Beispiel #1
0
    IEnumerator Prelude()
    {
        PlayerControl.Constrain();
        yield return(new WaitForSeconds(1f));

        MainText.AddToDisplayQueue("In Darkness, I search for a path . . .");
        MainText.DisplayText();
        PlayerControl.PlaySound(preludeSound);
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(1f));

        Fader.FadeIn();
        lightGroup1.SetActive(true);
        PlayerControl.Release();
    }
Beispiel #2
0
    IEnumerator S3KeyEvent()
    {
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(3f));

        int randomInt = Random.Range(1, 4);
        int randomPillar;

        for (int i = 0; i <= randomInt; i++)
        {
            do
            {
                randomPillar = Random.Range(0, pillars.transform.childCount);
            } while (pillars.transform.GetChild(randomPillar).GetComponent <Pillar>().active);
            pillars.transform.GetChild(randomPillar).GetComponent <Pillar>().SwitchState(false);
        }
        MainText.AddToDisplayQueue("Life is full of challenges.");
        MainText.AddToDisplayQueue("Make all pillars <b>glow</b>.");
        MainText.DisplayText();
        PlayerControl.PlaySound(keyEvent3Sound);
        yield return(new WaitWhile(() => MainText.active));

        S3PuzzleStart = true;
        yield return(new WaitUntil(() => S3PuzzleSuccess));

        PlayerControl.PlaySound(keyEvent3FinishSound);
        yield return(new WaitForSeconds(5f));

        MainText.AddToDisplayQueue("I wander in this world of darkness, lost.", 4f);
        MainText.AddToDisplayQueue("But through these lights, I come to realize God's great plan for me.", 4f);
        MainText.AddToDisplayQueue("A light for innocence.");
        MainText.AddToDisplayQueue("A light for spirituality.");
        MainText.AddToDisplayQueue("A light for knowledge.");
        MainText.AddToDisplayQueue("What light awaits me?");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(3f));

        lightGroup4.SetActive(true);
        PlayerControl.PlaySound(aVoiceFromAbove);
        StartCoroutine(Finale());
    }
Beispiel #3
0
    IEnumerator Finale()
    {
        yield return(new WaitWhile(() => Vector3.Distance(cam.transform.position, lightGroup4.transform.position) > 25f));

        MainText.AddToDisplayQueue("<i><color=#ff0000ff>A Voice From Elsewhere</color></i>\nYou are an idiot! Be yourself! Do what you want!");
        MainText.AddToDisplayQueue("<i><color=#ff0000ff>Another Voice</color></i>\nGod is a joke man. Grow up. What you believe in is so out-of-date.");
        MainText.AddToDisplayQueue("<i><color=#ff0000ff>Yet Another Voice</color></i>\nFuck off. I don’t care. I just want my paychecks.");
        MainText.DisplayText();
        PlayerControl.PlaySound(whisperSound);
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(2f));

        yield return(new WaitWhile(() => Vector3.Distance(cam.transform.position, lightGroup4.transform.position) > 3f));

        PlayerControl.Constrain();
        StartCoroutine(Footprints());
        PlayerControl.PlaySound(keyEvent4Sound);
        MainText.AddToDisplayQueue("Listen, there are so many paths to take in this world.");
        MainText.AddToDisplayQueue("Wealth, fame, happiness, knowledge, love . . . so many to live for.", 4f);
        MainText.AddToDisplayQueue("I don’t know what is right. Nor can I see my future path.");
        MainText.AddToDisplayQueue("So I seek guidance, looking for a guiding light that stands above matter and time.", 4f);
        MainText.AddToDisplayQueue("And after all this journey, I am sure...");
        MainText.AddToDisplayQueue("He is worthy to believe in.");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        MainText.AddToDisplayQueue("Therefore,", 2f);
        MainText.DisplayText();
        yield return(new WaitForSeconds(3f));

        Fader.FadeOut();
        yield return(new WaitWhile(() => MainText.active));

        MainText.AddToDisplayQueue("I shall follow the light.");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(1f));

        SceneManager.LoadScene(0);
    }
Beispiel #4
0
    IEnumerator S1KeyEvent()
    {
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(3f));

        PlayerControl.PlaySound(keyEvent1Sound);
        MainText.AddToDisplayQueue("Little did I know, my innocent childhood was surrounded by danger.", 4f);
        MainText.AddToDisplayQueue("The Communist regime persecuted us. They wanted to tear my family apart.", 4f);
        MainText.AddToDisplayQueue("My parents . . . they protected me. They hid everything from me.", 3f);
        MainText.AddToDisplayQueue("Alone in this silent cage,\n unaware of the cruelty of the outside world, I wonder where my future lies.", 4f);
        MainText.AddToDisplayQueue("And then I heard a voice . . .");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(2f));

        MainText.AddToDisplayQueue("<i><color=#ffff00ff>A Voice From Above</color></i>\nDon't worry now, let me show you a path.");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(1f));

        lightGroup2.SetActive(true);
        PlayerControl.PlaySound(lightSound);
        yield return(new WaitForSeconds(2f));

        MainText.AddToDisplayQueue("But these poles . . . I can't get through.");
        MainText.AddToDisplayQueue("<i><color=#ffff00ff>A Voice From Above</color></i>\nAre you willing to <b>believe</b>?");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        CapsuleCollider[] colliders = ironPoles.GetComponentsInChildren <CapsuleCollider>();
        foreach (CapsuleCollider c in colliders)
        {
            c.enabled = false;
        }
        yield return(new WaitWhile(() => Vector3.Distance(cam.transform.position, lightGroup2.transform.position) > 25f));

        MainText.AddToDisplayQueue("Here am I, Texas, US, a breath of fresh air.");
        MainText.DisplayText();
    }
 public void Interact()
 {
     if (enabled && !MainText.active)
     {
         for (int i = 0; i < messages.Length; i++)
         {
             messages[i] = messages[i].Replace("|", "\n");
             MainText.AddToDisplayQueue(messages[i], i >= durations.Length? 3f : durations[i]);
         }
         MainText.DisplayText();
         if (eventString != "")
         {
             triggered(eventString);
         }
         if (triggerSound != null)
         {
             PlayerControl.PlaySound(triggerSound);
         }
         enabled = false;
     }
 }
 void Start()
 {
     MainText.AddToDisplayQueue("Lost within the rainstorm, I search for a Guiding Light");
     MainText.DisplayText();
     Fader.FadeIn();
 }
Beispiel #7
0
    IEnumerator S2KeyEvent()
    {
        lightGroup1.SetActive(false);
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(3f));

        MainText.AddToDisplayQueue("Each of the candles here is a good memory.");
        MainText.AddToDisplayQueue("Gather the candles.");
        MainText.DisplayText();
        PlayerControl.PlaySound(keyEvent2Sound);
        S2PuzzleStart = true;
        yield return(new WaitUntil(() => S2PuzzleSuccess));

        PlayerControl.PlaySound(keyEvent2FinishSound);
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nI have great news! We are coming to New York! Come stay with us.", 4f);
        MainText.AddToDisplayQueue("Wait, why can’t you come here?");
        MainText.AddToDisplayQueue("I don’t want to go.");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitForSeconds(3f));

        lightGroup3.SetActive(true);
        PlayerControl.PlaySound(lightSound);
        MainText.AddToDisplayQueue("I don’t know what is ahead of me. I don’t like change.");
        MainText.AddToDisplayQueue("Dear God . . . Is this the right path?");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        yield return(new WaitWhile(() => Vector3.Distance(cam.transform.position, lightGroup3.transform.position) > 55f));

        PlayerControl.Constrain();
        lightGroup2.SetActive(false);
        PlayerControl.PlaySound(lightDisappearSound);
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nThe immigration office rejected us!");
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nThe officer, he didn’t even listen to us! He didn’t even let our lawyer talk!", 4f);
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nHow can those fake ones pass. Yet we, the real persecuted, cannot!");
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nLife is so not fair.");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        lightGroup3.SetActive(false);
        PlayerControl.PlaySound(lightDisappearSound);
        MainText.AddToDisplayQueue("Oh no.");
        MainText.AddToDisplayQueue("<i><color=#ffff00ff>A Voice From Above</color></i>\nWhy be worried? Don’t you have faith in me?");
        MainText.DisplayText();
        yield return(new WaitWhile(() => MainText.active));

        PlayerControl.Release();
        yield return(new WaitForSeconds(3f));

        lightGroup3.SetActive(true);
        PlayerControl.PlaySound(aVoiceFromAbove);
        yield return(new WaitWhile(() => Vector3.Distance(cam.transform.position, lightGroup3.transform.position) > 30f));

        PlayerControl.Constrain();
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nOh my god can you believe this?");
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nOur letter to the immigration office worked!");
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nThey say that they will review our case again as a special case!", 4f);
        MainText.AddToDisplayQueue("<i><color=#add8e6ff>Mom</color></i>\nWe passed! Yes! We can legally stay here now!");
        MainText.DisplayText();
        PlayerControl.PlaySound(keyEvent2Sound);
        yield return(new WaitWhile(() => MainText.active));

        PlayerControl.Release();
    }