Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        //Posición de spawn
        min = mundo.minSpawnCliente;
        max = mundo.maxSpawnCliente;
        transform.position = new Vector3(Random.Range(min.x, max.x), Random.Range(min.y, max.y), Random.Range(min.z, max.z));

        //Segundos
        this.timer         = Random.Range(5f, 10f);
        this.estadoActual  = EstadosFSM.VAGAR;
        this.estadoVagar   = VagarFSM.PENSAR;
        this.inPosCola     = false;
        this.avisoMaitre   = false;
        this.avisoSentarse = false;
        this.decidido      = false;
        this.servido       = false;
        this.atendido      = false;
        maitre             = FindObjectOfType <Maitre>();
    }
Beispiel #2
0
 public MaitreComposition(int capacity, IReservartionRepository reservationsRepository)
 {
     _capacity = capacity;
     _reservationsRepository = reservationsRepository;
     _maitre = new Maitre();
 }