public void OnEnable() { mapData = (MapDataStructure)target; mObj = new SerializedObject(target); mPlayerSpawnList = mObj.FindProperty("playerSpawnSpots"); mItemSpawnList = mObj.FindProperty("itemSpawnSpots"); mMonsterSpawnList = mObj.FindProperty("monsterSpawnSpots"); }
public void OnEnable() { mapData = (MapDataStructure)target; mObj = new SerializedObject(target); mPlayerSpawnList = mObj.FindProperty("playerSpawnSpots"); mItemSpawnList = mObj.FindProperty("itemSpawnSpots"); mMonsterSpawnList = mObj.FindProperty("monsterSpawnSpots"); }
public override MapData Filter(MapData t) { var perlinOffset = new Vector2(Random.value, Random.value); t.MapDataStructure.Map((e, i) => { MapDataStructure rval = e; var noiseValue = Mathf.PerlinNoise((float)(i.x * horizontalScale) / t.MapDataStructure.GetLength(0) + perlinOffset.x, (float)(i.y * horizontalScale) / t.MapDataStructure.GetLength(1) + perlinOffset.y); rval.height = e.height + (noiseValue + verticalOffset) * verticalScale; return(rval); }); return(t); }
void InitMap() { mapID = mSetUp.mapID; GameObject mapObject = Instantiate(mMapManager.getMap(mapID).gameObject, Vector3.zero, Quaternion.identity) as GameObject; mMap = mapObject.GetComponent<MapDataStructure> (); mMap.InitData (); skyboxMat = mMap.skyboxMat; InitSkybox(); }