public void WarpToHub(Client client) { if (hubMap == null) { hubMap = MapCloner.CreateInstancedMap(MapManager.RetrieveMap(hub.MapID)); } Messenger.PlayerWarp(client, hubMap, hub.X, hub.Y); }
public static void DisplayInvisibleKeyTile(Client client, IMap map, int x, int y, PacketHitList packetList) { Tile tile = new Tile(new DataManager.Maps.Tile()); MapCloner.CloneTile(map, x, y, tile); tile.Mask = 0; tile.MaskSet = 4; tile.Type = Enums.TileType.Walkable; Messenger.SendTemporaryTileTo(packetList, client, x, y, tile); }
public static void DisplayVisibleSublevelTriggerTile(Client client, IMap map, int x, int y, PacketHitList packetList) { Tile tile = new Tile(new DataManager.Maps.Tile()); MapCloner.CloneTile(map, x, y, tile); tile.Mask = 196; tile.MaskSet = 10; tile.Anim = 197; tile.AnimSet = 10; tile.Type = Enums.TileType.Walkable; Messenger.SendTemporaryTileTo(packetList, client, x, y, tile); }
public void StartRound(MatchUpRules matchUpRules) { if (!tournamentStarted) { tournamentStarted = true; } bool evenPlayerCount = (CountRemainingPlayers() % 2 == 0); TournamentMemberCollection membersWaitList = registeredMembers.Clone() as TournamentMemberCollection; // Remove inactive players from wait list for (int i = membersWaitList.Count - 1; i >= 0; i--) { if (membersWaitList[i].Active == false) { membersWaitList.RemoveAt(i); } } if (!evenPlayerCount) { int skipIndex = MathFunctions.Rand(0, membersWaitList.Count); membersWaitList.RemoveAt(skipIndex); } activeMatchups.Clear(); // Continue making match-ups until all players have been accounted for while (membersWaitList.Count > 0) { int playerOneIndex = MathFunctions.Rand(0, membersWaitList.Count); TournamentMember playerOne = membersWaitList[playerOneIndex]; membersWaitList.RemoveAt(playerOneIndex); int playerTwoIndex = MathFunctions.Rand(0, membersWaitList.Count); TournamentMember playerTwo = membersWaitList[playerTwoIndex]; membersWaitList.RemoveAt(playerTwoIndex); MatchUp matchUp = new MatchUp(GenerateUniqueMatchUpID(), this, playerOne, playerTwo); matchUp.Rules = matchUpRules; activeMatchups.Add(matchUp); int combatMapIndex = MathFunctions.Rand(0, combatMaps.Count); InstancedMap iMap = MapCloner.CreateInstancedMap(MapManager.RetrieveMap(combatMaps[combatMapIndex])); matchUp.StartMatchUp(iMap); } }
public static void DisplayInvisibleSublevelGoalTile(Client client, IMap map, int x, int y, PacketHitList packetList) { PacketHitList.MethodStart(ref packetList); Tile tile = new Tile(new DataManager.Maps.Tile()); MapCloner.CloneTile(map, x, y, tile); tile.Mask = 0; tile.MaskSet = 7; tile.Type = Enums.TileType.Walkable; Messenger.SendTemporaryTileTo(packetList, client, x, y, tile); MapCloner.CloneTile(map, x, y - 1, tile); tile.Fringe = 0; tile.FringeSet = 7; tile.Type = Enums.TileType.Walkable; Messenger.SendTemporaryTileTo(packetList, client, x, y - 1, tile); PacketHitList.MethodEnded(ref packetList); }
public void StartGame(Client client) { if (client == GameLeader) { InstancedMap map = new InstancedMap(MapManager.GenerateMapID("i")); IMap originalMap = MapManager.RetrieveMap(1945); map.MapBase = 1945; map.Moral = Enums.MapMoral.Safe; MapCloner.CloneMapTileProperties(originalMap, map); MapCloner.CloneMapTiles(originalMap, map); ArenaMap = map; bool swapSides = false; foreach (Client playerClient in BlueTeam) { Messenger.PlayerMsg(playerClient, "You are on the Blue Team", Text.Yellow); int x; int y; if (swapSides) { x = BLUEX2; y = BLUEY2; } else { x = BLUEX1; y = BLUEY1; } swapSides = !swapSides; RemoveSnowballs(playerClient); playerClient.Player.GiveItem(446, 999); Messenger.PlayerMsg(playerClient, "You were given 999 snowballs! Use them well!", Text.BrightBlue); playerClient.Player.Status = PLAYERLIVES + " Lives";; Messenger.SendPlayerData(playerClient); Messenger.PlayerWarp(playerClient, map, x, y); } swapSides = false; foreach (Client playerClient in GreenTeam) { Messenger.PlayerMsg(playerClient, "You are on the Green Team", Text.Yellow); int x; int y; if (swapSides) { x = GREENX2; y = GREENY2; } else { x = GREENX1; y = GREENY1; } swapSides = !swapSides; RemoveSnowballs(playerClient); playerClient.Player.GiveItem(446, 999); Messenger.PlayerMsg(playerClient, "You were given 999 snowballs! Use them well!", Text.BrightGreen); playerClient.Player.Status = PLAYERLIVES + " Lives";; Messenger.SendPlayerData(playerClient); Messenger.PlayerWarp(playerClient, map, x, y); } } }