// Use this for initialization void Start() { GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); MUM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>(); SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); if (PlayerPrefs.GetInt("skill" + unlockSKill) == 1) { Destroy(this.gameObject); GSM.OPENEDCAGE(); } }
public void showDebug() { if (Panel.activeSelf) { Panel.SetActive(false); } else { GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); SM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); MUM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>(); Panel.SetActive(true); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); MUM = GetComponent <MainUIManagerSC>(); GSM = GetComponent <GameSceneManager>(); GBM = GetComponent <GameBooleanManager>(); PM = GetComponent <PortalManagerSC>(); AC = player.GetComponent <AnimControl>(); XN_Enegy = GameDataConfig.XN_MaxEnegy; DDH_Enegy = GameDataConfig.DDH_MaxEnegy; JSH_Enegy = GameDataConfig.JSH_MaxEnegy; CSJ_Enegy = GameDataConfig.CSJ_MaxEnegy; cam = Camera.main.GetComponent <Camera>(); GSM.CharState = "RHINOCEROS"; UpdataSkillButton("RHINOCEROS"); }
float viewDistance; //猎人与玩家的距离 // Use this for initialization void Start() { anim = GetComponent <Animator>(); AS = GetComponent <AudioSource>(); nav = GetComponent <NavMeshAgent>(); CanvaAnim = Canva.GetComponent <Animator>(); EM = GetComponentInParent <EnemiesManager>(); GBM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameBooleanManager>(); SKM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SkillManager>(); GSM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameSceneManager>(); MUM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <MainUIManagerSC>(); player = GameObject.FindGameObjectWithTag("Player"); if (EM.NavChanged().Equals(new Vector3(0, 0, 0))) { isStandPosition = true; originPosition = transform.position; } else { nav.SetDestination(EM.NavChanged()); } }