private void MakeReadyAndStartGame()
        {
            if (!TryLoadNewestWorld())
            // for one reason or another, loading saved world failed, so we'll create a new one.
            {
                WorldGenerationData.Reset();
                WorldGenerator.GenerateWorld();
                GameDataSaver.SaveWorld(Current.World);
                Log.Message("QuickStart :: World created");
            }
            else
            {
                Log.Message("QuickStart :: World loaded");
            }

            Rand.RandomizeSeedFromTime();
            MapInitData.difficulty = DefDatabase <DifficultyDef> .GetRandom();

            MapInitData.chosenStoryteller = DefDatabase <StorytellerDef> .GetRandom();

            MapInitData.ChooseDecentLandingSite();
            MapInitData.GenerateDefaultColonistsWithFaction();

            // set faction into world.
            MethodInfo SCFIW_MI = typeof(MapInitData).GetMethod("SetColonyFactionIntoWorld",
                                                                BindingFlags.Static | BindingFlags.NonPublic);

            SCFIW_MI.Invoke(null, null);
            MapInitData.mapSize = 150;

            // set started from entry to true to make sure InitNewGeneratedMap() doesn't override our settings,
            // and we get the fancy guitar riff intro.
            MapInitData.startedFromEntry = true;
            Application.LoadLevel("Gameplay");
        }
Beispiel #2
0
 public override void ClickAction()
 {
     MapInitData.Reset();
     Find.WindowStack.Add((Window) new Page_CreateWorldParams());
 }
 public override void ClickAction()
 {
     MapInitData.Reset();
     Find.WindowStack.Add((Window) new Page_SelectStoryteller());
 }
Beispiel #4
0
        public static void DoMainMenuButtons(Rect rect, bool anyWorldFiles, bool anyMapFiles, Action backToGameButtonAction = null)
        {
            Rect rect2 = new Rect(0f, 0f, 200f, rect.height);
            Rect rect3 = new Rect(rect2.xMax + 17f, 0f, -1f, rect.height);

            rect3.xMax = rect.width;
            Text.Font  = GameFont.Small;
            List <ListableOption> list = new List <ListableOption>();
            ListableOption        item;

            if (Game.Mode == GameMode.Entry)
            {
                item = new ListableOption("CreateWorld".Translate(), delegate
                {
                    MapInitData.Reset();
                    Find.WindowStack.Add(new Page_CreateWorldParams());
                });
                list.Add(item);
                if (anyWorldFiles)
                {
                    item = new ListableOption("NewColony".Translate(), delegate
                    {
                        MapInitData.Reset();
                        Find.WindowStack.Add(new Page_SelectStoryteller());
                    });
                    list.Add(item);
                }
            }
            if (Game.Mode == GameMode.MapPlaying)
            {
                if (backToGameButtonAction != null)
                {
                    item = new ListableOption("BackToGame".Translate(), backToGameButtonAction);
                    list.Add(item);
                }
                item = new ListableOption("Save".Translate(), delegate
                {
                    MainMenuDrawer.CloseMainTab();
                    Find.WindowStack.Add(new Dialog_MapList_Save());
                });
                list.Add(item);
            }
            if (anyMapFiles)
            {
                item = new ListableOption("Load".Translate(), delegate
                {
                    MainMenuDrawer.CloseMainTab();
                    Find.WindowStack.Add(new Dialog_MapList_Load());
                });
                list.Add(item);
            }
            item = new ListableOption("EdB.InterfaceOptions.Button.GameOptions".Translate(), delegate
            {
                MainMenuDrawer.CloseMainTab();
                Find.WindowStack.Add(new Dialog_Options());
            });
            list.Add(item);
            if (Preferences.Instance.AtLeastOne)
            {
                item = new ListableOption("EdB.InterfaceOptions.Button.InterfaceOptions".Translate(), delegate
                {
                    MainMenuDrawer.CloseMainTab();
                    Find.WindowStack.Add(new Dialog_InterfaceOptions());
                });
                list.Add(item);
            }
            if (Game.Mode == GameMode.Entry)
            {
                item = new ListableOption("Mods".Translate(), delegate
                {
                    Find.WindowStack.Add(new Page_ModsConfig());
                });
                list.Add(item);
                item = new ListableOption("Credits".Translate(), delegate
                {
                    Find.WindowStack.Add(new Page_Credits());
                });
                list.Add(item);
            }
            if (Game.Mode == GameMode.MapPlaying)
            {
                Action action = delegate
                {
                    Find.WindowStack.Add(new Dialog_Confirm("ConfirmQuit".Translate(), delegate
                    {
                        Application.LoadLevel("Entry");
                    }, true));
                };
                item = new ListableOption("QuitToMainMenu".Translate(), action);
                list.Add(item);
                Action action2 = delegate
                {
                    Find.WindowStack.Add(new Dialog_Confirm("ConfirmQuit".Translate(), delegate
                    {
                        Root.Shutdown();
                    }, true));
                };
                item = new ListableOption("QuitToOS".Translate(), action2);
                list.Add(item);
            }
            else
            {
                item = new ListableOption("QuitToOS".Translate(), delegate
                {
                    Root.Shutdown();
                });
                list.Add(item);
            }
            Rect rect4 = rect2.ContractedBy(17f);

            OptionListingUtility.DrawOptionListing(rect4, list);
            Text.Font = GameFont.Small;
            List <ListableOption> list2 = new List <ListableOption>();
            ListableOption        item2 = new ListableOption_WebLink("FictionPrimer".Translate(), "https://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub", MainMenuDrawer.IconBlog);

            list2.Add(item2);
            item2 = new ListableOption_WebLink("LudeonBlog".Translate(), "http://ludeon.com/blog", MainMenuDrawer.IconBlog);
            list2.Add(item2);
            item2 = new ListableOption_WebLink("Forums".Translate(), "http://ludeon.com/forums", MainMenuDrawer.IconForums);
            list2.Add(item2);
            item2 = new ListableOption_WebLink("OfficialWiki".Translate(), "http://rimworldwiki.com", MainMenuDrawer.IconBlog);
            list2.Add(item2);
            item2 = new ListableOption_WebLink("TynansTwitter".Translate(), "https://twitter.com/TynanSylvester", MainMenuDrawer.IconTwitter);
            list2.Add(item2);
            item2 = new ListableOption_WebLink("TynansDesignBook".Translate(), "http://tynansylvester.com/book", MainMenuDrawer.IconBook);
            list2.Add(item2);
            item2 = new ListableOption_WebLink("HelpTranslate".Translate(), "http://ludeon.com/forums/index.php?topic=2933.0", MainMenuDrawer.IconForums);
            list2.Add(item2);
            Rect  rect5 = rect3.ContractedBy(17f);
            float num   = OptionListingUtility.DrawOptionListing(rect5, list2);

            GUI.BeginGroup(rect5);
            if (Game.Mode == GameMode.Entry && Widgets.ImageButton(new Rect(0f, num + 10f, 64f, 32f), LanguageDatabase.activeLanguage.icon))
            {
                List <FloatMenuOption> list3 = new List <FloatMenuOption>();
                foreach (LoadedLanguage current in LanguageDatabase.AllLoadedLanguages)
                {
                    LoadedLanguage localLang = current;
                    list3.Add(new FloatMenuOption(localLang.FriendlyNameNative, delegate
                    {
                        LanguageDatabase.SelectLanguage(localLang);
                        Prefs.Save();
                    }, MenuOptionPriority.Medium, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(list3, false));
            }
            GUI.EndGroup();
        }