Beispiel #1
0
 void OnDragging(Vector2 delta)
 {
     if (curMainPlayer == null || curMainPlayer.isMoveLocked || curMainPlayer.isRigidity)
     {
         return;
     }
     if (curMainPlayer.isCasting || curMainPlayer.isCastingAttackEffect)
     {
         curMainPlayer.CancelAbility();
     }
     if (isRockMove && Rocker != null && BackGround != null)
     {
         GoalPos += delta;
         Vector2 nowPos = GoalPos;
         if (GoalPos.magnitude > Range)
         {
             nowPos = Range * GoalPos.normalized;
         }
         Rocker.gameObject.transform.localPosition = nowPos;
         if (cameraTransform == null)
         {
             cameraTransform = GameCenter.cameraMng.mainCamera.transform;
         }
         Vector3 dir = nowPos.y * cameraTransform.forward + nowPos.x * cameraTransform.right;
         dir.y = 0.0f;
         dir   = dir.normalized;
         if (GameCenter.curMainPlayer.isPathMoving)
         {
             GameCenter.curMainPlayer.StopMovingTo();
         }
         if (dir == Vector3.zero)
         {
             GameCenter.curMainPlayer.StopMovingTowards();
         }
         else
         {
             GameCenter.curMainPlayer.MoveTowards(dir);
         }
         //if (GameCenter.curMainPlayer.IsMoving)
         //{
         //   GameCenter.curMainPlayer.MoveToBy8Dir(ActorMoveFSM.TranslateTo8Dir(nowPos));
         //}
         //else
         //{
         //    GameCenter.curMainPlayer.ForceMoveToBy8Dir(ActorMoveFSM.TranslateTo8Dir(nowPos));
         //}
     }
     PlayerInputListener.isDragingRockerItem = true;
 }
    void Update()
    {
        //if (!fsm.SceneAnimStage.IsWatching)
        //{
        if (!UIMng.isClosingWnd && !UICamera.isOverUI && !hasKeyboardMoving)//解决主界面点击穿透的BUG  by 易睿
        {
            if (Application.platform == RuntimePlatform.Android ||
                Application.platform == RuntimePlatform.IPhonePlayer)
            {
                TouchPoint();
            }
            else
            {
                MousePoint();
            }
        }
        else
        {
            pointDatas         = null;
            UIMng.isClosingWnd = false;
        }

        //}
        //else
        //{
        //}
        doPointDatas();
        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {
            //Debug.Log("进入省电模式的判断");
            if (Input.touchCount > 0)
            {
                time = SystemSettingMng.POWERSAVING_TIME + (int)Time.time;
                if (GameCenter.systemSettingMng.OnPowerSavingEvent != null)
                {
                    GameCenter.systemSettingMng.OnPowerSavingEvent();
                }
            }
        }
        else
        {
            if (Input.anyKeyDown)
            {
                time = SystemSettingMng.POWERSAVING_TIME + (int)Time.time;
                if (GameCenter.systemSettingMng.OnPowerSavingEvent != null)
                {
                    GameCenter.systemSettingMng.OnPowerSavingEvent();
                }
            }
        }
        if (time - (int)Time.time < SystemSettingMng.POWERSAVING_TIME && time - (int)Time.time >= 0)
        {
            if (lastTime != (int)Time.time)
            {
                int showTime;
                showTime = time - (int)Time.time;
                int curTime = showTime % SystemSettingMng.POWERSAVING_TIME;
                if (curTime == 0)
                {
                    if (!GameCenter.systemSettingMng.IsPowerSaving)
                    {
                        //GameCenter.uIMng.SwitchToUI(GUIType.NONE);
                        //Debug.Log("进入省电模式");
                        GameCenter.uIMng.GenGUI(GUIType.POWERSAVING, true);
                    }
                }
            }
        }
        lastTime = (int)Time.time;

        //if (Input.acceleration.x > 0 || Input.acceleration.y > 0 || Input.acceleration.z > 0)
        //{
        //    NGUIDebug.Log("重力加速度 x =" + Input.acceleration.x + " , y = " + Input.acceleration.y + " , z = " + Input.acceleration.z);
        //    if (!target.isRigidity && !target.IsProtecting)
        //    {
        //        target.Jump();
        //    }
        //}

        //if (Input.gyro.gravity.sqrMagnitude > 0)
        //{
        //    NGUIDebug.Log("陀螺仪重力加速度 = " + Input.gyro.gravity);
        //    if (!target.isRigidity && !target.IsProtecting)
        //    {
        //        target.Jump();
        //    }
        //}

        if (GameCenter.instance.isDevelopmentPattern)
        {
            if (Input.GetKeyDown(KeyCode.B))  //影响键盘输入  注释掉
            {
                //target.AbilityTest();
            }
            //测试用 by吴江
            //if ( Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(1, true);
            //}
            //if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.X))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(33,true);
            //}
            //if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.C))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(34, true);
            //}
            //if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.V))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(36, true);
            //}
            //if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.Z))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(1, false);
            //}
            //if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.X))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(33, false);
            //}
            //if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.C))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(34, false);
            //}
            //if (Input.GetKey(KeyCode.LeftAlt) && Input.GetKeyDown(KeyCode.V))  //影响键盘输入  注释掉
            //{
            //    target.BuffTest(36, false);
            //}

            //if (Input.GetKey(KeyCode.I))//测试 试炼场 by龙英杰
            //{
            //    GameCenter.uIMng.SwitchToUI(GUIType.WILDBOSS);
            //}

            //if (Input.GetKey(KeyCode.P))//测试每日活动LZR
            //{

            //  //  GameCenter.uIMng.SwitchToUI(GUIType.DailyActivity);
            //    GameCenter.uIMng.SwitchToUI(GUIType.RANDCHEST);
            //}
            if (Input.GetKey(KeyCode.O))//测试每日活动LZR
            {
                // GameCenter.uIMng.SwitchToUI(GUIType.CAMPJOIN);
                //   GameCenter.uIMng.SwitchToUI(GUIType.MAILBOX);
            }
            if (Input.GetKeyDown(KeyCode.H))
            {
                //   GameCenter.sceneAnimMng.PushSceneAnima(GameCenter.instance.cur_Text_SceneAnima_ID);
            }


            //if(Input.GetKeyDown(KeyCode.Alpha1))
            //{
            //    SkillWnd wnd = GameCenter.uIMng.GetGui<SkillWnd>();
            //    if (wnd != null)
            //    {
            //        wnd.OnClickSkillBtnActon(0);
            //    }
            //}
            //else if (Input.GetKeyDown(KeyCode.Alpha2))
            //{
            //    SkillWnd wnd = GameCenter.uIMng.GetGui<SkillWnd>();
            //    if (wnd != null)
            //    {
            //        wnd.OnClickSkillBtnActon(1);
            //    }
            //}
            //else if (Input.GetKeyDown(KeyCode.Alpha3))
            //{
            //    SkillWnd wnd = GameCenter.uIMng.GetGui<SkillWnd>();
            //    if (wnd != null)
            //    {
            //        wnd.OnClickSkillBtnActon(2);
            //    }
            //}
            //else if (Input.GetKeyDown(KeyCode.Alpha4))
            //{
            //    SkillWnd wnd = GameCenter.uIMng.GetGui<SkillWnd>();
            //    if (wnd != null)
            //    {
            //        wnd.OnClickSkillBtnActon(3);
            //    }
            //}

            if (Input.GetKeyDown(KeyCode.Tab))
            {
                GameCenter.curMainPlayer.ChangeTarget();
            }

            if (Input.GetKeyDown(KeyCode.H))
            {
                //GameCenter.uIMng.SwitchToUI(GUIType.CAMPMAIN);
                //GameCenter.campMng.C2S_AskCampActivity(CampAction.ACTIVITY);
                //  GameCenter.mainPlayerMng.protectMinerMng.FinalData = new FinalSettlemenInfo();
                //GameCenter.uIMng.SwitchToUI(GUIType.MAILBOX);
            }
            //if (Input.GetKey(KeyCode.L))
            //{
            //    GameCenter.chapterRewardMng.Set();
            //}
            if (Input.GetKey(KeyCode.Space))
            {
                target.Jump();
            }
            if (!isDragingRockerItem)
            {
                hasKeyboardMoving = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S) ||
                                    Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.A);
                if (hasKeyboardMoving)
                {
                    Vector3 vWS = Vector3.zero;
                    Vector3 vAD = Vector3.zero;

                    Transform mainCamTrasform = GameCenter.cameraMng.mainCamera.transform;
                    if (Input.GetKey(KeyCode.W))
                    {
                        vWS += mainCamTrasform.forward;
                    }
                    if (Input.GetKey(KeyCode.S))
                    {
                        vWS -= mainCamTrasform.forward;
                    }

                    if (Input.GetKey(KeyCode.D))
                    {
                        vAD += mainCamTrasform.right;
                    }
                    if (Input.GetKey(KeyCode.A))
                    {
                        vAD -= mainCamTrasform.right;
                    }

                    if (!target.isRigidity)
                    {
                        target.CancelAbility(true);
                    }

                    target.AttakType = MainPlayer.AttackType.NONE;
                    target.CancelCommands();

                    Vector3 dir = vWS + vAD;
                    dir.y = 0.0f;
                    dir.Normalize();

                    if (dir == Vector3.zero)
                    {
                        target.StopMovingTowards();
                    }
                    else
                    {
                        target.MoveTowards(dir);
                    }
                }
                else if (target.isMovingTowards)
                {
                    target.StopMovingTowards();
                }
            }
        }
    }