Beispiel #1
0
        void LoadMap(string path)
        {
            IMapFormatImporter importer = null;

            if (path.EndsWith(".dat"))
            {
                importer = new MapDatImporter();
            }
            else if (path.EndsWith(".fcm"))
            {
                importer = new MapFcm3Importer();
            }
            else if (path.EndsWith(".cw"))
            {
                importer = new MapCwImporter();
            }
            else if (path.EndsWith(".lvl"))
            {
                importer = new MapLvlImporter();
            }

            try {
                using (FileStream fs = File.OpenRead(path)) {
                    int width, height, length;
                    game.World.Reset();
                    game.WorldEvents.RaiseOnNewMap();

                    if (game.World.TextureUrl != null)
                    {
                        TexturePack.ExtractDefault(game);
                        game.World.TextureUrl = null;
                    }
                    BlockInfo.Reset(game);
                    game.Inventory.SetDefaultMapping();

                    byte[] blocks = importer.Load(fs, game, out width, out height, out length);
                                        #if USE16_BIT
                    game.World.SetNewMap(Utils.UInt8sToUInt16s(blocks), width, height, length);
                                        #else
                    game.World.SetNewMap(blocks, width, height, length);
                                        #endif

                    game.WorldEvents.RaiseOnNewMapLoaded();
                    if (game.UseServerTextures && game.World.TextureUrl != null)
                    {
                        game.Server.RetrieveTexturePack(game.World.TextureUrl);
                    }

                    LocalPlayer    p      = game.LocalPlayer;
                    LocationUpdate update = LocationUpdate.MakePosAndOri(p.Spawn, p.SpawnRotY, p.SpawnHeadX, false);
                    p.SetLocation(update, false);
                }
            } catch (Exception ex) {
                ErrorHandler.LogError("loading map", ex);
                string file = Path.GetFileName(path);
                game.Chat.Add("&eFailed to load map \"" + file + "\"");
            }
        }
Beispiel #2
0
        internal static void LoadMap(Game game, string path)
        {
            game.World.Reset();
            Events.RaiseOnNewMap();

            if (game.World.TextureUrl != null)
            {
                TexturePack.ExtractDefault(game);
                game.World.TextureUrl = null;
            }
            BlockInfo.Reset();
            game.Inventory.SetDefaultMapping();

            int width, height, length;

            byte[] blocks;
            try {
                using (Stream fs = Platform.FileOpen(path)) {
                    IMapFormatImporter importer = null;
                    if (path.EndsWith(".dat"))
                    {
                        importer = new MapDatImporter();
                    }
                    else if (path.EndsWith(".fcm"))
                    {
                        importer = new MapFcm3Importer();
                    }
                    else if (path.EndsWith(".cw"))
                    {
                        importer = new MapCwImporter();
                    }
                    else if (path.EndsWith(".lvl"))
                    {
                        importer = new MapLvlImporter();
                    }
                    blocks = importer.Load(fs, game, out width, out height, out length);
                }
            } catch (Exception ex) {
                ErrorHandler.LogError("loading map", ex);
                game.Chat.Add("&eFailed to load map \"" + path + "\"");
                return;
            }

            game.World.SetNewMap(blocks, width, height, length);
            Events.RaiseOnNewMapLoaded();

            LocalPlayer    p      = game.LocalPlayer;
            LocationUpdate update = LocationUpdate.MakePosAndOri(p.Spawn, p.SpawnRotY, p.SpawnHeadX, false);

            p.SetLocation(update, false);
        }
Beispiel #3
0
        void LoadMap(string path)
        {
            IMapFormatImporter importer = null;

            if (path.EndsWith(".dat"))
            {
                importer = new MapDatImporter();
            }
            else if (path.EndsWith(".fcm"))
            {
                importer = new MapFcm3Importer();
            }
            else if (path.EndsWith(".cw"))
            {
                importer = new MapCwImporter();
            }
            else if (path.EndsWith(".lvl"))
            {
                importer = new MapLvlImporter();
            }

            try {
                using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read)) {
                    int width, height, length;
                    game.World.Reset();
                    game.World.TextureUrl = null;
                    for (int block = BlockInfo.CpeCount; block < BlockInfo.BlocksCount; block++)
                    {
                        game.BlockInfo.ResetBlockInfo((byte)block, false);
                    }
                    game.BlockInfo.SetupCullingCache();
                    game.BlockInfo.InitLightOffsets();

                    byte[] blocks = importer.Load(fs, game, out width, out height, out length);
                    game.World.SetNewMap(blocks, width, height, length);
                    game.WorldEvents.RaiseOnNewMapLoaded();
                    if (game.AllowServerTextures && game.World.TextureUrl != null)
                    {
                        game.Network.RetrieveTexturePack(game.World.TextureUrl);
                    }

                    LocalPlayer    p      = game.LocalPlayer;
                    LocationUpdate update = LocationUpdate.MakePosAndOri(p.Spawn, p.SpawnYaw, p.SpawnPitch, false);
                    p.SetLocation(update, false);
                }
            } catch (Exception ex) {
                ErrorHandler.LogError("loading map", ex);
                string file = Path.GetFileName(path);
                game.Chat.Add("&e/client loadmap: Failed to load map \"" + file + "\"");
            }
        }