public async Task LeaveMap() { await TextArea.PrintLine(); await TextArea.PrintLine("Leave " + TheMap.MapName); await TextArea.PrintLine(); await GameControl.WaitAsync(GameState.GameSpeed.LeaveMapTime); await MapChanger.ReturnToPreviousMap(); await TextArea.PrintLine(); }
public override async Task Execute() { var tile = DungeonAdapter.TileAt(Player.X, Player.Y); switch (tile) { case DungeonTile.CeilingHole: if (Player.DungeonLevel == 0) { await TextArea.PrintLine("\n\nYou climb out of the dungeon."); await OnPlayerExitDungeon(); await GameControl.WaitAsync(1000); await MapChanger.ReturnToPreviousMap(); return; } else { Player.DungeonLevel--; } break; case DungeonTile.FloorHole: Player.DungeonLevel++; break; default: await FailMessage(); return; } await DungeonLevelText(); }