Beispiel #1
0
    private void MapReset()
    {
        {
            var button       = GameObject.Find("StartButton").GetComponent <Button>();
            var clickedEvent = new Button.ButtonClickedEvent();
            clickedEvent.AddListener(() =>
            {
                MapStart();
            });
            button.onClick = clickedEvent;
            var image = GameObject.Find("StartButton").GetComponent <Image>();
            image.color = Color.blue;
            var text = GameObject.Find("StartButton").GetComponentInChildren <Text>();
            text.text  = "START";
            text.color = Color.white;
        }
        {
            var button       = GameObject.Find("ExitButton").GetComponent <Button>();
            var clickedEvent = new Button.ButtonClickedEvent();
            clickedEvent.AddListener(() =>
            {
                SceneManager.LoadSceneAsync(TitleStart.DefineScene[TitleStart.Scene.TITLE], LoadSceneMode.Single);
            });
            button.onClick = clickedEvent;
        }

        _selectActionButtonScript = GameObject.Find("SelectActionButton").GetComponent <SelectActionButtonScript>();
        _selectActionButtonScript.OnEditStart();
        _selectActionButtonScript.Callback = GetSelectActionButtonEvent;

        _map2d = GameObject.Find("Map2d").GetComponent <Map2dStart>();
        _map2d.SetMapData(MapDatabase.LoadMapDataByStageId(_stageId));
        current = State.Edit;
    }
Beispiel #2
0
    private void MapStart()
    {
        {
            var button       = GameObject.Find("StartButton").GetComponent <Button>();
            var clickedEvent = new Button.ButtonClickedEvent();
            clickedEvent.AddListener(() =>
            {
                MapReset();
            });
            button.onClick = clickedEvent;
            var image = GameObject.Find("StartButton").GetComponent <Image>();
            image.color = Color.red;
            var text = GameObject.Find("StartButton").GetComponentInChildren <Text>();
            text.text  = "RETRY";
            text.color = Color.white;
        }
        {
            var button       = GameObject.Find("ExitButton").GetComponent <Button>();
            var clickedEvent = new Button.ButtonClickedEvent();
            clickedEvent.AddListener(() =>
            {
                SceneManager.LoadSceneAsync(TitleStart.DefineScene[TitleStart.Scene.TITLE], LoadSceneMode.Single);
            });
            button.onClick = clickedEvent;
        }

        _selectActionButtonScript = GameObject.Find("SelectActionButton").GetComponent <SelectActionButtonScript>();
        _selectActionButtonScript.OnPlayStart();

        _map2d = GameObject.Find("Map2d").GetComponent <Map2dStart>();
        _map2d.SetMapData(MapDatabase.LoadMapDataByStageId(_stageId));
        _map2d.PlayStart(_algorithmList.Select((id => _hashList[id])).ToList());
        current = State.Play;
    }