Beispiel #1
0
    protected override void Start()
    {
        base.Start();

        connectedButton = GetComponent <Button>();
        mainGUI         = GetComponentInParent <MainMenuUI>();

        switch (buttonType)
        {
        case MenuButtons.Save:
            connectedButton.onClick.AddListener(() => mainGUI.SaveMapBtn_Click());
            break;

        case MenuButtons.Options:
            connectedButton.onClick.AddListener(() => mainGUI.OptionBtn_Click());
            break;

        case MenuButtons.Exit:
            connectedButton.onClick.AddListener(() => mainGUI.ToMainMenu_Click());
            break;

        default:
            Destroy(gameObject);
            break;
        }
    }