public void SyncPizza(GameObject pizza)
    {
        List <string> names = new List <string> ();

        for (int i = 0; i < pizza.transform.childCount; i++)
        {
            names.Add(pizza.transform.GetChild(i).name);
        }

        foreach (ObjType type in wantedTypes)
        {
            if (type == ObjType.CHICKEN && !names.Contains("CHICKEN"))
            {
                return;
            }

            if (type == ObjType.HAM && !names.Contains("HAM"))
            {
                return;
            }

            if (type == ObjType.MUSHROOM && !names.Contains("MUSHROOM"))
            {
                return;
            }
        }
        MainSceneData.GetInstance().pizzaComponents[x].DeleteObservator(this);
        GameObject.Destroy(pizza);

        //SETTING NULL ON UserInputComponent

        GameObject.FindObjectOfType <UserInputComponent> ().SetPizza(x, null);

        command.GoOff();
    }
Beispiel #2
0
 public void Init(int x, ICommand _command)
 {
     client = new Client(_command, x);
     client.ChooseRandomPizza(pizzaTransform.position, this.gameObject);
     ((MainSceneData)MainSceneData.GetInstance()).pizzaComponents [x].AddObservator(client);
 }
 void Start()
 {
     userInput = new UserInput(MainSceneData.GetInstance().userTableTransform.position + new Vector3(0f, 0f, -5f),
                               MainSceneData.GetInstance().pizzaComponents
                               );
 }