private void SetManeuverNodeExecution(bool val) { executeManeuversBool = val; for (int i = 0; i < plannedManeuvers.Count; i++) { ManeuverNode thisNode = plannedManeuvers[i]; thisNode.SetManeuverExecution(executeManeuversBool); } }
private void SetManeuverNodeExecution(bool val) { executeManeuversBool = val; for (int i = 0; i < plannedManeuvers.Count; i++) { ManeuverNode thisNode = plannedManeuvers[i]; thisNode.SetManeuverExecution(executeManeuversBool); } }