker();
        GameObject powerup      = Instantiate(FindObjectOfType <PowerUp_Manager>().powerUps[whichPowerUp].powerUpObject, Vector3.zero, FindObjectOfType <PowerUp_Manager>().powerUps[whichPowerUp].powerUpObject.transform.rotation, mapPieceObject.transform) as GameObject;

        powerup.transform.localPosition = mapPieceData.powerUpPos;
    }
        private List <MapModification> ModifyDefaultWeightsFromMapPieces(List <MapModification> io_weights, MapPieceData i_pieceData)
        {
            foreach (MapModification modifier in i_pieceData.Modifications)
            {
                if (modifier.Key == BackendConstants.COMBAT_MIN)
                {
                    io_weights[(int)MapAreaTypes.Combat].Amount += (int)modifier.Amount;
                }
                else if (modifier.Key == BackendConstants.EXPLORE_MIN)
                {
                    io_weights[(int)MapAreaTypes.Explore].Amount += (int)modifier.Amount;
                }
                else if (modifier.Key == BackendConstants.MISC_MIN)
                {
                    io_weights[(int)MapAreaTypes.Misc].Amount += (int)modifier.Amount;
                }
            }

            return(io_weights);
        }