Beispiel #1
0
    void Update()
    {
        switch (mainTiming_p)
        {
        case MainTiming.ProcessStart:
            mainTiming_p = MainTiming.ProcessNow;
            break;

        case MainTiming.ProcessNow:
            if (canInputUsabale == true)
            {
                TestScene();
                //SingleInput ();
            }
            else
            {
                SingleTimeControl();
                ReturnInitilize();
            }
            break;

        case MainTiming.ProcessEnd:
            SystemMgr.sceneMoveUsabale = true;
            break;
        }
    }
Beispiel #2
0
 /// <summary>
 /// テストシーン移行
 /// </summary>
 void TestScene()
 {
     if (InputMgr.fire6 == true || Input.GetKeyDown(KeyCode.Space))
     {
         mainTiming_p = MainTiming.ProcessEnd;
         SystemMgr.loadBackBoradUsabale = true;
         singleType_g = SingleType.Clear;
     }
     else if (InputMgr.fire7 == true)
     {
         mainTiming_p = MainTiming.ProcessEnd;
         SystemMgr.loadBackBoradUsabale = true;
         singleType_g = SingleType.Over;
     }
     else if (InputMgr.fire5 == true)
     {
         enemyMgr.GetComponent <EnemyMgr> ().EnemyBreak();
     }
 }
Beispiel #3
0
 /// <summary>
 /// 初期化
 /// </summary>
 void SingleInitialize()
 {
     mainTiming_p    = MainTiming.ProcessStart;
     canInputUsabale = true;
     SystemMgr.loadBackBoradUsabale = false;
 }