// Update is called once per frame
    void Update()
    {
        var pos      = gameObject.transform.position.z - (mapCtl.GetChunkSize().y / 2) * mapCtl.GetBounds().size.z *mapCtl.GetScl();
        var halfSize = (mapCtl.GetBounds().size.z *mapCtl.GetScl()) / 2;

        if (movef == true && pos <= (mapCtl.centerChunk.y + 1) * (mapCtl.GetChunkSize().y / 2) * mapCtl.GetBounds().size.z *mapCtl.GetScl() - halfSize)
        {
            movef = true;
            gameObject.transform.position += new Vector3(0.0f, 0.0f, 0.05f);
        }
        else
        {
            if (Input.GetMouseButton(0) && onCursor_)
            {
                sumScore_ += inventory.GetScore();
                inventory.Init();
                if (inventory.isFin())
                {
                    PlayerPrefs.SetInt("score", sumScore_);
                    SceneManager.LoadScene("ResultScene");
                }
                movef = false;
            }
        }
        if (movef == false && pos >= -((mapCtl.GetChunkSize().y / 2) * mapCtl.GetBounds().size.z *mapCtl.GetScl()) * 2)
        {
            gameObject.transform.position -= new Vector3(0.0f, 0.0f, 0.05f);
        }
        else
        {
            movef = true;
        }
    }