internal ManeuverResponse DecideWhereToManeuver(ManeuverRequest maneuverRequest)
        {
            ManeuverResponse             response      = new ManeuverResponse();
            IEnumerable <BoardTerritory> myTerritories = GetMyTerritories(maneuverRequest.Board);
            BoardTerritory fromTerritory = new BoardTerritory();

            fromTerritory.Armies = 0;
            foreach (BoardTerritory territory in myTerritories)
            {
                if (GetNumBadTerritories(territory, maneuverRequest.Board) == 0 && territory.Armies > fromTerritory.Armies)
                {
                    fromTerritory = territory;
                }
            }
            if (fromTerritory.Armies == 0)
            {
                response.Decide = false;
            }
            else
            {
                response.Decide = true;
                response.From   = fromTerritory.Location;
                BoardTerritory toTerritory = new BoardTerritory();
                int            toScore     = 999999;
                foreach (BoardTerritory territory in GetNeighbors(fromTerritory, maneuverRequest.Board))
                {
                    if (territory.Location.Column + territory.Location.Row < toScore)
                    {
                        toScore     = territory.Location.Column + territory.Location.Row;
                        toTerritory = territory;
                    }
                }
                response.To = toTerritory.Location;
            }

            return(response);
        }