Beispiel #1
0
 private void Awake()
 {
     _body   = GetComponent <Rigidbody2D>();
     _anim   = GetComponent <Animator>();
     _player = GameObject.Find("Player").GetComponent <LevelThreePlayer>();
     _main   = GameObject.Find("Main Camera").GetComponent <MainThree>();
 }
Beispiel #2
0
 private void Awake()
 {
     //reference components
     body   = GetComponent <Rigidbody2D>();
     anim   = GetComponent <Animator>();
     player = GameObject.Find("Player").GetComponent <LevelThreePlayer>();
     main   = GameObject.Find("Main Camera").GetComponent <MainThree>();
 }
Beispiel #3
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 private void Awake()
 {
     _body      = GetComponent <Rigidbody2D>();
     _anim      = GetComponent <Animator>();
     _player    = GameObject.Find("Player").GetComponent <LevelThreePlayer>();
     _render    = GetComponent <SpriteRenderer>();
     _main      = GameObject.Find("Main Camera").GetComponent <MainThree>();
     _uiManager = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>();
 }
Beispiel #4
0
 private void Awake()
 {
     //reference components
     _body        = GetComponent <Rigidbody2D>();
     _anim        = GetComponent <Animator>();
     _main        = GameObject.Find("Main Camera").GetComponent <MainThree>();
     render       = GetComponent <SpriteRenderer>();
     _uiManager   = GameObject.Find("Canvas").GetComponent <UIManagerLevelThree>();
     _levelLoader = GameObject.Find("Levels GameObject").GetComponent <LevelLoader>();
 }