Beispiel #1
0
        internal SimulationModel(MapEvent mapEvent, PartyBase attackerParty, PartyBase defenderParty)
        {
            BattleId         = mapEvent.Id;
            EventDescription = mapEvent.ToString();

            bool isSiegeBattle = mapEvent.EventType == BattleTypes.Siege;

            Parties = new ReadOnlyCollection <Party>(new List <Party> {
                new Party(defenderParty, isSiegeBattle), new Party(attackerParty)
            });                                                                                                                             // do not change the order of the list
            IsPlayerInvolved = Hero.MainHero.Id == attackerParty.LeaderHero?.Id || Hero.MainHero.Id == defenderParty.LeaderHero?.Id;
        }