//| <include path='docs/doc[@for="ManualResetEvent.Set"]/*' /> public bool Set() { bool b = ManualResetEventHandle.Set(handle); GC.KeepAlive(this); return(b); }
//| <include path='docs/doc[@for="ManualResetEventHandle.Dispose"]/*' /> protected override void Dispose(bool explicitDisposing) { if (handle.id != 0) { ManualResetEventHandle.Dispose(handle); handle = new ManualResetEventHandle(); } }
//| <include path='docs/doc[@for="ManualResetEvent.ManualResetEvent2"]/*' /> public ManualResetEvent(bool initialState) { ManualResetEventHandle handleOnStack; if (!ManualResetEventHandle.Create(initialState, out handleOnStack)) { throw new HandleCreateException(); } handle = handleOnStack; }
//| <include path='docs/doc[@for="ManualResetEvent.Reset"]/*' /> public void Reset() { ManualResetEventHandle.Reset(handle); GC.KeepAlive(this); }