public void MakeGrid(MapNodeScript topLeftNode, MapNodeScript bottomRightNode, int cols, int rows)
    {
        Transform parent = transform;
        Vector3 topLeft = topLeftNode.transform.position;
        Vector3 bottomRight = bottomRightNode.transform.position;
        Vector3 delta = bottomRight - topLeft;
        float deltaX = 0f;
        float deltaY = 0f;

        for (float i = 0; i < cols; i++) {
            deltaX =  i/(cols - 1);
            for(float j = 0; j < rows; j++) {
                deltaY = j/(rows - 1);
                Vector3 newPos = topLeft + new Vector3(delta.x * deltaX, delta.y * deltaY,delta.z * deltaX);
                MapNodeScript nodeScript;
                if(deltaX == 0 && deltaY == 0){
                    nodeScript = topLeftNode;
                } else if (deltaX == 1 && deltaY == 1) {
                    nodeScript = bottomRightNode;
                } else {
                    GameObject node = GameObject.Instantiate<GameObject>(topLeftNode.gameObject);
                    node.transform.position = newPos;
                    node.transform.SetParent(parent);
                    nodeScript = node.GetComponent<MapNodeScript>();
                }
            }
        }
    }
Beispiel #2
0
 public void OnRemoveFromNode(MapNodeScript pNode)
 {
     pNode.RemoveOccupant (this);
     node = null;
 }
Beispiel #3
0
 public void OnAddToNode(MapNodeScript pNode)
 {
     this.node = pNode;
     pNode.SetOccupant (this);
 }