Beispiel #1
0
        public override void Init()
        {
            Events.Init();
            MapLayers.Init(Server.CurrentMap);
            MapCollision.Init(MapLayers);
            Players = new BasePlayer[Server.MaxClients];

            GameController = Server.GameController(Config["SvGametype"]);
            GameController.Init();

            Server.PlayerReady        += ServerOnPlayerReady;
            Server.PlayerEnter        += ServerOnPlayerEnter;
            Server.PlayerDisconnected += ServerOnPlayerDisconnected;

            HandleGameLayer();
            CheckPureTuning();
        }