Beispiel #1
0
        public void OnGUI()
        {
            layerCount = Mathf.Max(0,
                                   EditorGUILayout.IntField(new GUIContent(
                                                                "Number of Tile Layers",
                                                                "N layers corresponds to 4*(N^2) tiles."), layerCount));

            var numTiles = Mathf.RoundToInt(GetTotalTilesFromLayers(layerCount));

            GUI.color = numTiles < WarnTilesThreshold ? Color.white : Color.yellow;
            GUILayout.Label($"Number of tiles to generate: ~{numTiles}");
            GUI.color = Color.white;

            seed = EditorGUILayout.TextField(new GUIContent(
                                                 "Seed for Map Generator",
                                                 "Different seeds produce different maps."),
                                             seed);

            mapBuilderSettings = (MapBuilderSettings)EditorGUILayout.ObjectField(new GUIContent(
                                                                                     "Map Builder Settings",
                                                                                     "Different seeds produce different maps."),
                                                                                 mapBuilderSettings,
                                                                                 typeof(MapBuilderSettings),
                                                                                 false);

            EditorGUI.BeginDisabledGroup(mapBuilderSettings == null);
            if (GUILayout.Button("Generate Map"))
            {
                if (numTiles < WarnTilesThreshold ||
                    GetGenerationUserConfirmation(numTiles))
                {
                    if (mapBuilder == null || mapBuilder.InvalidMapBuilder)
                    {
                        SetupMapBuilder();
                    }

                    var volumesPrefab = mapBuilderSettings.WorldTileVolumes == null
                        ? null
                        : Instantiate(mapBuilderSettings.WorldTileVolumes);

                    UnwindCoroutine(mapBuilder.CleanAndBuild(layerCount, seed));

                    if (volumesPrefab != null)
                    {
                        UnityObjectDestroyer.Destroy(volumesPrefab);
                    }
                }
            }

            EditorGUI.EndDisabledGroup();

            EditorGUI.BeginDisabledGroup(mapBuilder == null);
            if (GUILayout.Button("Clear Map"))
            {
                mapBuilder.Clean();
            }

            EditorGUI.EndDisabledGroup();
        }
        public void OnGUI()
        {
            layerCount = Mathf.Max(0,
                                   EditorGUILayout.IntField(new GUIContent(
                                                                "Number of Tile Layers",
                                                                "N layers corresponds to 4*(N^2) tiles."), layerCount));

            var numTiles = Mathf.RoundToInt(GetTotalTilesFromLayers(layerCount));

            GUI.color = numTiles < WarnTilesThreshold ? Color.white : Color.yellow;
            GUILayout.Label($"Number of tiles to generate: ~{numTiles}");
            GUI.color = Color.white;

            seed = EditorGUILayout.TextField(new GUIContent(
                                                 "Seed for Map Generator",
                                                 "Different seeds produce different maps."),
                                             seed);

            mapTemplate = (MapTemplate)EditorGUILayout.ObjectField(new GUIContent(
                                                                       "Map Template",
                                                                       "Different seeds produce different maps."),
                                                                   mapTemplate,
                                                                   typeof(MapTemplate),
                                                                   false);

            EditorGUI.BeginDisabledGroup(mapTemplate == null);
            if (GUILayout.Button("Generate Map"))
            {
                if (numTiles < WarnTilesThreshold ||
                    GetGenerationUserConfirmation(numTiles))
                {
                    if (mapBuilder == null || mapBuilder.InvalidMapBuilder)
                    {
                        SetupMapBuilder();
                    }

                    mapBuilder.CleanAndBuild(layerCount, seed).Wait();
                }
            }

            EditorGUI.EndDisabledGroup();

            EditorGUI.BeginDisabledGroup(mapBuilder == null);
            if (GUILayout.Button("Clear Map"))
            {
                mapBuilder.Clean();
            }

            EditorGUI.EndDisabledGroup();
        }