public void configure(WorldBlock block, World world)
        {
            //	Assume blocks have map location aspect
            var locState = MapLocationAspect.getMapLocationState(block);

            if (locState.position.x > 10)
            {
                configureAsAir(block, world);
            }
            else
            {
                configureAsGround(block, world);
            }
        }
Beispiel #2
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        public WorldBlock peekBlock(IntVector3 spot)
        {
            //	Offset so (0,0,0) is here
            spot += center;

            if (spot.x < 0 || spot.x >= dim.x ||
                spot.y < 0 || spot.y >= dim.y ||
                spot.z < 0 || spot.z >= dim.z)
            {
                return(null);
            }
            var block = blocks[spot.x, spot.y, spot.z];

            if (block == null)
            {
                block = blocks[spot.x, spot.y, spot.z] = new WorldBlock();
                //  Put the block in the spot
                MapLocationAspect.imbue(block, spot, this);
            }
            return(block);
        }