Beispiel #1
0
 // 初始化地图制造者相关变量
 public void InitMapMaker()
 {
     _instance = this;       // 如果不加这一句会获取不到MapMaker的单例
     CalcGirdSize();         // 计算相关参数
     gridPoints = new GridPoint[row, column];
     for (int i = 0; i < row; i++)
     {
         for (int j = 0; j < column; j++)
         {
                     #if Tool
             GameObject itemGo = Instantiate(gridGo, transform.position, transform.rotation);
                     #endif
             // 通过工厂拿到itemGo物体
                     #if Game
             GameObject itemGo = GameController.Instance.GetGameObjectResource("Grid");
                     #endif
             itemGo.transform.localPosition = new Vector2(-mapWidth / 2 + j * gridWidth + gridWidth / 2, -mapHeight / 2 + i * gridHeight + gridHeight / 2);
             itemGo.transform.SetParent(transform);
             gridPoints[i, j] = itemGo.GetComponent <GridPoint>();
             gridPoints[i, j].gridIndex.xIndex = i;
             gridPoints[i, j].gridIndex.yIndex = j;
         }
     }
     bgSR   = transform.Find("BG").GetComponent <SpriteRenderer>();
     roadSR = transform.Find("Road").GetComponent <SpriteRenderer>();
 }
Beispiel #2
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        public static void NewGame()
        {
            Objects      = new List <GameObject> ();
            Map          = new Tile[MAP_WIDTH, MAP_HEIGHT];
            Log          = new List <Message>();
            abilityGUI   = new AbilityGUI();
            statusGUI    = new StatusGUI();
            equipmentGUI = new EquipmentGUI(5);
            inventoryGUI = new InventoryGUI();

            Map = MapMaker.MakeTunnelMap(false);

            miniMap = new MiniMap(30, 20, Map);

            PlayerObject               = new GameObject(StartPosition.x, StartPosition.y, "hero", 120, 200, (int)(0.05 * Game1.WIDTH - 124.21), (int)(0.61 * Game1.HEIGHT - 670));
            PlayerObject.Player        = new Player(10);
            PlayerObject.Player.Owner  = PlayerObject;
            PlayerObject.Fighter       = new Fighter(2, 5, 0, 0);
            PlayerObject.Fighter.Owner = PlayerObject;

            Objects.Add(PlayerObject);
            DeathScreen.OnStart();
            Started  = true;
            ToRemove = new List <GameObject>();

            GoToPlaying();

            //Console.Out.WriteLine(PlayerObject.x.ToString() + ";" + PlayerObject.y.ToString());
            //Console.Out.WriteLine("Position : " + PlayerObject.Position.x.ToString() + ";" + PlayerObject.Position.y.ToString());
            //Console.Out.WriteLine("InventoryWidth:" + InventoryWidth.ToString());
        }
Beispiel #3
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    private Vector3 _playerStartPosition;         //start position
    #endregion

    #region Unity
    void Start()
    {
        _mapMaker = gameObject.GetComponent <MapMaker>();   //set ref
        GetMap();                                           //get map from MapMaker.cs
        AddMap_0();                                         //choose map and add
        InstantiateMap();                                   //spawn
    }
    private void Awake()
    {
        _instance = this;
        gameTrans = UnityTool.FindChild(gameObject, "Game").transform;
        lvInfoMgr = LevelInfoMgr.Instance;
        mapMaker  = GetComponent <MapMaker>();

        enemyBuilder   = new EnemyBuilder();
        towerBuilder   = new TowerBuilder();
        bullectBuilder = new BullectBuilder();
        currentLevel   = GameRoot.Instance.pickLevel;
        info           = lvInfoMgr.levelInfoList[currentLevel];
        //初始化地图
        mapMaker.InitAllGrid();
        mapMaker.LoadLevelMap(currentLevel);
        //获得关卡数据和回合数据
        SetLevelData(info);

        level = new Level(info);
        level.HandleRound();
        beginPos = level.roundInfoList[0].pathList[0];
        EventCenter.Broadcast(EventType.SetStartPos, beginPos);
        isPause = true;
        EventCenter.AddListener <int>(EventType.UseItemInGame, UseItem);
    }
Beispiel #5
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    private void Awake()
    {
#if Tool
        _instance = this;
        Init();
#endif
    }
Beispiel #6
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    private string GetImageUrl(AppState appState, int width, int height)
    {
        MapMaker mapMaker = new MapMaker(appState, width, height);
        string   key      = AppContext.BrowserImageCache.Store(mapMaker.GetImage());

        return("Services/MapImage.ashx?key=" + key);
    }
Beispiel #7
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    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        if (scene.name == "Game")
        {
            if (NetworkServer.active)
            {
                map        = Instantiate(mapPrefab);
                mapCode    = map.GetComponent <MapMaker>();
                mapCode.gm = this;

                foreach (UnitBasics unit in FindObjectsOfType <UnitBasics>())
                {
                    Destroy(unit.gameObject);
                }

                foreach (PlayerScript player in FindObjectsOfType <PlayerScript>())
                {
                    if (!players.Contains(player.gameObject))
                    {
                        players.Add(player.gameObject);
                    }

                    player.GetComponent <PlayerScript>().map = mapCode;
                    player.GetComponent <PlayerScript>().num = players.IndexOf(player.gameObject);
                }

                NetworkServer.Spawn(map);

                turnTime = turnTimer + 30f;
                inGame   = true;
                // Get Light
                CmdSpawnPlayers();
            }
        }
    }
Beispiel #8
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    private void Awake()
    {
#if Tool
        Instance = this;
        InitMapMaker();
#endif
    }
	// Use this for initialization
	void Start () {
		instance = this;
		ConsoleControl.Log("Start called");
		float theBeforeTime = Time.realtimeSinceStartup;
		/*for (int i = 0; i < floors.Length; i++){
			floors[i].Id = i+1;
			//floors[i].make();
		}*/



		line = this.GetComponent<LineRenderer>();//get a reference to the line
		seeker = GetComponent<Seeker>();
		//astarPath = GetComponent<AstarPath>();
		//logs["Getting components"] = Time.realtimeSinceStartup - theBeforeTime;

		//logs["Set active floor"] = Time.realtimeSinceStartup - theBeforeTime;

		//add the waypoints to the graph
		//float thebeforetime = Time.realtimeSinceStartup;

		PlayerPrefs.SetString("MarkerSave", "");
		MapLabel.loadMarkers();
		//logs["Initial marker load"] = Time.realtimeSinceStartup - theBeforeTime;
		if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork){
			startMarkerUpdate();
		}
		//logs["Start update of markers"] = Time.realtimeSinceStartup - theBeforeTime;

		logs["Startup time"] = Time.realtimeSinceStartup - theBeforeTime;

		setLogs();
	}
Beispiel #10
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        /// <summary>
        /// creates a random map with the following parameters
        /// </summary>
        /// <param name="x">width</param>
        /// <param name="y">height</param>
        /// <param name="prob">close cell probability (0-100)</param>
        /// <param name="h">cell operation specifier [h=true, if c>n close else open; h=false if c>n open else close]</param>
        /// <param name="counter">number of iterations</param>
        /// <param name="n">number of cells neighbors</param>
        /// <param name="c">number of cells closed neighbors</param>
        public GameMap createRandomCaveMap(int x, int y, int prob, bool h, int counter, int n, int seed)
        {
            Map map = MapMaker.create(x, y);

            object[] parameters = new object[CaveGen.CAVE_PARAMS_SIZE];

            parameters[CaveGen.CAVE_PARAMS_X]            = x;
            parameters[CaveGen.CAVE_PARAMS_Y]            = y;
            parameters[CaveGen.CAVE_PARAMS_PROB]         = prob;
            parameters[CaveGen.CAVE_PARAMS_CELL_OP_SPEC] = h;
            parameters[CaveGen.CAVE_PARAMS_ITER]         = counter;
            parameters[CaveGen.CAVE_PARAMS_NEIGHBORS]    = n;
            parameters[CaveGen.CAVE_PARAMS_SEED]         = seed;

            MapMaker.Parameters = parameters;

            MapMaker.generate(map, MapType.CAVE);

            GameMap gameMap = new GameMap(map);

            Entity e = ecs_instance.create();

            ecs_instance.add_component(e, gameMap);

            ecs_instance.tag_manager.tag_entity("MAP", e);

            ecs_instance.resolve(e);

            return(gameMap);
        }
Beispiel #11
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    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        MapMaker mapMaker = (MapMaker)target;

        if (GUILayout.Button("Spawn Level"))
        {
            mapMaker.CreateMap(mapMaker.GetMapText(SceneManager.GetActiveScene()));
        }
        if (GUILayout.Button("Spawn From File"))
        {
            mapMaker.CreateMap(mapMaker.mapSpawnFile.text);
        }
        if (GUILayout.Button("Destroy Map"))
        {
            mapMaker.DestroyMapObject();
        }
        if (GUILayout.Button("Save To File"))
        {
            mapMaker.SaveMap(savePath);
        }
        GUIContent savePathLabelContent = new GUIContent("Save Path", "Root location is Assets Folder");

        GUILayout.Label(savePathLabelContent);
        savePath = GUILayout.TextField(savePath);
    }
Beispiel #12
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 public GamePlay(MapMaker mapMaker, GameWindow window)
 {
     this.MapMaker = mapMaker;
     this.LevelObjects = new List<GameObject>();
     this.Window = window;
     LevelCreators.Peek()();
 }
 private void OnEnable()
 {
     this.minSize = new Vector2(width, height);
     myMapMaker   = GetWindow <MapMaker>();
     myCurrState  = myMapMaker.myStateMachine.currentState;
     mySaves      = myMapMaker.myStateMachine.currentState.mySaves;
 }
Beispiel #14
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    void Start()
    {
        if (singleton != null)
        {
            Debug.LogWarning("Houve uma tentativa de criar 2 MapMakers");
            Destroy(this);
        }
        singleton = this;

        hotbar    = new List <GameObject>();
        blockList = GameObject.Find("DataHandler").GetComponent <BlockData>().blockList;
        fluidList = GameObject.Find("DataHandler").GetComponent <BlockData>().fluidList;
        ChangeHotbarContent(VoxelData.VoxelType.Block);

        // Inicializa ferramenta ativada
        curTool = Tool.None;
        // Referencia objetos necessários para o controle dos blocos do mapa
        highlightBlock = GameObject.Find("BlockHighlight");
        highlightBlock?.SetActive(false);

        lastCoord = new Vector2Int(-1, -1);

        // Adiciona listeners para os botões das ferramentas
        for (int i = 0; i < toolButtons.Length; i++)
        {
            int pos = i;
            toolButtons[i].GetComponent <Button>().onClick.AddListener(() => SelectTool((Tool)pos));
            toolButtons[i].GetComponentsInChildren <Image>()[1].enabled = false;
            toolButtons[i].GetComponentsInChildren <Text>()[0].enabled  = false;
        }
        // Instancia blocos para permitir edição do mapa
        InitBlockEditorMap();
    }
Beispiel #15
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    void Start()
    {
        gameController  = FindObjectOfType <GameController>();
        inputController = FindObjectOfType <InputController>();
        mapMaker        = FindObjectOfType <MapMaker>();
        grabbing        = GetComponent <Grabbing>();
        map             = GameObject.Find("Map");
        if (map == null)
        {
            map = new GameObject("Map");
            map.transform.position = Vector3.zero;
        }
        spawnLists     = new GameObject[4][];
        spawnLists[0]  = mapMaker.wallList;
        spawnLists[1]  = mapMaker.actorList;
        spawnLists[2]  = mapMaker.hazardList;
        spawnLists[3]  = mapMaker.floorList;
        iteratorMemory = new int[spawnLists.Length];
        for (int i = 0; i < iteratorMemory.Length; i++)
        {
            iteratorMemory[i] = 0;
        }

        creativeUIController = FindObjectOfType <CreativeUIController>();
        if (gameController.creativeMode)
        {
            SendUIUpdate();
        }
    }
Beispiel #16
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        public GameMap createRandomForestMap(int x, int y, int prob, short baseTerrain, short blockingTerrain, int seed)
        {
            Map map = MapMaker.create(x, y);

            object[] parameters = new object[ForestGen.FOREST_PARAMS_SIZE];

            parameters[ForestGen.FOREST_PARAMS_X]                = x;
            parameters[ForestGen.FOREST_PARAMS_Y]                = y;
            parameters[ForestGen.FOREST_PARAMS_PROB]             = prob;
            parameters[ForestGen.FOREST_PARAMS_BASE_TERRAIN]     = baseTerrain;
            parameters[ForestGen.FOREST_PARAMS_BLOCKING_TERRAIN] = blockingTerrain;
            parameters[ForestGen.FOREST_PARAMS_SEED]             = seed;

            MapMaker.Parameters = parameters;

            MapMaker.generate(map, MapType.WILDERNESS);

            GameMap gameMap = new GameMap(map);

            Entity e = ecs_instance.create();

            ecs_instance.add_component(e, gameMap);

            ecs_instance.tag_manager.tag_entity("MAP", e);

            ecs_instance.resolve(e);

            return(gameMap);
        }
Beispiel #17
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        public GameMap createRandomDungeonMap(int x, int y, int features, int seed)
        {
            Map map = MapMaker.create(x, y);

            object[] parameters = new object[DungeonGen.DUNGEON_PARAMS_SIZE];

            parameters[DungeonGen.DUNGEON_PARAMS_XSIZE]         = x;
            parameters[DungeonGen.DUNGEON_PARAMS_YSIZE]         = y;
            parameters[DungeonGen.DUNGEON_PARAMS_SEED]          = seed;
            parameters[DungeonGen.DUNGEON_PARAMS_FEATURE_COUNT] = features;

            MapMaker.Parameters = parameters;

            MapMaker.generate(map, MapType.DUNGEON);

            GameMap gameMap = new GameMap(map);

            Entity e = ecs_instance.create();

            ecs_instance.add_component(e, gameMap);

            ecs_instance.tag_manager.tag_entity("MAP", e);

            ecs_instance.resolve(e);

            return(gameMap);
        }
Beispiel #18
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        public GameMap createWorldMap(int x, int y, int dx, int dy, float z, int xSize, int ySize, int seed)
        {
            Map map = MapMaker.create(xSize, ySize);

            object[] parameters = new object[WorldGen.WORL_PARAMS_SIZE];

            parameters[WorldGen.WORL_PARAMS_X]     = x;
            parameters[WorldGen.WORL_PARAMS_Y]     = y;
            parameters[WorldGen.WORL_PARAMS_DX]    = dx;
            parameters[WorldGen.WORL_PARAMS_DY]    = dy;
            parameters[WorldGen.WORL_PARAMS_Z]     = z;
            parameters[WorldGen.WORL_PARAMS_XSIZE] = xSize;
            parameters[WorldGen.WORL_PARAMS_YSIZE] = ySize;
            parameters[WorldGen.WORL_PARAMS_SEED]  = seed;

            MapMaker.Parameters = parameters;

            MapMaker.generate(map, MapType.WORLD);

            GameMap gameMap = new GameMap(map);

            Entity e = ecs_instance.create();

            ecs_instance.add_component(e, gameMap);

            ecs_instance.tag_manager.tag_entity("MAP", e);

            ecs_instance.resolve(e);

            return(gameMap);
        }
Beispiel #19
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        public void MakeMapFromNet()
        {
            MapMakerSettings mapMakerSettings = new MapMakerSettings();

            mapMakerSettings.MapDataSources.Add(
                new OsmDataSource(new OsmFileData(@"..\..\..\..\Data\Samples\KosmosProjects\Maribor\Maribor.osm", FileSystem), SerializersRegistry));
            mapMakerSettings.StartingMapId        = "12345678";
            mapMakerSettings.MapNamePrefix        = "TestMap";
            mapMakerSettings.RenderingRulesSource = @"http://wiki.openstreetmap.org/index.php?title=GroundTruth_Driving_Map&action=edit";
            //mapMakerSettings.RenderingRulesSource = @"GroundTruthTests\SampleRules.txt";
            mapMakerSettings.StandardGarminTypesSource       = @"..\..\..\GroundTruth\Rules\StandardGarminTypes.txt";
            mapMakerSettings.CharactersConversionTableSource = @"..\..\..\GroundTruth\Rules\CharacterConversionTable.txt";
            mapMakerSettings.CGpsMapperPath = @"..\..\..\..\lib\cgpsmapper";

            MapMaker mapMaker = new MapMaker();

            mapMaker.MapMakerSettings = mapMakerSettings;
            mapMaker.AddTask(new GenerateMapPolishFilesTask(mapMakerSettings, SerializersRegistry));
            mapMaker.AddTask(new GenerateMapTypesPolishFileTask());
            mapMaker.AddTask(new GenerateTypeFileTask());
            mapMaker.AddTask(new GenerateMapImgFilesTask());
            mapMaker.AddTask(new GeneratePreviewPolishFileTask());
            mapMaker.AddTask(new GeneratePreviewAndTdbFilesTask());
            mapMaker.AddTask(new GenerateMapListFileTask());
            //mapMaker.AddTask (new UploadMapsToGpsTask ());
            mapMaker.AddTask(new CopyProductFilesToOutputDirTask());
            mapMaker.AddTask(new GenerateMapSourceRegFilesTask());
            mapMaker.Run();
        }
Beispiel #20
0
    public GameObject handleTowerCanvasGo;//处理塔的画布

    private void Awake()
    {
#if Game
        _instance     = this;
        mGameManager  = GameManager.Instance;
        mCurrentStage = mGameManager.CurrentStage;
        //normalModelPanel = mGameManager.uiManager.mUIFacade.currentScenePanelDict[StringManager.NormalModelPanel] as NormalModelPanel;
        mapMaker = GetComponent <MapMaker>();
        mapMaker.InitMapMaker();
        //mapMaker.LoadMap(mCurrentStage.mBigLevelID, mCurrentStage.mLevelID);
        mapMaker.LoadMap(1, 3);

        GameSpeed      = 1;
        monsterBuilder = new MonsterBuilder();
        mLevel         = new Level(mapMaker.roundInfoList.Count, mapMaker.roundInfoList);
        mLevel.HandleRound();


        AnimControllers = new RuntimeAnimatorController[12];
        for (int i = 0; i < AnimControllers.Length; i++)
        {
            AnimControllers[i] = GetRuntimeAnimatorController("Monster/" + mapMaker.bigLevelID.ToString() + "/" + (i + 1).ToString());
        }
#endif
    }
Beispiel #21
0
        public void ConstructorSquareMapTest()
        {
            int    widthXHeight        = 128;
            string seed                = "Angelica";
            int    fillpercentWalkable = 57;
            int    sites               = 5;
            int    relaxIterations     = 1;
            int    smoothIterations    = 5;
            int    NumberOFSprites     = 8;

            int width  = widthXHeight;
            int height = widthXHeight;

            MapMaker mapmaker = new MapMaker(
                width, height, NumberOFSprites,                                 // Map Properites
                seed, fillpercentWalkable, smoothIterations,                    // BinaryMap Properities
                sites, relaxIterations,                                         // Voronoi Properties
                7
                );

            int[,] map = mapmaker.GetMap();

            int groundCount = 0;
            int wallCount   = 0;
            int castleCount = 0;
            int other       = 0;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    if (map[x, y] < 0)
                    {
                        Assert.Fail("Failed due to illegal map value. Value in map below zero(0).");
                    }
                    else if (map[x, y] == MapMaker.GROUND)
                    {
                        groundCount++;
                    }
                    else if (map[x, y] == MapMaker.WALL)
                    {
                        wallCount++;
                    }
                    else if (map[x, y] == MapMaker.CASTLE)
                    {
                        castleCount++;
                    }
                    else
                    {
                        other++;
                    }
                }
            }

            // Tester for om hele kartet kun består av en type tile:
            Assert.AreNotEqual(groundCount, map.GetLength(0) * map.GetLength(1));
            Assert.AreNotEqual(wallCount, map.GetLength(0) * map.GetLength(1));
            Assert.AreNotEqual(castleCount, map.GetLength(0) * map.GetLength(1));
        }
        public void MapMaker_Row_Test_3()
        {
            var input = ".^^.^.^^^^".ToCharArray();

            var result = new string(MapMaker.NextRow(input));

            Assert.AreEqual("^^^...^..^", result);
        }
Beispiel #23
0
 private void Awake()
 {
     UIManager     = GameObject.Find("UIManager").GetComponent <UIButtonManager>();
     GameManager   = GameObject.Find("StartManager").GetComponent <GameStartManager>();
     MatrixManager = GameObject.Find("MapMaker").GetComponent <MapMaker>();
     MarkManager   = GameObject.Find("MarkManager").GetComponent <MarkManager>();
     SyncManager   = GameObject.Find("SyncManager").GetComponent <SyncManager>();
 }
Beispiel #24
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        public void SaveToJsonFile(string fname)
        {
            var lcld = getLinkCloud();

            if (lcld != null)
            {
                MapMaker.SaveToFile(lcld, fname);
            }
        }
Beispiel #25
0
    public static void loadMarkers()
    {
        //TextAsset txt = Resources.Load("TextAssets/MarkerSave") as TextAsset;
        //string text = txt.text;
        ConsoleControl.Log("LoadMarkers Called");
        if (!PlayerPrefs.HasKey("MarkerSave"))
        {
            PlayerPrefs.SetString("MarkerSave", "");
            Debug.LogWarning("If you see this message twice more than once at the beginning " +
                             "and you have internet access, let me know");
        }

        string text = PlayerPrefs.GetString("MarkerSave");


        string[] lines = text.Trim().Split(new char[] { '\n', '\r', '\t' }, System.StringSplitOptions.RemoveEmptyEntries);

        foreach (string line in lines)
        {
            try {            //suround in a try catch block in case any one is weirdly formatted
                string[] pieces = line.Trim().Split(new char[] { '|' });
                if (pieces.Length >= 6)
                {
                    int      nid   = int.Parse(pieces[0].Trim());
                    string   ntext = pieces[1].Trim();
                    float    x     = float.Parse(pieces[2].Trim());
                    float    y     = float.Parse(pieces[3].Trim());
                    int      pri   = int.Parse(pieces[4].Trim());
                    int      flor  = int.Parse(pieces[5].Trim());
                    bool     ele   = (int.Parse(pieces[6].Trim()) == 1);
                    string[] fls   = pieces[7].Trim().Split(new char[] { ',' }, System.StringSplitOptions.RemoveEmptyEntries);
                    int[]    efls  = new int[fls.Length];
                    if (fls.Length == 0 || fls[0] == "undefined")
                    {
                        efls = new int[] {};
                    }
                    else
                    {
                        for (int i = 0; i < fls.Length; i++)
                        {
                            efls[i] = int.Parse(fls[i]);
                        }
                    }

                    if (pri > 0)
                    {
                        Vector3 oldPos = new Vector3(x, y, -4f);
                        createLabel(MapMaker.mapSpaceToWorldSpaceFull(oldPos), nid, ntext, pri, flor, ele, efls);
                    }
                }
            } catch {
                Debug.LogWarning("Malformed label (request=\"" + line + "\")");
            }
        }

        //MapMaker.needsToScan = true;
    }
Beispiel #26
0
    private void CreatePdfOverviewMap(PdfContentByte content, Configuration.PrintTemplateContentRow row)
    {
        AppState appState = new AppState();

        appState.Application = _appState.Application;
        Configuration.ApplicationRow application = AppContext.GetConfiguration().Application.First(o => o.ApplicationID == appState.Application);

        appState.MapTab = application.OverviewMapID;
        appState.Extent = application.GetFullExtentEnvelope();

        int pixelWidth  = Convert.ToInt32(row.Width * PixelsPerInch);
        int pixelHeight = Convert.ToInt32(row.Height * PixelsPerInch);

        MapMaker     mapMaker     = new MapMaker(appState, pixelWidth, pixelHeight, 2);
        MapImageData mapImageData = mapMaker.GetImage();

        System.Drawing.Bitmap bitmap      = new System.Drawing.Bitmap(new MemoryStream(mapImageData.Image));
        Transformation        trans       = new AffineTransformation(pixelWidth * 2, pixelHeight * 2, appState.Extent);
        MapGraphics           mapGraphics = MapGraphics.FromImage(bitmap, trans);

        double   minSize = (trans.Transform(new Coordinate(1, 0)).X - trans.Transform(new Coordinate(0, 0)).X) * 12;
        Envelope extent  = new Envelope(new Coordinate(_appState.Extent.MinX, _appState.Extent.MinY), new Coordinate(_appState.Extent.MaxX, _appState.Extent.MaxY));

        if (extent.Width < minSize)
        {
            extent = new Envelope(new Coordinate(extent.Centre.X - minSize * 0.5, extent.MinY), new Coordinate(extent.Centre.X + minSize * 0.5, extent.MaxY));
        }

        if (extent.Height < minSize)
        {
            extent = new Envelope(new Coordinate(extent.MinX, extent.Centre.Y - minSize * 0.5), new Coordinate(extent.MaxX, extent.Centre.Y + minSize * 0.5));
        }

        System.Drawing.Brush brush = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(64, System.Drawing.Color.Red));
        System.Drawing.Pen   pen   = new System.Drawing.Pen(System.Drawing.Color.Red, 4);

        mapGraphics.FillEnvelope(brush, extent);
        mapGraphics.DrawEnvelope(pen, extent);

        MemoryStream stream = new MemoryStream();

        bitmap.Save(stream, mapImageData.Type == CommonImageType.Png ? System.Drawing.Imaging.ImageFormat.Png : System.Drawing.Imaging.ImageFormat.Jpeg);
        byte[] mapImage = stream.ToArray();

        float originX = Convert.ToSingle(row.OriginX) * PointsPerInch;
        float originY = Convert.ToSingle(row.OriginY) * PointsPerInch;
        float width   = Convert.ToSingle(row.Width) * PointsPerInch;
        float height  = Convert.ToSingle(row.Height) * PointsPerInch;

        iTextSharp.text.Image image = iTextSharp.text.Image.GetInstance(mapImage);
        image.SetAbsolutePosition(originX, originY);
        image.ScaleAbsolute(width, height);

        content.AddImage(image);

        CreatePdfBox(content, row, false);
    }
Beispiel #27
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);


            SetContentView(Resource.Layout.ScaleImage);

            // Register our sensor listener
            _sensorManager  = (SensorManager)GetSystemService(SensorService);
            _sensorListener = new CustomListener(_sensorManager);
            _sensorListener.AccelerationProcessor.OnValueChanged += AccelerationProcessorOnValueChanged;
            _sensorListener.RotationProcessor.OnValueChanged     += RotationProcessorOnValueChanged;

            // Class that will handle drawing of the map
            _mapMaker = new MapMaker();
            _mapMaker.Initialize(Resources);

            var graphAsset    = Assets.Open("dcsGroundFloor.xml");
            var graphInstance = Graph.Load(graphAsset);

            _mapMaker.PathfindingGraph = graphInstance;

            _collision = new Collision(graphInstance, new StepDetector());
            _collision.SetLocation(707.0f, 677.0f);
            _collision.PassHeading(90);

            _collision.PositionChanged     += CollisionOnPositionChanged;
            _collision.StepDetector.OnStep += StepDetectorOnStep;

            collisionMap = BitmapFactory.DecodeResource(Resources, Resource.Drawable.dcsFloor);

            _walCol            = new WallCollision((x, y) => collisionMap.GetPixel(x, y));
            _collision.WallCol = _walCol;


            pf = new Pathfinding.Pathfinding(new Dictionary <int, Stream>()
            {
                { 0, Assets.Open("dcsGroundFloor.xml") },
                { 1, Assets.Open("dcsFloor1.xml") }
            }, Assets.Open("Rooms.xml"));
            pf.CurrentFloor = 0;


            while (true)
            {
                if (pf.Ready)
                {
                    break;
                }
                Thread.Sleep(500);
            }

            var result = pf.FindPath(new GraphLocatable(609, 457, 1), new GraphLocatable(1256, 80, 0));


            setUpUITabs();
        }
Beispiel #28
0
        public void Test(bool metric)
        {
            // prepare the temp directory
            MapMaker mapMaker = new MapMaker();

            mapMaker.PrepareTempDirectory();

            if (false == metric)
            {
                mapMaker.MapMakerSettings.ContoursRenderingRulesSource = "Rules/ContoursRulesFeet.txt";
            }

            ContoursDataSource dataSource = new ContoursDataSource(@"..\..\..\..\Data\Samples\IBF\Maribor.ibf");

            IPolishMapFileCreator creator = new DefaultPolishMapFileCreator(mapMaker.MapMakerSettings);

            List <ProductFile> productFiles = new List <ProductFile>();

            ITaskRunner runner = MockRepository.GenerateStub <ITaskRunner> ();

            runner.Expect(r => r.RegisterProductFile(null)).IgnoreArguments()
            .Do((Action <ProductFile>)(productFiles.Add)).Repeat.Any();

            dataSource.AnalyzeData(mapMaker.MapMakerSettings);
            dataSource.GeneratePolishMapFiles(runner, creator);

            int polylinesCount = 0;

            foreach (ProductFile file in productFiles)
            {
                string mapContent = File.ReadAllText(file.ProductFileName);
                polylinesCount += GetCountOf(mapContent, "[POLYLINE]");

                if (metric)
                {
                    Assert.IsTrue(mapContent.Contains("Label=800"));
                    Assert.IsTrue(mapContent.Contains("Label=820"));
                    Assert.IsFalse(mapContent.Contains("Label=790"));
                }
                else
                {
                    Assert.IsTrue(mapContent.Contains("Label=450"));
                    Assert.IsTrue(mapContent.Contains("Label=600"));
                    Assert.IsFalse(mapContent.Contains("Label=1000"));
                }
            }

            if (metric)
            {
                Assert.AreEqual(9602, polylinesCount);
            }
            else
            {
                Assert.AreEqual(1968, polylinesCount);
            }
        }
Beispiel #29
0
    private void OnMouseOver()
    {
        Vector2Int coord = gameObject.GetComponent <PathCoord>().coord;

        MapMaker.PlaceHighlight(coord);
        if (Input.GetMouseButton(0))
        {
            MapMaker.UpdateVoxel(coord);
        }
    }
Beispiel #30
0
 // Start is called before the first frame update
 void Awake()
 {
     if (GameManager.instance != null && GameManager.instance.getLevel() % 3 == 0)
     {
         int chance = Random.Range(1, 20);
         if (chance >= 5)
         {
             bossRoom = true;
         }
     }
     if (bossRoom)
     {
         mapThingy = this;
         grid      = new Node[worldSizex, worldSizey];
         int id = 1;
         for (int i = 0; i < worldSizex; i++)
         {
             for (int j = 0; j < worldSizey; j++)
             {
                 grid[i, j]    = new Node();
                 grid[i, j].id = id;
                 id++;
             }
         }
         int  room     = Random.Range(0, bossRooms.Count - 1);
         Node bossNode = grid[worldSizex / 2, worldSizey / 2];
         bossNode.AddNodalPosition(worldSizex / 2, worldSizey / 2, tileSize);
         GameObject tmp = Instantiate(bossRooms[room], new Vector2(bossNode.positionX, bossNode.positionY), Quaternion.identity);
         nodalList.Add(bossNode);
     }
     else
     {
         if (getPieces)
         {
             FillOutRooms();
         }
         mapThingy = this;
         grid      = new Node[worldSizex, worldSizey];
         int id = 1;
         for (int i = 0; i < worldSizex; i++)
         {
             for (int j = 0; j < worldSizey; j++)
             {
                 grid[i, j]    = new Node();
                 grid[i, j].id = id;
                 id++;
             }
         }
         Source.id = 0;
         grid[worldSizex / 2, worldSizey / 2] = Source;
         grid[worldSizex / 2, worldSizey / 2].AddNodalPosition(worldSizex, worldSizey, tileSize);
         path.Push(Source);
         startWalk();
     }
 }
Beispiel #31
0
    //绘制操作面板
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        //程序运行时才绘制
        if (Application.isPlaying)
        {
            mapMaker = MapMaker.Instance;
            //第一行
            EditorGUILayout.BeginHorizontal();
            //获取操作文件名
            fileNameList = GetNames(fileList);
            int currentIndex = EditorGUILayout.Popup(selectIndex, fileNameList); //下拉列表 返回用户选择的索引
            if (currentIndex != selectIndex)                                     //选择对象改变
            {
                selectIndex = currentIndex;
                //实例化地图的方法
                mapMaker.InitMap();
                //加载当前选择的level文件
                mapMaker.LoadLevelInfo(mapMaker.LoadLevelInfoFile(fileNameList[selectIndex]));
            }
            if (GUILayout.Button("读取关卡列表")) //当用户单击按钮时返回true
            {
                LoadLevelFiles();
            }
            EditorGUILayout.EndHorizontal();

            //第二行
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("回复地图编辑器默认状态"))
            {
                mapMaker.RecoverTowerPoint();
            }

            if (GUILayout.Button("清除怪物路径"))
            {
                mapMaker.ClearMonsterPath();
            }

            if (GUILayout.Button("更新物品"))
            {
                //Debug.Log(mapMaker.bigLevelID + " " + mapMaker.levelID);
                // Debug.Log(mapMaker.grid.GetComponent<GridPoint>()) ;
                //mapMaker.grid.GetComponent<GridPoint>().UpdateItem(); //更新物品信息
                // mapMaker.InitMapMaker(); //初始化MapMaker
                mapMaker.UpdateGrid();
            }
            EditorGUILayout.EndHorizontal();

            //第三行
            if (GUILayout.Button("保存当前关卡数据文件"))
            {
                mapMaker.SaveLevelFileByJson();
            }
        }
    }
Beispiel #32
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
        if (Application.isPlaying)
        {
            // 游戏运行时才去绘制面板
            EditorGUILayout.BeginHorizontal();
            //在begin和end之间是对应的布局
            // 获得文件名
            fileNameList = GetNames();
            // 获得MapMaker单例
            mapMaker = MapMaker.Instance;
            // 下拉文件列表
            int currentIndex = EditorGUILayout.Popup(selectIndex, fileNameList);
            if (currentIndex != selectIndex)
            {
                // 当前选择对象是否改变
                selectIndex = currentIndex;
                // 实例化地图的方法
                mapMaker.InitMap();
                // 加载当前选择的level文件
                LevelInfo levelFile = mapMaker.LoadLevelInfoByJson(fileNameList[selectIndex]);
                mapMaker.LoadLevelData(levelFile);
            }
            if (GUILayout.Button("读取关卡列表"))
            {
                LoadLevelFiles();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("恢复地图编辑器默认状态"))
            {
                mapMaker.RecoverTowerPoint();
            }
            if (GUILayout.Button("清除怪物路点"))
            {
                mapMaker.ClearMonsterPoint();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("更新当前地图背景和道路"))
            {
                mapMaker.SetMapBgAndRoad();
                mapMaker.RecoverTowerPoint();
            }
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("保存当前关卡数据"))
            {
                mapMaker.SaveFileByJson();
            }
        }
    }
Beispiel #33
0
  private void GetMapImage()
  {
    AppState appState = AppState.FromJson(Request.QueryString["state"]);

    // set the default map layers as visible
    Configuration.MapTabRow mapTab = Configuration.MapTab.FindByMapTabID(appState.MapTab);
    appState.VisibleLayers = new System.Collections.Generic.Dictionary<string,StringCollection>() {
      { appState.MapTab, new StringCollection(mapTab.GetMapTabLayerRows().Where(e => !e.IsCheckInLegendNull() && e.CheckInLegend == 1).Select(e => e.LayerID)) }
    };

    int width = Convert.ToInt32(Request.QueryString["width"]);
    int height = Convert.ToInt32(Request.QueryString["height"]);

    MapMaker mapMaker = new MapMaker(appState, width, height);
    MapImageData mapImageData = mapMaker.GetImage();

    Response.ContentType = mapImageData.Type == CommonImageType.Png ? "image/png" : "image/jpeg";
    Response.BinaryWrite(mapImageData.Image);
  }
	// Use this for initialization
	void Start () {

		//MapCameraControl.main = this;
		//mainCamera = this.transform.FindChild("PrimaryRotator").FindChild("Main Camera");
		centralCube = GameObject.Find("CentralCube").transform;//this.transform.FindChild("CentralCube");


		mapMaker = this.gameObject.GetComponent("MapMaker") as MapMaker;
		elasticConnection = this.gameObject.GetComponent<ElasticConnection>();

		//regularRotation = new Vector3(0f, 65f, 270f);
		/*regularRotation = mainCamera.localRotation.eulerAngles;
		regularRotationM = transform.localRotation.eulerAngles;
		birdsRotation = new Vector3(0f, 0f, 0f);
		birdsRotationM = new Vector3(0f, 0f, 0f);

		postPos = new Vector3(126,126,-240);
		postPosM = new Vector3(0,0,0);*/

		activeScreen = UIName.Landing;
		initUI();
		MapMaker.ActiveFloor = MapMaker.floors[0];
	}
Beispiel #35
0
  private void GetOverviewImage()
  {
    Configuration.ApplicationRow application = Configuration.Application.First(o => o.ApplicationID == Request.Params["application"]);

    int width = Convert.ToInt32(Request.Params["width"]);
    int height = Convert.ToInt32(Request.Params["height"]);
    string[] bbox = Request.Params["bbox[]"].Split(',');
    
    AppState appState = new AppState()
    {
      Application = application.ApplicationID,
      MapTab = application.OverviewMapID,
      Extent = new Envelope(new Coordinate(Convert.ToDouble(bbox[0]), Convert.ToDouble(bbox[1])), new Coordinate(Convert.ToDouble(bbox[2]), Convert.ToDouble(bbox[3])))
    };

    MapMaker mapMaker = new MapMaker(appState, width, height);
    MapImageData mapImageData = mapMaker.GetImage();

    Response.ContentType = mapImageData.Type == CommonImageType.Png ? "image/png" : "image/jpeg";
    Response.BinaryWrite(mapImageData.Image);
  }
Beispiel #36
0
 private string GetImageUrl(AppState appState, int width, int height)
 {
   MapMaker mapMaker = new MapMaker(appState, width, height);
   string key = AppContext.BrowserImageCache.Store(mapMaker.GetImage());
   return "Services/MapImage.ashx?key=" + key;
 }
Beispiel #37
0
  private void SaveMapKml()
  {
    AppState appState = AppState.FromJson(Request.Form["state"]);
    int width = Convert.ToInt32(Math.Round(Convert.ToDouble(Request.Form["width"])));
    int height = Convert.ToInt32(Math.Round(Convert.ToDouble(Request.Form["height"])));

    MapMaker mapMaker = new MapMaker(appState, width, height);
    MapImageData mapImageData = mapMaker.GetImage();

    Configuration.ApplicationRow application = Configuration.Application.Select(String.Format("ApplicationID = '{0}'", appState.Application))[0] as Configuration.ApplicationRow;
    string appName = application.DisplayName;

    DateTime now = DateTime.Now;
    string timeStamp = now.ToString("yyyyMMddHHmmssff");
    string dateNow = now.ToString("MM/dd/yyyy hh:mm tt");

    string kmzName = String.Format("Map_{0}.kmz", timeStamp);
    string kmlName = String.Format("Map_{0}.kml", timeStamp);
    string imageName = String.Format("Map_{0}.", timeStamp) + (mapImageData.Type == CommonImageType.Png ? "png" : "jpg");

    double f = AppSettings.MapUnits == "feet" ? Constants.MetersPerFoot : 1;

    CoordinateSystem coordSys = AppSettings.CoordinateSystem;

    double lat;
    double lon;

    coordSys.ToGeodetic(appState.Extent.MinX * f, appState.Extent.MinY * f, out lon, out lat);
    double minLat = lat;
    double maxLat = lat;
    double minLon = lon;
    double maxLon = lon;

    coordSys.ToGeodetic(appState.Extent.MinX  * f, appState.Extent.MaxY * f, out lon, out lat);
    minLat = Math.Min(minLat, lat);
    maxLat = Math.Max(maxLat, lat);
    minLon = Math.Min(minLon, lon);
    maxLon = Math.Max(maxLon, lon);

    coordSys.ToGeodetic(appState.Extent.MaxX * f, appState.Extent.MaxY * f, out lon, out lat);
    minLat = Math.Min(minLat, lat);
    maxLat = Math.Max(maxLat, lat);
    minLon = Math.Min(minLon, lon);
    maxLon = Math.Max(maxLon, lon);

    coordSys.ToGeodetic(appState.Extent.MaxX * f, appState.Extent.MinY * f, out lon, out lat);
    minLat = Math.Min(minLat, lat);
    maxLat = Math.Max(maxLat, lat);
    minLon = Math.Min(minLon, lon);
    maxLon = Math.Max(maxLon, lon);

    Coordinate p = appState.Extent.Centre;
    double cLat;
    double cLon;
    coordSys.ToGeodetic(p.X * f, p.Y * f, out cLon, out cLat);

    p.X = appState.Extent.MaxX;
    double eLat;
    double eLon;
    coordSys.ToGeodetic(p.X * f, p.Y * f, out eLon, out eLat);

    double rotation = Math.Atan2(eLat - cLat, eLon - cLon) * 180 / Math.PI;

    string kml = @"<?xml version=""1.0"" encoding=""UTF-8""?>
        <kml xmlns=""http://earth.google.com/kml/2.2"">
          <Folder>
            <name>{0}</name>
            <GroundOverlay>
              <name>Map: created {1}</name>
              <Icon>
                <href>{2}</href>
              </Icon>
              <LatLonBox>
                <north>{3}</north>
                <south>{4}</south>
                <east>{5}</east>
                <west>{6}</west>
                <rotation>{7}</rotation>
              </LatLonBox>
            </GroundOverlay>
          </Folder>
        </kml>";

    kml = String.Format(kml, appName, dateNow, imageName, maxLat, minLat, maxLon, minLon, rotation);

    Response.ContentType = "application/vnd.google-earth.kmz";
    Response.AddHeader("Content-Disposition", "attachment; filename=" + kmzName);

    ZipOutputStream zipStream = new ZipOutputStream(Response.OutputStream);

    MemoryStream memoryStream = new MemoryStream();
    byte[] buffer = (new UTF8Encoding()).GetBytes(kml);

    ZipEntry entry = new ZipEntry(kmlName);
    entry.Size = buffer.Length;
    zipStream.PutNextEntry(entry);
    zipStream.Write(buffer, 0, buffer.Length);

    entry = new ZipEntry(imageName);
    entry.Size = mapImageData.Image.Length;
    zipStream.PutNextEntry(entry);
    zipStream.Write(mapImageData.Image, 0, mapImageData.Image.Length);

    zipStream.Finish();
  }
Beispiel #38
0
	private void CreatePdfMap(PdfContentByte content, Configuration.PrintTemplateContentRow row)
	{
		int pixelWidth = Convert.ToInt32(row.Width * PixelsPerInch);
		int pixelHeight = Convert.ToInt32(row.Height * PixelsPerInch);

		MapMaker mapMaker = new MapMaker(_appState, pixelWidth, pixelHeight, 2);
		byte[] mapImage = mapMaker.GetImage().Image;

		float originX = Convert.ToSingle(row.OriginX) * PointsPerInch;
		float originY = Convert.ToSingle(row.OriginY) * PointsPerInch;
		float width = Convert.ToSingle(row.Width) * PointsPerInch;
		float height = Convert.ToSingle(row.Height) * PointsPerInch;

		iTextSharp.text.Image image = iTextSharp.text.Image.GetInstance(mapImage);
		image.SetAbsolutePosition(originX, originY);
		image.ScaleAbsolute(width, height);

		content.AddImage(image);

		CreatePdfBox(content, row, false);
	}
Beispiel #39
0
 void OnEnable()
 {
     maker = target as MapMaker;
     drawTimer = 0f;
 }
Beispiel #40
0
  private void CreatePdfOverviewMap(PdfContentByte content, Configuration.PrintTemplateContentRow row)
  {
    AppState appState = new AppState();
    appState.Application = _appState.Application;
    Configuration.ApplicationRow application = AppContext.GetConfiguration().Application.First(o => o.ApplicationID == appState.Application);

    appState.MapTab = application.OverviewMapID;
    appState.Extent = application.GetFullExtentEnvelope();

    int pixelWidth = Convert.ToInt32(row.Width * PixelsPerInch);
    int pixelHeight = Convert.ToInt32(row.Height * PixelsPerInch);

    MapMaker mapMaker = new MapMaker(appState, pixelWidth, pixelHeight, 2);
    MapImageData mapImageData = mapMaker.GetImage();

    System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(new MemoryStream(mapImageData.Image));
    Transformation trans = new AffineTransformation(pixelWidth * 2, pixelHeight * 2, appState.Extent);
    MapGraphics mapGraphics = MapGraphics.FromImage(bitmap, trans);

    double minSize = (trans.Transform(new Coordinate(1, 0)).X - trans.Transform(new Coordinate(0, 0)).X) * 12;
    Envelope extent = new Envelope(new Coordinate(_appState.Extent.MinX, _appState.Extent.MinY), new Coordinate(_appState.Extent.MaxX, _appState.Extent.MaxY));

    if (extent.Width < minSize)
    {
      extent = new Envelope(new Coordinate(extent.Centre.X - minSize * 0.5, extent.MinY), new Coordinate(extent.Centre.X + minSize * 0.5, extent.MaxY));
    }

    if (extent.Height < minSize)
    {
      extent = new Envelope(new Coordinate(extent.MinX, extent.Centre.Y - minSize * 0.5), new Coordinate(extent.MaxX, extent.Centre.Y + minSize * 0.5));
    }

    System.Drawing.Brush brush = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(64, System.Drawing.Color.Red));
    System.Drawing.Pen pen = new System.Drawing.Pen(System.Drawing.Color.Red, 4);

    mapGraphics.FillEnvelope(brush, extent);
    mapGraphics.DrawEnvelope(pen, extent);

    MemoryStream stream = new MemoryStream();
    bitmap.Save(stream, mapImageData.Type == CommonImageType.Png ? System.Drawing.Imaging.ImageFormat.Png : System.Drawing.Imaging.ImageFormat.Jpeg);
    byte[] mapImage = stream.ToArray();

    float originX = Convert.ToSingle(row.OriginX) * PointsPerInch;
    float originY = Convert.ToSingle(row.OriginY) * PointsPerInch;
    float width = Convert.ToSingle(row.Width) * PointsPerInch;
    float height = Convert.ToSingle(row.Height) * PointsPerInch;

    iTextSharp.text.Image image = iTextSharp.text.Image.GetInstance(mapImage);
    image.SetAbsolutePosition(originX, originY);
    image.ScaleAbsolute(width, height);

    content.AddImage(image);

    CreatePdfBox(content, row, false);
  }
Beispiel #41
0
    void Start()
    {
        // Set the properties of the objects we use
        map = GameObject.FindObjectOfType<MapMaker>() as MapMaker;
        blocks = new GameObject[(int)map.mapSize.x, (int)map.mapSize.y];
        for (int i = 0; i < map.mapSize.x; i++) {
            for (int j = 0; j < map.mapSize.y; j++) {
                blocks[i, j] = null;
            }
        }

        // Create a holder for the blocks
        blockHolder = new GameObject("BlockHolder").transform;
        blockHolder.parent = GameObject.Find ("BlockController").transform;
    }
Beispiel #42
0
 protected override void LoadContent()
 {
     SpriteBatch = new SpriteBatch(GraphicsDevice);
     MapMaker = new MapMaker(this.Content, GetDeathAction());
     Background = new Background(this.Content);
     GamePlay = new GamePlay(MapMaker, Window);
     ExplosionSound = Content.Load<SoundEffect>("sounds/explosion");
     BackgroundMusic = Content.Load<Song>("sounds/groove");
     MediaPlayer.IsRepeating = true;
     MediaPlayer.Play(BackgroundMusic);
 }
Beispiel #43
0
  private void SaveMapImage()
  {
    AppState appState = AppState.FromJson(Request.Form["state"]);
    int width = Convert.ToInt32(Math.Round(Convert.ToDouble(Request.Form["width"])));
    int height = Convert.ToInt32(Math.Round(Convert.ToDouble(Request.Form["height"])));

    MapMaker mapMaker = new MapMaker(appState, width, height);
    MapImageData mapImageData = mapMaker.GetImage();

    Response.ContentType = mapImageData.Type == CommonImageType.Png ? "image/png" : "image/jpeg";
    Response.AddHeader("Content-Disposition", "attachment; filename=Map." + (mapImageData.Type == CommonImageType.Png ? "png" : "jpg"));
    Response.BinaryWrite(mapImageData.Image);
  }
Beispiel #44
0
	// Use this for initialization
	void Start () {
		stage = GameObject.Find ("MapMaker").GetComponent<MapMaker> ();
	}