Beispiel #1
0
 //----------------------------------------------------------------------------
 private void UpdateSignObjectAndPosition(SignDatabase.SignItem item)
 {
     MapDatabase.MapItem map = MapDatabase.GetMaByUniqueId(item.m_mapUniqueId);
     if (map != null)
     {
         foreach (Transform obj in map.m_mapPrefab.transform)
         {
             GameObject sign = obj.gameObject;
             if (sign.name.Equals("Sign"))
             {
                 foreach (Transform insideObj in sign.transform)
                 {
                     GameObject signCollision = insideObj.gameObject;
                     if (signCollision.name.Equals("Collision"))
                     {
                         PolygonCollider2D collider = signCollision.GetComponent <PolygonCollider2D> ();
                         if (collider && item.m_indexSignOnMap < collider.pathCount)
                         {
                             item.m_position = collider.GetPath(item.m_indexSignOnMap)[1];
                             return;
                         }
                     }
                 }
             }
         }
     }
 }
Beispiel #2
0
    //----------------------------------------------------------------------------
    protected override void DrawElement(Rect rect, int id, bool selected, bool focused)
    {
        MapDatabase.MapItem item = MapDatabase.GetMaByUniqueId(id);

        if (item != null)
        {
            if (!string.IsNullOrEmpty(item.m_name))
            {
                GUI.Label(rect, item.m_name);
            }
            else
            {
                GUI.Label(rect, "Un-named!");
            }

            if (selected)
            {
                if (m_currentlySelected != id)
                {
                    m_listUnfolded      = false;
                    m_currentlySelected = id;
                    this.Repaint();
                }
            }
        }
    }
Beispiel #3
0
    //-----------------------------------------------------------------------------------------------------------
    // Use this for initialization
    void Start()
    {
        GameObject currentMapObject = GameObject.FindWithTag("CurrentMap");

        if (currentMapObject)
        {
            MapDatabase.MapItem currentMapDb = MapDatabase.GetMapByName(currentMapObject.name);
            if (currentMapDb != null)
            {
                signList = SignDatabase.GetSignsOfMap(currentMapDb.m_uniqueId);
            }
        }
    }
Beispiel #4
0
    //----------------------------------------------------------------------------
    protected override void OnInternalInspectorGUI()
    {
        MapDatabase.MapItem item = MapDatabase.GetMaByUniqueId(m_currentlySelected);

        if (item != null)
        {
            GUILayout.BeginVertical();
            {
                EditorGUILayout.LabelField("Map unique ID", item.m_uniqueId.ToString());
                item.m_levelIndex = EditorGUILayout.IntField("Map level index", item.m_levelIndex);

                item.m_name = EditorGUILayout.TextField("Map Name", item.m_name);

                item.m_mapPrefab = EditorGUILayout.ObjectField("Map prefab", item.m_mapPrefab, typeof(GameObject), false) as GameObject;

                // Attack list
                GUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("Encounterable wild Pokemons");
                    if (GUILayout.Button(m_listUnfolded ? "Hide" : "Show"))
                    {
                        m_listUnfolded = !m_listUnfolded;
                    }
                }
                GUILayout.EndHorizontal();

                if (m_listUnfolded)
                {
                    foreach (MapDatabase.MapWildPokemon element in item.m_wildPokemonList)
                    {
                        GUILayout.BeginHorizontal();
                        {
                            EditorGUILayout.LabelField(" ", GUILayout.MaxWidth(40));
                            element.m_pokemonId = EditorGUILayout.Popup(element.m_pokemonId, m_pokemonNames);
                            EditorGUILayout.LabelField(" ", GUILayout.Width(20));
                            element.m_minLvl = EditorGUILayout.IntField("Level min", element.m_minLvl);
                            EditorGUILayout.LabelField(" ", GUILayout.Width(20));
                            element.m_maxLvl = EditorGUILayout.IntField("Level max", element.m_maxLvl);
                            EditorGUILayout.LabelField(" ", GUILayout.Width(20));
                            element.m_proba = EditorGUILayout.IntField("Encounter Proba", element.m_proba);
                            EditorGUILayout.LabelField(" ", GUILayout.Width(20));

                            if (GUILayout.Button("-"))
                            {
                                m_delete          = true;
                                m_elementToDelete = new KeyValuePair <int, MapDatabase.MapWildPokemon> (item.m_uniqueId, element);
                            }
                        }
                        GUILayout.EndHorizontal();
                    }

                    GUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.LabelField(" ", GUILayout.MaxWidth(40));
                        if (GUILayout.Button("+"))
                        {
                            AddNewWildPokemon(item.m_uniqueId);
                        }
                    }
                    GUILayout.EndHorizontal();
                }
            }
            GUILayout.EndVertical();
        }

        // Delay deletion so we don't do it during the for each loop
        if (m_delete)
        {
            RemoveWildPokemon(m_elementToDelete.Key, m_elementToDelete.Value);
            m_delete = false;
        }

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }