/// <summary> /// Creates user interface. /// </summary> private void CreateUI() { DebugEx.Verbose("MasterScript.CreateUI()"); CreateCommon(); CreateWindows(); CreateOverlap(); MainWindowScript.Create().Show(); }
// Use this for initialization void Start() { _instance = this; transform.FindChild("create_btn").GetComponent <Button>().onClick.AddListener(SetCreateMod); transform.FindChild("move_btn").GetComponent <Button>().onClick.AddListener(SetMoveMod); transform.FindChild("link_btn").GetComponent <Button>().onClick.AddListener(SetLinkMod); transform.FindChild("delete_btn").GetComponent <Button>().onClick.AddListener(SetDeleteMod); transform.FindChild("DrawField").GetComponent <Button>().onClick.AddListener(CreatePointEntity); #if UNITY_EDITOR transform.FindChild("Save_btn").GetComponent <Button>().onClick.AddListener(SaveButtonClicked); transform.FindChild("Load_btn").GetComponent <Button>().onClick.AddListener(LoadButtonClicked); #endif SetCreateMod(); }