public void UpdateAspectRatio(float newratio)
 {
     AspectRatio = newratio;
     if (!Screen.fullScreen)
     {
         int width = Mathf.RoundToInt((float)Screen.height * AspectRatio);
         Screen.SetResolution(width, Screen.height, fullscreen: false);
     }
     if (!PlayerPrefs.HasKey("width"))
     {
         PlayerPrefs.SetInt("width", Mathf.RoundToInt((float)PlayerPrefs.GetInt("height") * AspectRatio));
     }
     MainUIController.UpdateBlackBars();
 }