/// <summary> /// Creates the preview of a map. /// </summary> /// <param name="mapID">The ID of the map to create the preview of.</param> /// <param name="drawExtensions">The collection of <see cref="IMapDrawingExtension"/>s applied to the map.</param> public Image CreatePreview(MapID mapID, ICollection <IMapDrawingExtension> drawExtensions) { using (var map = CreateTempMap(mapID)) { return(CreatePreview(map, drawExtensions)); } }
/// <summary> /// Saves a map as a new mini-map. /// </summary> /// <param name="mapID">The map ID to save.</param> /// <param name="folder">The name of the folder to save to.</param> public static void SaveMiniMap(MapID mapID, string folder) { var tb = ToolBar.GetToolBar(ToolBarVisibility.Map); var tbItems = tb.Items; tbItems["Map Preview"].PerformClick(); }
public void SetCurrentRoom() { if (MapID.StartsWith("rd")) { CurrentRoom = GetTargetRoom(); if (PlayerManager.MyPlayer.CurrentRoom.Width < 3) { if (PlayerManager.MyPlayer.CurrentRoom.Height > 2) { CurrentRoom.Y = Y - 1; CurrentRoom.Height = 2; } } if (PlayerManager.MyPlayer.CurrentRoom.Height < 3) { if (PlayerManager.MyPlayer.CurrentRoom.Width > 2) { CurrentRoom.X = X - 1; CurrentRoom.Width = 2; } } } else { if (PlayerManager.MyPlayer.CurrentRoom == null) { CurrentRoom = new Maps.DungeonRoom(0, 0, 0, 0); } CurrentRoom.X = 0; CurrentRoom.Y = 0; CurrentRoom.Width = Maps.MapHelper.ActiveMap.MaxX; CurrentRoom.Height = Maps.MapHelper.ActiveMap.MaxY; } }
/// <summary> /// Initializes a new instance of the <see cref="InputNewMapIDForm"/> class. /// </summary> /// <param name="defaultValue">The default value.</param> public InputNewMapIDForm(MapID? defaultValue) { InitializeComponent(); if (defaultValue.HasValue) txtID.Text = defaultValue.Value.ToString(); }
public static Map GetMap(MapID m) { Map val; MapList.TryGetValue(m, out val); return(val); }
public void Warp(MapID mapID) { // Check for a valid map if (!MapBase.MapIDExists(mapID)) { UserChat("Invalid map ID `{0}`.", mapID); return; } var map = World.GetMap(mapID); if (map == null) { UserChat("No map with ID `{0}` exists.", mapID); return; } var pos = User.Position; if (pos.X < 0 || pos.Y < 0 || pos.X > map.Width || pos.Y > map.Height) { UserChat("The position of your current coordinates are out of the map's range. Map size: {0}", map.Size); return; } // Move the user User.Teleport(map, pos); }
static void DeleteMiniMap(MapID mapId) { try { // Delete file string filePathDev = MapBase.GetMiniMapFilePath(ContentPaths.Dev, mapId); if (File.Exists(filePathDev)) { File.Delete(filePathDev); } try { string filePathBuild = MapBase.GetMiniMapFilePath(ContentPaths.Build, mapId); if (File.Exists(filePathBuild)) { File.Delete(filePathBuild); } } catch { } } catch (Exception ex) { const string errmsg = "Failed to delete the mini-map for mapId `{0}`. Exception: {1}"; if (log.IsErrorEnabled) { log.ErrorFormat(errmsg, mapId, ex); } Debug.Fail(string.Format(errmsg, mapId, ex)); throw; } }
/// <summary> /// Creates the preview of a map. /// </summary> /// <param name="mapID">The ID of the map to create the preview of.</param> /// <param name="drawExtensions">The collection of <see cref="IMapDrawingExtension"/>s applied to the map.</param> /// <param name="filePath">The file path to save the created preview to.</param> public void CreatePreview(MapID mapID, ICollection <IMapDrawingExtension> drawExtensions, string filePath) { using (var map = CreateTempMap(mapID)) { CreatePreview(map, drawExtensions, filePath); } }
public void CreateMapInstance(MapID mapID) { // Check for a valid map if (!MapBase.MapIDExists(mapID)) { UserChat("Invalid map ID: " + mapID); return; } // Try to create the map MapInstance instance; try { instance = new MapInstance(mapID, World); } catch (Exception ex) { UserChat("Failed to create instance: " + ex); return; } // Add the user to the map User.Teleport(instance, new Vector2(50, 50)); }
public static PacketWriter SetMap(MapID mapID) { var pw = GetWriter(); SetMap(pw, mapID); return(pw); }
public void Warp(MapID mapID, int x, int y) { // Check for a valid map if (!MapBase.MapIDExists(mapID)) { UserChat("Invalid map ID `{0}`.", mapID); return; } var map = World.GetMap(mapID); if (map == null) { UserChat("No map with ID `{0}` exists.", mapID); return; } var pos = new Vector2(x, y); if (pos.X < 0 || pos.Y < 0 || pos.X > map.Width || pos.Y > map.Height) { UserChat("The specified coordinates are out of the map's range. Map size: {0}", map.Size); return; } // Move the user User.Teleport(map, pos); }
/// <summary> /// Creates a temporary <see cref="Map"/>. /// </summary> /// <param name="mapID">The <see cref="MapID"/> of the map.</param> /// <returns>The temporary <see cref="Map"/>.</returns> static Map CreateTempMap(MapID mapID) { var camera = new Camera2D(new Vector2(800, 600)); var map = new Map(mapID, camera, GetTimeDummy.Instance); map.Load(ContentPaths.Dev, false, EditorDynamicEntityFactory.Instance); return(map); }
/// <summary> /// Gets the NPC spawns on a map. /// </summary> /// <param name="mapID">The ID of the map to get the spawns for.</param> /// <returns>The NPC spawns for the given <paramref name="mapID"/>.</returns> public static IEnumerable <IMapSpawnTable> GetSpawns(MapID mapID) { var dbController = DbControllerBase.GetInstance(); var q = dbController.GetQuery <SelectMapSpawnsOnMapQuery>(); var spawns = q.Execute(mapID); return(spawns); }
/// <summary> /// Initializes a new instance of the <see cref="Map"/> class. /// </summary> /// <param name="mapID">ID of the Map.</param> /// <param name="world">World that the Map will be inside of.</param> /// <exception cref="ArgumentException"><paramref name="mapID"/> returned false for <see cref="MapBase.MapIDExists"/>.</exception> /// <exception cref="ArgumentNullException"><paramref name="world"/> is null.</exception> public Map(MapID mapID, World world) : base(mapID, world) { _world = world; if (log.IsInfoEnabled) { log.InfoFormat("Created Map `{0}`.", this); } }
/// <summary> /// Initializes a new instance of the <see cref="MapInstance"/> class. /// </summary> /// <param name="mapID">ID of the Map to create the instance of.</param> /// <param name="world">World that the <see cref="MapInstance"/> will be inside of.</param> /// <exception cref="ArgumentException"><paramref name="mapID"/> returned false for <see cref="MapBase.MapIDExists"/>.</exception> /// <exception cref="ArgumentNullException"><paramref name="world"/> is null.</exception> public MapInstance(MapID mapID, World world) : base(mapID, world) { Load(); world.AddMapInstance(this); _deleteTime = TickCount.Now + _initialDeleteTimeout; }
/// <summary> /// Constructor /// </summary> /// <param name="map"> /// The map identity on which the location is represented. /// </param> /// <param name="x"> /// The X coordinate of the map location. /// </param> /// <param name="y"> /// The Y coordinate of the map location. /// </param> /// <param name="location"> /// The location parent class. /// </param> /// <param name="requirement"> /// The mode requirement for displaying this map location. /// </param> public MapLocation( MapID map, double x, double y, ILocation location, IRequirement requirement) { Map = map; X = x; Y = y; Location = location; Requirement = requirement; }
/// <summary> /// Changes the current map being displayed. /// </summary> /// <param name="mapID">The <see cref="MapID"/> to change to.</param> public void ChangeMap(MapID mapID) { if (Map != null && Map.ID == mapID) { return; } Map = new EditorMap(mapID, Camera, this); }
public int CompareTo(Map other) { if (other == null) { return(-1); } return(MapID.CompareTo(other.MapID)); }
/// <summary> /// Initializes a new instance of the <see cref="MapSpawnValues"/> class. /// </summary> /// <param name="dbController">The DbController used to synchronize changes to the values.</param> /// <param name="id">The unique ID of this MapSpawnValues.</param> /// <param name="mapID">The index of the Map that these values are for.</param> /// <param name="characterTemplateID">The CharacterTemplateID of the CharacterTemplate to spawn.</param> /// <param name="spawnAmount">The maximum number of Characters that will be spawned by this MapSpawnValues.</param> /// <param name="spawnRect">The area on the map the spawning will take place at.</param> MapSpawnValues(IDbController dbController, MapSpawnValuesID id, MapID mapID, CharacterTemplateID characterTemplateID, byte spawnAmount, MapSpawnRect spawnRect) { _dbController = dbController; _id = id; _mapID = mapID; _characterTemplateID = characterTemplateID; _spawnAmount = spawnAmount; _spawnArea = spawnRect; }
/// <summary> /// Constructor /// </summary> /// <param name="location"> /// The location parent class. /// </param> /// <param name="map"> /// The map identity on which the location is represented. /// </param> /// <param name="x"> /// The X coordinate of the map location. /// </param> /// <param name="y"> /// The Y coordinate of the map location. /// </param> /// <param name="requirement"> /// The mode requirement for displaying this map location. /// </param> public MapLocation( LocationID locationID, MapID map, double x, double y, IRequirement requirement = null) { _locationID = locationID; Map = map; X = x; Y = y; Requirement = requirement ?? RequirementDictionary.Instance[RequirementType.NoRequirement]; LocationDictionary.Instance.LocationCreated += OnLocationCreated; }
public override int GetHashCode() { int hash = 1; if (Success != false) hash ^= Success.GetHashCode(); if (MapID != 0) hash ^= MapID.GetHashCode(); if (role_ != null) hash ^= Role.GetHashCode(); if (WorldID != 0) hash ^= WorldID.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return hash; }
/// <summary> /// Initializes a new instance of the <see cref="MapSpawnValues"/> class. /// </summary> /// <param name="dbController">The DbController used to synchronize changes to the values.</param> /// <param name="id">The unique ID of this MapSpawnValues.</param> /// <param name="mapID">The index of the Map that these values are for.</param> /// <param name="characterTemplateID">The CharacterTemplateID of the CharacterTemplate to spawn.</param> /// <param name="spawnAmount">The maximum number of Characters that will be spawned by this MapSpawnValues.</param> /// <param name="spawnRect">The area on the map the spawning will take place at.</param> /// <param name="spawnDirection">The direction on this map to spawn the NPCs.</param> /// <param name="spawnRespawn">The time it takes for an NPC to spawn.</param> MapSpawnValues(IDbController dbController, MapSpawnValuesID id, MapID mapID, CharacterTemplateID characterTemplateID, byte spawnAmount, MapSpawnRect spawnRect, Direction spawnDirection, ushort spawnRespawn) { _dbController = dbController; _id = id; _mapID = mapID; _characterTemplateID = characterTemplateID; _spawnAmount = spawnAmount; _spawnArea = spawnRect; _spawnDirection = spawnDirection; _spawnRespawn = spawnRespawn; }
/// <summary> /// Initializes a new instance of the <see cref="MapSpawnTable"/> class. /// </summary> /// <param name="amount">The initial value for the corresponding property.</param> /// <param name="characterTemplateID">The initial value for the corresponding property.</param> /// <param name="height">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="mapID">The initial value for the corresponding property.</param> /// <param name="width">The initial value for the corresponding property.</param> /// <param name="x">The initial value for the corresponding property.</param> /// <param name="y">The initial value for the corresponding property.</param> public MapSpawnTable(Byte @amount, CharacterTemplateID @characterTemplateID, ushort? @height, MapSpawnValuesID @iD, MapID @mapID, ushort? @width, ushort? @x, ushort? @y) { Amount = @amount; CharacterTemplateID = @characterTemplateID; Height = @height; ID = @iD; MapID = @mapID; Width = @width; X = @x; Y = @y; }
/// <summary> /// Loads all of the MapSpawnValues for the given <paramref name="mapID"/> from the database. /// </summary> /// <param name="dbController">DbController used to communicate with the database.</param> /// <param name="mapID">Index of the map to load the MapSpawnValues for.</param> /// <returns>An IEnumerable of all of the MapSpawnValues for the given <paramref name="mapID"/>.</returns> public static IEnumerable <MapSpawnValues> Load(IDbController dbController, MapID mapID) { var ret = new List <MapSpawnValues>(); var queryValues = dbController.GetQuery <SelectMapSpawnsOnMapQuery>().Execute(mapID); foreach (var v in queryValues) { Debug.Assert(v.MapID == mapID); ret.Add(new MapSpawnValues(dbController, v)); } return(ret); }
public LobbyBuilder(string lobbyName, string gamemode, GameType gametype, MapID mapId, int teamSize) { JSON = new JObject(); JSON.customGameLobby = new JObject(); JSON.customGameLobby.configuration = new JObject(); JSON.customGameLobby.configuration.gameTypeConfig = new JObject(); JSON.isCustom = true; JSON.customGameLobby.lobbyName = lobbyName; JSON.customGameLobby.configuration.gameMode = gamemode; JSON.customGameLobby.configuration.mapId = mapId; JSON.customGameLobby.configuration.teamSize = teamSize; JSON.customGameLobby.configuration.gameTypeConfig.id = gametype; }
void CheckLegalMapPos(List<string> errs, Server server, string settingName, MapID mapID, Vector2 pos) { var map = server.World.GetMap(mapID); if (map == null) { Add(errs, "`{0}` is invalid: map `{1}` does not exist", settingName, mapID); return; } if (pos.X < 0 || pos.Y < 0 || pos.X > map.Width || pos.Y > map.Height) { Add(errs, "`{0}` is invalid: position `{1}` is outside of the bounds of map `{2}` (size: {3})", settingName, pos, map, map.Size); return; } }
public void OnMain() { mapNum = MapID.MainMenu; if (world != null) { world.UnloadContent(); } world = new GameWorld(this, "MainMenuMap.map"); world.Initialize(); world.LoadContent(); (world.tileEngine as RPGGame).bossAlive = true; BlobBehavior.fork = false; curState = GameState.MAIN; }
void CheckLegalMapPos(List <string> errs, Server server, string settingName, MapID mapID, Vector2 pos) { var map = server.World.GetMap(mapID); if (map == null) { Add(errs, "`{0}` is invalid: map `{1}` does not exist", settingName, mapID); return; } if (pos.X < 0 || pos.Y < 0 || pos.X > map.Width || pos.Y > map.Height) { Add(errs, "`{0}` is invalid: position `{1}` is outside of the bounds of map `{2}` (size: {3})", settingName, pos, map, map.Size); return; } }
/// <summary> /// Returns a map by its <see cref="MapID"/>. /// </summary> /// <param name="mapID">The ID of the map.</param> /// <returns>Map for the given index, or null if invalid.</returns> public Map GetMap(MapID mapID) { Map map = null; if (mapID < _maps.Length && mapID >= 0) { map = _maps[(int)mapID]; } if (map == null) { if (log.IsWarnEnabled) { log.WarnFormat("GetMap() on ID `{0}` returned null because map does not exist.", mapID); } } return(map); }
/// <summary> /// Gets the map and position to spawn a <see cref="User"/> after they have been killed. /// </summary> /// <param name="user">The <see cref="User"/> to respawn.</param> /// <param name="mapID">The ID of the map to spawn the <paramref name="user"/> on.</param> /// <param name="position">The position to spawn the <paramref name="user"/> at.</param> public static void GetUserRespawnPosition(User user, out MapID mapID, out Vector2 position) { // Grab the position/map from the user's properties if (user.RespawnMapID.HasValue) { var map = user.World.GetMap(user.RespawnMapID.Value); var mapPos = user.RespawnPosition; if (map != null && map.Size.X > mapPos.X && map.Size.Y > mapPos.Y && mapPos.X >= 0 && mapPos.Y >= 0) { mapID = user.RespawnMapID.Value; position = user.RespawnPosition; return; } } // Failed to grab valid value from user's properties. Use fallback values. mapID = ServerSettings.Default.InvalidUserLoadMap; position = ServerSettings.Default.InvalidUserLoadPosition; }
/// <summary> /// Gets the map and position to spawn a <see cref="User"/> after they have been killed. /// </summary> /// <param name="user">The <see cref="User"/> to respawn.</param> /// <param name="mapID">The ID of the map to spawn the <paramref name="user"/> on.</param> /// <param name="position">The position to spawn the <paramref name="user"/> at.</param> public static void GetUserRespawnPosition(User user, out MapID mapID, out Vector2 position) { // Grab the position/map from the user's properties if (user.RespawnMapID.HasValue) { var map = user.World.GetMap(user.RespawnMapID.Value); var mapPos = user.RespawnPosition; if (map != null && map.Size.X < mapPos.X && map.Size.Y < mapPos.Y && mapPos.X >= 0 && mapPos.Y >= 0) { mapID = user.RespawnMapID.Value; position = user.RespawnPosition; return; } } // Failed to grab valid value from user's properties. Use fallback values. mapID = ServerSettings.Default.InvalidUserLoadMap; position = ServerSettings.Default.InvalidUserLoadPosition; }
/// <summary> /// Returns a map by its <see cref="MapID"/>. /// </summary> /// <param name="mapID">The ID of the map.</param> /// <returns>Map for the given index, or null if invalid.</returns> public Map GetMap(MapID mapID) { // If the map can be grabbed from the index, grab it if (_maps.CanGet((int)mapID)) { // Check that the map is valid Debug.Assert(_maps[(int)mapID] != null, "Tried to get a null map."); // Return the map at the index return(_maps[(int)mapID]); } // Could not grab by index if (log.IsWarnEnabled) { log.WarnFormat("GetMap() on ID `{0}` returned null because map does not exist.", mapID); } return(null); }
public override int GetHashCode() { int hash = 1; if (opts_ != null) { hash ^= Opts.GetHashCode(); } if (MapID != 0) { hash ^= MapID.GetHashCode(); } if (ConnTimeout != 0) { hash ^= ConnTimeout.GetHashCode(); } hash ^= teamInfos_.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
/// <summary> /// Loads all of the MapSpawnValues for the given <paramref name="mapID"/> from the database. /// </summary> /// <param name="dbController">DbController used to communicate with the database.</param> /// <param name="mapID">Index of the map to load the MapSpawnValues for.</param> /// <returns>An IEnumerable of all of the MapSpawnValues for the given <paramref name="mapID"/>.</returns> public static IEnumerable<MapSpawnValues> Load(IDbController dbController, MapID mapID) { var ret = new List<MapSpawnValues>(); var queryValues = dbController.GetQuery<SelectMapSpawnsOnMapQuery>().Execute(mapID); foreach (var v in queryValues) { Debug.Assert(v.MapID == mapID); ret.Add(new MapSpawnValues(dbController, v)); } return ret; }
/// <summary> /// Initializes a new instance of the <see cref="EditorMap"/> class. /// </summary> /// <param name="mapID">The ID of the map.</param> /// <param name="camera">The camera used to view the map.</param> /// <param name="getTime">The object used to get the current time.</param> public EditorMap(MapID mapID, ICamera2D camera, IGetTime getTime) : base(mapID, camera, getTime) { _undoManager = new MapUndoManager(this, GlobalState.Instance.DynamicEntityFactory); }
/// <summary> /// Initializes a new instance of the <see cref="Map"/> class. /// </summary> /// <param name="mapID">The ID of the map.</param> /// <param name="camera">The camera used to view the map.</param> /// <param name="getTime">The object used to get the current time.</param> public Map(MapID mapID, ICamera2D camera, IGetTime getTime) : base(mapID, getTime) { _camera = camera; DrawParticles = true; }
/// <summary> /// Initializes a new instance of the <see cref="WorldStatsQuestCancelTable"/> class. /// </summary> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="mapID">The initial value for the corresponding property.</param> /// <param name="questID">The initial value for the corresponding property.</param> /// <param name="userID">The initial value for the corresponding property.</param> /// <param name="when">The initial value for the corresponding property.</param> /// <param name="x">The initial value for the corresponding property.</param> /// <param name="y">The initial value for the corresponding property.</param> public WorldStatsQuestCancelTable(UInt32 @iD, MapID? @mapID, QuestID @questID, CharacterID @userID, DateTime @when, UInt16 @x, UInt16 @y) { ID = @iD; MapID = @mapID; QuestID = @questID; UserID = @userID; When = @when; X = @x; Y = @y; }
/// <summary> /// Gets the NPC spawns on a map. /// </summary> /// <param name="mapID">The ID of the map to get the spawns for.</param> /// <returns>The NPC spawns for the given <paramref name="mapID"/>.</returns> public static IEnumerable<IMapSpawnTable> GetSpawns(MapID mapID) { var dbController = DbControllerBase.GetInstance(); var q = dbController.GetQuery<SelectMapSpawnsOnMapQuery>(); var spawns = q.Execute(mapID); return spawns; }
/// <summary> /// Initializes a new instance of the <see cref="CharacterTable"/> class. /// </summary> /// <param name="aIID">The initial value for the corresponding property.</param> /// <param name="bodyID">The initial value for the corresponding property.</param> /// <param name="cash">The initial value for the corresponding property.</param> /// <param name="characterTemplateID">The initial value for the corresponding property.</param> /// <param name="chatDialog">The initial value for the corresponding property.</param> /// <param name="exp">The initial value for the corresponding property.</param> /// <param name="hP">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="level">The initial value for the corresponding property.</param> /// <param name="loadMapID">The initial value for the corresponding property.</param> /// <param name="loadX">The initial value for the corresponding property.</param> /// <param name="loadY">The initial value for the corresponding property.</param> /// <param name="moveSpeed">The initial value for the corresponding property.</param> /// <param name="mP">The initial value for the corresponding property.</param> /// <param name="name">The initial value for the corresponding property.</param> /// <param name="respawnMapID">The initial value for the corresponding property.</param> /// <param name="respawnX">The initial value for the corresponding property.</param> /// <param name="respawnY">The initial value for the corresponding property.</param> /// <param name="shopID">The initial value for the corresponding property.</param> /// <param name="statPoints">The initial value for the corresponding property.</param> /// <param name="statAgi">The initial value for the corresponding property.</param> /// <param name="statDefence">The initial value for the corresponding property.</param> /// <param name="statInt">The initial value for the corresponding property.</param> /// <param name="statMaxhit">The initial value for the corresponding property.</param> /// <param name="statMaxhp">The initial value for the corresponding property.</param> /// <param name="statMaxmp">The initial value for the corresponding property.</param> /// <param name="statMinhit">The initial value for the corresponding property.</param> /// <param name="statStr">The initial value for the corresponding property.</param> public CharacterTable(AIID? @aIID, BodyID @bodyID, Int32 @cash, CharacterTemplateID? @characterTemplateID, NPCChatDialogID? @chatDialog, Int32 @exp, SPValueType @hP, CharacterID @iD, Byte @level, MapID @loadMapID, UInt16 @loadX, UInt16 @loadY, UInt16 @moveSpeed, SPValueType @mP, String @name, MapID? @respawnMapID, Single @respawnX, Single @respawnY, ShopID? @shopID, Int32 @statPoints, Int16 @statAgi, Int16 @statDefence, Int16 @statInt, Int16 @statMaxhit, Int16 @statMaxhp, Int16 @statMaxmp, Int16 @statMinhit, Int16 @statStr) { AIID = @aIID; BodyID = @bodyID; Cash = @cash; CharacterTemplateID = @characterTemplateID; ChatDialog = @chatDialog; Exp = @exp; HP = @hP; ID = @iD; Level = @level; LoadMapID = @loadMapID; LoadX = @loadX; LoadY = @loadY; MoveSpeed = @moveSpeed; MP = @mP; Name = @name; RespawnMapID = @respawnMapID; RespawnX = @respawnX; RespawnY = @respawnY; ShopID = @shopID; StatPoints = @statPoints; SetStat(StatType.Agi, @statAgi); SetStat(StatType.Defence, @statDefence); SetStat(StatType.Int, @statInt); SetStat(StatType.MaxHit, @statMaxhit); SetStat(StatType.MaxHP, @statMaxhp); SetStat(StatType.MaxMP, @statMaxmp); SetStat(StatType.MinHit, @statMinhit); SetStat(StatType.Str, @statStr); }
/// <summary> /// Changes the current map being displayed. /// </summary> /// <param name="mapID">The <see cref="MapID"/> to change to.</param> public void ChangeMap(MapID mapID) { if (Map != null && Map.ID == mapID) return; Map = new EditorMap(mapID, Camera, this); }
/// <summary> /// Initializes a new instance of the <see cref="WorldStatsUserShoppingTable"/> class. /// </summary> /// <param name="amount">The initial value for the corresponding property.</param> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="cost">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="itemTemplateID">The initial value for the corresponding property.</param> /// <param name="mapID">The initial value for the corresponding property.</param> /// <param name="saleType">The initial value for the corresponding property.</param> /// <param name="shopID">The initial value for the corresponding property.</param> /// <param name="when">The initial value for the corresponding property.</param> /// <param name="x">The initial value for the corresponding property.</param> /// <param name="y">The initial value for the corresponding property.</param> public WorldStatsUserShoppingTable(Byte @amount, CharacterID @characterID, Int32 @cost, UInt32 @iD, ItemTemplateID? @itemTemplateID, MapID? @mapID, SByte @saleType, ShopID @shopID, DateTime @when, UInt16 @x, UInt16 @y) { Amount = @amount; CharacterID = @characterID; Cost = @cost; ID = @iD; ItemTemplateID = @itemTemplateID; MapID = @mapID; SaleType = @saleType; ShopID = @shopID; When = @when; X = @x; Y = @y; }
/// <summary> /// Initializes a new instance of the <see cref="ViewNpcCharacterTable"/> class. /// </summary> /// <param name="aIID">The initial value for the corresponding property.</param> /// <param name="bodyID">The initial value for the corresponding property.</param> /// <param name="cash">The initial value for the corresponding property.</param> /// <param name="characterTemplateID">The initial value for the corresponding property.</param> /// <param name="chatDialog">The initial value for the corresponding property.</param> /// <param name="exp">The initial value for the corresponding property.</param> /// <param name="hP">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="level">The initial value for the corresponding property.</param> /// <param name="loadMapID">The initial value for the corresponding property.</param> /// <param name="loadX">The initial value for the corresponding property.</param> /// <param name="loadY">The initial value for the corresponding property.</param> /// <param name="moveSpeed">The initial value for the corresponding property.</param> /// <param name="mP">The initial value for the corresponding property.</param> /// <param name="name">The initial value for the corresponding property.</param> /// <param name="respawnMapID">The initial value for the corresponding property.</param> /// <param name="respawnX">The initial value for the corresponding property.</param> /// <param name="respawnY">The initial value for the corresponding property.</param> /// <param name="shopID">The initial value for the corresponding property.</param> /// <param name="statPoints">The initial value for the corresponding property.</param> /// <param name="statAgi">The initial value for the corresponding property.</param> /// <param name="statDefence">The initial value for the corresponding property.</param> /// <param name="statInt">The initial value for the corresponding property.</param> /// <param name="statMaxhit">The initial value for the corresponding property.</param> /// <param name="statMaxhp">The initial value for the corresponding property.</param> /// <param name="statMaxmp">The initial value for the corresponding property.</param> /// <param name="statMinhit">The initial value for the corresponding property.</param> /// <param name="statStr">The initial value for the corresponding property.</param> public ViewNpcCharacterTable(AIID? @aIID, BodyID @bodyID, Int32 @cash, CharacterTemplateID? @characterTemplateID, NPCChatDialogID? @chatDialog, Int32 @exp, SPValueType @hP, Int32 @iD, Byte @level, MapID @loadMapID, UInt16 @loadX, UInt16 @loadY, UInt16 @moveSpeed, SPValueType @mP, String @name, MapID? @respawnMapID, Single @respawnX, Single @respawnY, ShopID? @shopID, Int32 @statPoints, Int16 @statAgi, Int16 @statDefence, Int16 @statInt, Int16 @statMaxhit, Int16 @statMaxhp, Int16 @statMaxmp, Int16 @statMinhit, Int16 @statStr) { AIID = @aIID; BodyID = @bodyID; Cash = @cash; CharacterTemplateID = @characterTemplateID; ChatDialog = @chatDialog; Exp = @exp; HP = @hP; ID = @iD; Level = @level; LoadMapID = @loadMapID; LoadX = @loadX; LoadY = @loadY; MoveSpeed = @moveSpeed; MP = @mP; Name = @name; RespawnMapID = @respawnMapID; RespawnX = @respawnX; RespawnY = @respawnY; ShopID = @shopID; StatPoints = @statPoints; StatAgi = @statAgi; StatDefence = @statDefence; StatInt = @statInt; StatMaxhit = @statMaxhit; StatMaxhp = @statMaxhp; StatMaxmp = @statMaxmp; StatMinhit = @statMinhit; StatStr = @statStr; }
/// <summary> /// Initializes a new instance of the <see cref="WorldStatsUserConsumeItemTable"/> class. /// </summary> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="itemTemplateID">The initial value for the corresponding property.</param> /// <param name="mapID">The initial value for the corresponding property.</param> /// <param name="userID">The initial value for the corresponding property.</param> /// <param name="when">The initial value for the corresponding property.</param> /// <param name="x">The initial value for the corresponding property.</param> /// <param name="y">The initial value for the corresponding property.</param> public WorldStatsUserConsumeItemTable(UInt32 @iD, ItemTemplateID @itemTemplateID, MapID? @mapID, CharacterID @userID, DateTime @when, UInt16 @x, UInt16 @y) { ID = @iD; ItemTemplateID = @itemTemplateID; MapID = @mapID; UserID = @userID; When = @when; X = @x; Y = @y; }
/// <summary> /// Initializes a new instance of the <see cref="Map"/> class. /// </summary> /// <param name="mapID">ID of the Map.</param> /// <param name="world">World that the Map will be inside of.</param> /// <exception cref="ArgumentException"><paramref name="mapID"/> returned false for <see cref="MapBase.MapIDExists"/>.</exception> /// <exception cref="ArgumentNullException"><paramref name="world"/> is null.</exception> public Map(MapID mapID, World world) : base(mapID, world) { _world = world; if (log.IsInfoEnabled) log.InfoFormat("Created Map `{0}`.", this); }
/// <summary> /// Initializes a new instance of the <see cref="WorldStatsUserLevelTable"/> class. /// </summary> /// <param name="characterID">The initial value for the corresponding property.</param> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="level">The initial value for the corresponding property.</param> /// <param name="mapID">The initial value for the corresponding property.</param> /// <param name="when">The initial value for the corresponding property.</param> /// <param name="x">The initial value for the corresponding property.</param> /// <param name="y">The initial value for the corresponding property.</param> public WorldStatsUserLevelTable(CharacterID @characterID, UInt32 @iD, Byte @level, MapID? @mapID, DateTime @when, UInt16 @x, UInt16 @y) { CharacterID = @characterID; ID = @iD; Level = @level; MapID = @mapID; When = @when; X = @x; Y = @y; }
static void DeleteMiniMap(MapID mapId) { try { // Delete file string filePathDev = MapBase.GetMiniMapFilePath(ContentPaths.Dev, mapId); if (File.Exists(filePathDev)) File.Delete(filePathDev); try { string filePathBuild = MapBase.GetMiniMapFilePath(ContentPaths.Build, mapId); if (File.Exists(filePathBuild)) File.Delete(filePathBuild); } catch { } } catch (Exception ex) { const string errmsg = "Failed to delete the mini-map for mapId `{0}`. Exception: {1}"; if (log.IsErrorEnabled) log.ErrorFormat(errmsg, mapId, ex); Debug.Fail(string.Format(errmsg, mapId, ex)); throw; } }
/// <summary> /// Initializes a new instance of the <see cref="MapTable"/> class. /// </summary> /// <param name="iD">The initial value for the corresponding property.</param> /// <param name="name">The initial value for the corresponding property.</param> public MapTable(MapID @iD, String @name) { ID = @iD; Name = @name; }
/// <summary> /// Initializes a new instance of the <see cref="EventCountersMapTable"/> class. /// </summary> /// <param name="counter">The initial value for the corresponding property.</param> /// <param name="mapEventCounterId">The initial value for the corresponding property.</param> /// <param name="mapID">The initial value for the corresponding property.</param> public EventCountersMapTable(Int64 @counter, Byte @mapEventCounterId, MapID @mapID) { Counter = @counter; MapEventCounterId = @mapEventCounterId; MapID = @mapID; }
public static void SetMap(PacketWriter pw, MapID mapID) { pw.Write(ServerPacketID.SetMap); pw.Write(mapID); }
/// <summary> /// Initializes a new instance of the <see cref="EditorMap"/> class. /// </summary> /// <param name="mapID">The ID of the map.</param> /// <param name="camera">The camera used to view the map.</param> /// <param name="getTime">The object used to get the current time.</param> public EditorMap(MapID mapID, ICamera2D camera, IGetTime getTime) : base(mapID, camera, getTime) { }
public static PacketWriter SetMap(MapID mapID) { var pw = GetWriter(); SetMap(pw, mapID); return pw; }
public static void Write(this BitStream bitStream, MapID mapID) { bitStream.Write(null, mapID); }
/// <summary> /// Initializes a new instance of the <see cref="MapSpawnValues"/> class. /// </summary> /// <param name="dbController">The IDbController used to synchronize changes to the values.</param> /// <param name="mapID">The index of the Map that these values are for.</param> /// <param name="characterTemplateID">The CharacterTemplateID of the CharacterTemplate to spawn.</param> public MapSpawnValues(IDbController dbController, MapID mapID, CharacterTemplateID characterTemplateID) : this(dbController, GetFreeID(dbController), mapID, characterTemplateID, 1, new MapSpawnRect(null, null, null, null)) { DbController.GetQuery<InsertMapSpawnQuery>().Execute(this); }