void Refresh()
    {
        List <MapData> maps = MapManager.GetMaps();

        Clear();

        Debug.Log("[MapDisplayer] Refresh");

        int current = 0;

        foreach (MapData map in maps)
        {
            MapEntry entry = Instantiate(entryPrefab);

            entry.Initalize(this, map);
            entry.transform.SetParent(transform);
            entry.SetColor(current % 2 == 0 ? colorEven : colorOdd);

            current++;
        }
    }