Beispiel #1
0
        protected override void OnUpdating()
        {
            base.OnUpdating();

            if (!MapEvents.Any(obj => obj.IsUpdated))
            {
                foreach (MapObject item in Objects.Where(obj => obj is MapObject mapObject && (mapObject.GetGlobalPosition() - Player.Position).Length > 2500 && mapObject.IsUpdated))
                {
                    item.IsUpdated = false;
                    if (item.CollisionShape is PhysicalRectangleShape shape)
                    {
                        shape.IsActive = false;
                    }
                }

                foreach (MapObject item in Objects.Where(obj => obj is MapObject mapObject && (mapObject.GetGlobalPosition() - Player.Position).Length <= 2500 && !mapObject.IsUpdated))
                {
                    item.IsUpdated = true;
                    if (item.CollisionShape is PhysicalRectangleShape shape)
                    {
                        shape.IsActive = true;
                    }
                }
            }

            UpdateOtherPlayers();

            if (!SavePoints.Any(obj => obj.IsActive))
            {
                PhysicalWorld?.Update();
            }

            UpdateCollision();
        }
Beispiel #2
0
        protected override void OnUpdated()
        {
            //イベント開始判定
            if (!MapEvents.Any(obj => obj.IsUpdated))
            {
                foreach (var item in MapEvents)
                {
                    if (Player.CollisionShape.GetIsCollidedWith(item.Shape))
                    {
                        item.IsUpdated = true;
                    }
                }
            }

            UpdateDamage();

            base.OnUpdated();
        }