void Start() { this.Manager = ManagerKlasse.Instance; this.Hide(); Ausgabe.rectTransform.sizeDelta = new Vector2(125, 65); animal.SetSpeaker(this); }
public ManagerKlasse() { if (Manager != null) { Debug.LogError("Trying to create two instances of singleton."); return; } Manager = this; }
/// <summary> /// Constructor /// </summary> public ApfelManager() { if (Ms_Instance != null) { Debug.LogError("Trying to create two instances of singleton."); return; } Ms_Instance = this; this.Manager = ManagerKlasse.Instance; }
void Awake() { this.m_TuioManager = UniducialLibrary.TuioManager.Instance; TimeToWarn = Countdown - WaitingTime; ResetTime = Countdown; this.m_TuioManager.Connect(); this.Manager = ManagerKlasse.Instance; Manager.SetTimer(this); Ausgabe.text = ""; Cloud = new GameObject("Cloud"); SpriteRenderer renderer = Cloud.AddComponent <SpriteRenderer>(); GUITexture te = Cloud.AddComponent <GUITexture>(); Cloud.GetComponent <SpriteRenderer>().sprite = Resources.Load("Cloud", typeof(Sprite)) as Sprite; Cloud.transform.position = new Vector3(Ausgabe.rectTransform.position.x, Ausgabe.rectTransform.position.y, AxeZ); //Ausgabe.rectTransform.position = new Vector3(0, 0, 0); Cloud.transform.localScale = new Vector3(width, height, 0); Cloud.SetActive(false); }
void Awake() { this.Manager = ManagerKlasse.Instance; this.m_TuioManager = UniducialLibrary.TuioManager.Instance; this.ms_Instance = ApfelManager.Instance; //uncomment next line to set port explicitly (default is 3333) //m_TuioManager.TuioPort = 7777; this.m_TuioManager.Connect(); //check if the game object needs to be transformed in normalized 2d space if (IsAttachedToGUIComponent()) { Debug.LogWarning("Rotation of GUIText or GUITexture is not supported. Use a plane with a texture instead."); this.m_ControlsGUIElement = true; } this.m_Angle = 0f; this.m_AngleDegrees = 0; }
void Start() { this.Manager = ManagerKlasse.Instance; baloon.GetComponent <Renderer>().enabled = false; }
void Start() { this.Manager = ManagerKlasse.Instance; Manager.SetBasket(this); this.UpdateBasket(Manager.NutCounter); }
void Start() { this.Manager = ManagerKlasse.Instance; this.namenut = this.gameObject.name; this.Manager.AddNut(this); }
void Awake() { this.Manager = ManagerKlasse.Instance; }
void Start() { this.Manager = ManagerKlasse.Instance; }