public MapObject(ManagerMouse managerMouse, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits) { _idCounter++; Id = _idCounter.ToString(); _sprite = sprite; _movement = new Movement(Id, _sprite, managerTiles, managerUnits); managerMouse.MouseEventHandler += managerMouse_MouseEventHandler; managerMouse.MouseClickEventHandler += managerMouse_MouseClickEventHandler; }
public Pathfinding(string id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits) { _id = id; _sprite = sprite; _managerTiles = managerTiles; _path = new List <Vector2>(); _managerUnits = managerUnits; _checkForUnit = true; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here _managerMouse = new ManagerMouse(); _managerTiles = new ManagerTiles(); _managerUnits = new ManagerUnits(_managerMouse, _managerTiles); IsMouseVisible = true; base.Initialize(); }
public Movement(string id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnit) { _sprite = sprite; _speed = 2; _pathfinding = new Pathfinding(id, sprite, managerTiles, managerUnit); }