public void Remove(ManagedNetworkBehaviour updatable) { if (regularUpdate.Contains(updatable)) { regularUpdate.Remove(updatable); } }
public void Add(ManagedNetworkBehaviour updatable) { if (!regularUpdate.Contains(updatable)) { regularUpdate.Add(updatable); } }
private void Awake() { if (target == null) { target = gameObject; } m_networkBehaviour = (target.GetComponent <ManagedNetworkBehaviour>()) ? target.GetComponent <ManagedNetworkBehaviour>() : target.AddComponent <ManagedNetworkBehaviour>(); AddListeners(); }
public void Add(ManagedNetworkBehaviour updatable) { if (updatable.GetType().GetMethod(nameof(ManagedNetworkBehaviour.UpdateMe))?.DeclaringType == updatable.GetType()) { //Avoiding duplicates: UpdateMe -= updatable.UpdateMe; UpdateMe += updatable.UpdateMe; } if (updatable.GetType().GetMethod(nameof(ManagedNetworkBehaviour.FixedUpdateMe))?.DeclaringType == updatable.GetType()) { FixedUpdateMe -= updatable.FixedUpdateMe; FixedUpdateMe += updatable.FixedUpdateMe; } if (updatable.GetType().GetMethod(nameof(ManagedNetworkBehaviour.LateUpdateMe))?.DeclaringType == updatable.GetType()) { LateUpdateMe -= updatable.LateUpdateMe; LateUpdateMe += updatable.LateUpdateMe; } }
public static void Remove(ManagedNetworkBehaviour networkBehaviour) { Remove(CallbackType.UPDATE, networkBehaviour.UpdateMe); Remove(CallbackType.FIXED_UPDATE, networkBehaviour.FixedUpdateMe); Remove(CallbackType.LATE_UPDATE, networkBehaviour.LateUpdateMe); }
public static void Add(ManagedNetworkBehaviour networkBehaviour) { instance.AddCallbackInternal(CallbackType.UPDATE, networkBehaviour.UpdateMe); instance.AddCallbackInternal(CallbackType.FIXED_UPDATE, networkBehaviour.FixedUpdateMe); instance.AddCallbackInternal(CallbackType.LATE_UPDATE, networkBehaviour.LateUpdateMe); }
public void Remove(ManagedNetworkBehaviour updatable) { UpdateMe -= updatable.UpdateMe; FixedUpdateMe -= updatable.FixedUpdateMe; LateUpdateMe -= updatable.LateUpdateMe; }